VistraNorrez
Member
I never really get the tendency towards anticlimax some developers have.
An ending in a video game, especially an exploration one, means little to me. The game is all about the playing of it. I'm there to play the game and enjoy the moment to moment experience, not hope that the ending made it all worth it.
And in an exploration game, where people create their own kind of experience, how do you create a satisfying ending? Everyone's expectations will be unique because they played the game the way they wanted to play it.