No Man's Sky |OT| Hello Worlds.

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Yes, I got them.

They are part of a crafting progression:
Suspension fluid -> Electron Vapor -> Antimatter -> DR

I got them.
27000 a pop and they cost 2 antimatters, 100 chrysonite and 4 microdensity fibers.


Thats a warp cell.


Which is a lot easier to craft and worth more units.

I have the dynamic resonator blueprint. They take:

2x Antimatter
100x Chrysonite
4x Microdensity Fiber

Edit: Beaten like the face of LookAtMeGo's avatar.

Thanks. I'll keep a look out for the plans but those ingredients are not quite as convenient as I was hoping, Chrysonite is not as common as I would like it. Still 65K a piece seems nice.

Something to keep me busy between planets with actual valuable stuff would be nice.
 
What's the verdict on buying ships? I'm trying to save up a few million to buy a 30 slot ship, is it even worth it out just keep saving up for a max slot (40?) ship? Haven't seen one of those.
 
Reading what the elite dangerous team have done with their game from release to today, does everyone think that Hello Games are capable of changing NMS into something far greater?

I think Hello Games is capable of doing some great things with what they have built here. Whether or not they do it is another question entirely.
 
What's the verdict on buying ships? I'm trying to save up a few million to buy a 30 slot ship, is it even worth it out just keep saving up for a max slot (40?) ship? Haven't seen one of those.

IMO just wait for a ship that you like the look of. In terms of inventory, exosuit upgrades are better value.
 
I've chosen to not use any glitches for monetary gains. Hopefully HG doesn't make me regret it by making freighters be so expensive that the only way to afford is to farm for 10 hours a day.

I enjoy playing this game organically, but won't lie about being tempted.
 
What's the verdict on buying ships? I'm trying to save up a few million to buy a 30 slot ship, is it even worth it out just keep saving up for a max slot (40?) ship? Haven't seen one of those.

I think its easier and faster just finding crashed +1 slot ships. Buy the highest you can afford then upgrade with crashed ships from there.
 
Reading what the elite dangerous team have done with their game from release to today, does everyone think that Hello Games are capable of changing NMS into something far greater?
How many people work at ED team vs Hello Games? It's always good to have perspective when talking about these things. And yes, I think they'll continue supporting No Man's Sky into a better game continuously. But always have to keep man power in mind and the actual number of people supporting the game.
 
How many people work at ED team vs Hello Games? It's always good to have perspective when talking about these things. And yes, I think they'll continue supporting No Man's Sky into a better game continuously. But always have to keep man power in mind and the actual number of people supporting the game.

200+ people work at Frontier. Assuming half of them work on Planet Coaster and 20 work on unannounced projects that leaves 80ish working on ED.
 
I've chosen to not use any glitches for monetary gains. Hopefully HG doesn't make me regret it by making freighters be so expensive that the only way to afford is to farm for 10 hours a day.

I enjoy playing this game organically, but won't lie about being tempted.

The price of 48 slot ships is already fucking dumb so if they don't get adjusted expect freighters be in the 100+ million unit range.
 
I've chosen to not use any glitches for monetary gains. Hopefully HG doesn't make me regret it by making freighters be so expensive that the only way to afford is to farm for 10 hours a day.

I enjoy playing this game organically, but won't lie about being tempted.
Just crafting warp cells is easy enough to do without needing a glitch to farm them.
 
In worst case scenario, can I get A. Stones if I didn't choose that path?

The price of 48 slot ships is already fucking dumb so if they don't get adjusted expect freighters be in the 100+ million unit range.

I am secretly hoping they will fix that, because it's crazy high. That is about 60 hours of farming one planet for materials.

Just crafting warp cells is easy enough to do without needing a glitch to farm them.

I wasn't referring warp cells. Was talking about units in general and how some things can get crazy pricey.
 
Are you talking about your exosuit or ship?

Most of the upgrades are meant to be crafted and destroyed shortly after. I only have 2 permanent upgrades in my suit; life support & jet pack. If I need anything else, I craft it on the spot and get rid of it when I'm done. How many slots are you working with?

If you're talking about your ship, then that really depends on how you play the game. The upgrades here are meant to be a little more permanent. I dedicated 9 slots to upgrades and that'll probably increase in the near future.

Thanks! I'm mostly talking about the multitool. I think I have 5+ upgrades but only two free slots. I guess I'll just put whatever into the slots. I also have some ship slots and exosuit upgrades that I haven't set up because I don't have the space. I guess I'll just slot them in if I'm going to be finding better stuff later on.
 
I settle in for a long evening of searching for the last species I need to 100% a planet. It only takes five minutes to find.

I scan for transmissions, which sends me on an eight minute trek towards a waypoint beacon (which was the purpose of scanning from one of those little altars anyway...). I reach the waypoint, and it finds the outpost where my ship is currently parked, ten minutes away.

The game giveth, and the game taketh away.
 
For sure. Warp cells are worth almost 50,000 a pop so if you need money just craft a ton of thise and sell them.

I am in my 3rd system and have about 6 mil or so after suit upgrades and what, but relatively speaking it is nothing. That is a good tip, though.

I'd like for the balance to involve a grind, but enough grind to feel overwhelming. Then again, this game is not a race between everyone lol.
 
Here's something I don't understand about patches, updates and DLC.

If the universe is 'baked in' algorithmically - each voxel at each specific location due to a series of cascading mathmatical functions - then how can they update the game world with any new content without doing a hard reset on the universe? It doesn't make sense.

Evidence for this theory is the fact that this is exactly what they did for the day 1 patch.

That means that there's not a lot they can change, really, is there? Everything that happens in the buildings I can imagine could be added to, but adding new buildings would appear to be a change in the algorithm. Adding new lifeforms would be a change in the algorithm, but improving their AI once generated wouldn't be.

So what do we think we could see? What's possible?
Base building should definitely be possible. Would not affect the base algorithm.
Adding freighters and more incidents in space would be possible.
Better space combat would be possible, as would adding more sentinel types and better sentinel combat.
They could add quests into the pool of randomly chosen things aliens you meet can say to you, I guess.

Ultimately, though... I'm not sure there's a lot they can do.
 
Here's something I don't understand about patches, updates and DLC.

If the universe is 'baked in' algorithmically - each voxel at each specific location due to a series of cascading mathmatical functions - then how can they update the game world with any new content without doing a hard reset on the universe? It doesn't make sense.

Evidence for this theory is the fact that this is exactly what they did for the day 1 patch.

That means that there's not a lot they can change, really, is there? Everything that happens in the buildings I can imagine could be added to, but adding new buildings would appear to be a change in the algorithm. Adding new lifeforms would be a change in the algorithm, but improving their AI once generated wouldn't be.

So what do we think we could see? What's possible?
Base building should definitely be possible. Would not affect the base algorithm.
Adding freighters and more incidents in space would be possible.
Better space combat would be possible, as would adding more sentinel types and better sentinel combat.
They could add quests into the pool of randomly chosen things aliens you meet can say to you, I guess.

Ultimately, though... I'm not sure there's a lot they can do.

Since the game is so HUGE, they can change algorithms without worrying about us running out of content.

You will never be stuck in the "old" universe. New stuff is just a warp away.

That is my guess if they do go down that route.
 
Reading what the elite dangerous team have done with their game from release to today, does everyone think that Hello Games are capable of changing NMS into something far greater?

I feel like Elite's base game and framework was set up for expandability in mind. No Man's Sky is far more restrictive in this sense.
 
Here's something I don't understand about patches, updates and DLC.

If the universe is 'baked in' algorithmically - each voxel at each specific location due to a series of cascading mathmatical functions - then how can they update the game world with any new content without doing a hard reset on the universe? It doesn't make sense.

Evidence for this theory is the fact that this is exactly what they did for the day 1 patch.

That means that there's not a lot they can change, really, is there? Everything that happens in the buildings I can imagine could be added to, but adding new buildings would appear to be a change in the algorithm. Adding new lifeforms would be a change in the algorithm, but improving their AI once generated wouldn't be.

So what do we think we could see? What's possible?
Base building should definitely be possible. Would not affect the base algorithm.
Adding freighters and more incidents in space would be possible.
Better space combat would be possible, as would adding more sentinel types and better sentinel combat.
They could add quests into the pool of randomly chosen things aliens you meet can say to you, I guess.

Ultimately, though... I'm not sure there's a lot they can do.

I suppose, and this contains a major end game spoiler,
they could have it so when you reach the center and move onto the next galaxy it updates to the latest stuff.
 
I'll pay for dlc. Gimme gimme

Edit: his reasoning is fine. If they create something substantial its only fair to be paid for the work.

I agree. If it's stuff they can just patch in they'll probably do it for free. If it's something that will require fundamental changes to the engine and/or will fundamentally change the gameplay, it makes sense to charge for it.

Here's something I don't understand about patches, updates and DLC.

If the universe is 'baked in' algorithmically - each voxel at each specific location due to a series of cascading mathmatical functions - then how can they update the game world with any new content without doing a hard reset on the universe? It doesn't make sense.

Evidence for this theory is the fact that this is exactly what they did for the day 1 patch.

That means that there's not a lot they can change, really, is there? Everything that happens in the buildings I can imagine could be added to, but adding new buildings would appear to be a change in the algorithm. Adding new lifeforms would be a change in the algorithm, but improving their AI once generated wouldn't be.

So what do we think we could see? What's possible?
Base building should definitely be possible. Would not affect the base algorithm.
Adding freighters and more incidents in space would be possible.
Better space combat would be possible, as would adding more sentinel types and better sentinel combat.
They could add quests into the pool of randomly chosen things aliens you meet can say to you, I guess.

Ultimately, though... I'm not sure there's a lot they can do.

They might be able to apply an algorithm on top of the current existing one for "discovered" areas. You load up your world and sure everything that was there still is, but now other stuff is there as well, there are other life forms and such. I assume what would be difficult in this scenario would be terrain, but you could just leave that for the undiscovered planets. It's easy to excuse new features to the algorithm (that don't affect where you've been) as "you just haven't come across these types of worlds yet!"
 
I feel like Elite's base game and framework was set up for expandability in mind. No Man's Sky is far more restrictive in this sense.

How so? NMS is just like Minecraft with how modular it seems to be. The possibilities are limitless. They can add whatever they want with time.

Who expected controllable freighters? Or at least use freighters as business enterprises.
 
Here's something I don't understand about patches, updates and DLC.

If the universe is 'baked in' algorithmically - each voxel at each specific location due to a series of cascading mathmatical functions - then how can they update the game world with any new content without doing a hard reset on the universe? It doesn't make sense.

Evidence for this theory is the fact that this is exactly what they did for the day 1 patch.

That means that there's not a lot they can change, really, is there? Everything that happens in the buildings I can imagine could be added to, but adding new buildings would appear to be a change in the algorithm. Adding new lifeforms would be a change in the algorithm, but improving their AI once generated wouldn't be.

So what do we think we could see? What's possible?
Base building should definitely be possible. Would not affect the base algorithm.
Adding freighters and more incidents in space would be possible.
Better space combat would be possible, as would adding more sentinel types and better sentinel combat.
They could add quests into the pool of randomly chosen things aliens you meet can say to you, I guess.

Ultimately, though... I'm not sure there's a lot they can do.

I was just about to post something about this, so I'll post it as a reply....

Serious question:
Let's say Hello Games makes some major improvements to the creature/plan generation, ai behaviors, building variety, building placement, many more "locations" to find on planets, more elements and sellable items to find, more varied ways for elements to appear in the world, and even wilder terrain geometry. But in order to do that, we need to travel to a new Galaxy to experience it.

Would you go there if you could transfer your current ship and stats over, but discard all your discoveries? What about a different ship with similar stats and upgrades?

Would you go there if you had to start fresh and couldn't carry anything over?

I would go to that Galaxy in a heartbeat regardless of whether I had to start fresh, but transferring over my progress would be nice. I personally have no particular attachment to this galaxy or my discoveries, I just want to see and experience cool shit. If going to a new galaxy and starting fresh lets me do that, then sign me up.
 
What do you guys like about adding some sci fi short stories, the chapters to which are sprinkled around the worlds? Think Lost Odyssey for those who have played that game. I think long term the game is going to need more of a hook for the single player experience, and that could provide a relatively simple boost.
 
Graviton balls have ruined me. Every planet is now boring. Silicates and iron do nothing for me. There is no need to explore anymore...what else is there to find ?

What is a good price range to buy a ship before they get ridiculously expensive ? What slot count?

Also why does my extreme temperature journey not seem to be counting anymore ? It's stuck and I have been on a extreme planet for days framing
 
I don't mind people offering criticism in this thread or wanting to say their piece on why they don't like the game. There should be a place in this thread for that The problem is those who want to drum up controversy over every issue.

its never genuine. thats the issue, and 99% of the time just derails things. honestly think that stuff can be outside of the OT and let the OT just be people playing the game.
 
I am in my 3rd system and have about 6 mil or so after suit upgrades and what, but relatively speaking it is nothing. That is a good tip, though.

I'd like for the balance to involve a grind, but enough grind to feel overwhelming. Then again, this game is not a race between everyone lol.

I'm on my 2nd system, about 25 hours in, and have about a mil. I have been actively avoiding any kind of grinding. If I see a pillar of something when I land, I'll mine it, but otherwise no. Because if I started trying to min/max the game or just decided to grind in order to get a new ship, it would stop being fun and I'd probably stop playing.

I can tell that Sean LOVES to farm. On his twitch stream he started zoning out and mining asteroids instead of showing us stuff. NMS is his dream game and he obviously loves crafting and farming. Not me at all; I don't want to be on a treadmill or working a factory job when I play a game. So I have to strike a very fine balance in the way I play so that I don't feel like I'm caught in a grindy gameplay loop, but instead mostly focusing on exploration.

This also means I'm way "behind" in progress compared to many others in this thread. But that's fine, because I'll be able to enjoy new feature updates while I'm still playing. If they added features after I burned out on it, I'm not sure I'd come back. So for now, being on a slow roll is fine with me, though sometimes it feels after a session like I'm not making progress at all.
 

So there's no real sense of closeness or distance to a star? Does that mean each solar system is just a group of planets sitting there? They said a planet's distance from its star in this game determines certain aspects of it, but it seems like you never really sense this while in space.

Man that's disappointing. The systems in NMS are starting to feel less like functioning solar systems and more like play model sets of huge rocks. Yeah yeah fun over science, but I don't see how it would have hurt the game to show the difference between red dwarf systems, main sequence systems, brown dwarf systems, or wolf rayet stars. Are stars even different sizes in NMS?
 
Graviton balls have ruined me. Every planet is now boring. Silicates and iron do nothing for me. There is no need to explore anymore...what else is there to find ?

What is a good price range to buy a ship before they get ridiculously expensive ? What slot count?

about 35-38 slots after that your looking at 30+ mil i believe. I just got up to about 19 mil. Im gonna hit 21 -22mil and then buy a ship and commit to finding broken ones.

Also there are planets with stuff in caves! so definitely look in caves i found a planet with albumen pearls, mild sentinels and its a breeze to get away because of them being in caves.
 
I'm on my 2nd system, about 25 hours in, and have about a mil. I have been actively avoiding any kind of grinding. If I see a pillar of something when I land, I'll mine it, but otherwise no. Because if I started trying to min/max the game or just decided to grind in order to get a new ship, it would stop being fun and I'd probably stop playing.

I can tell that Sean LOVES to farm. On his twitch stream he started zoning out and mining asteroids instead of showing us stuff. NMS is his dream game and he obviously loves crafting and farming. Not me at all; I don't want to be on a treadmill or working a factory job when I play a game. So I have to strike a very fine balance in the way I play so that I don't feel like I'm caught in a grindy gameplay loop, but instead mostly focusing on exploration.

This also means I'm way "behind" in progress compared to many others in this thread. But that's fine, because I'll be able to enjoy new feature updates while I'm still playing. If they added features after I burned out on it, I'm not sure I'd come back. So for now, being on a slow roll is fine with me, though sometimes it feels after a session like I'm not making progress at all.

I fall in the middle of loving to grind and just playing. Unfortunately, the end-game seems to be steered away from players like me, but I am not actually there to comment. One good planet can lead to many riches lol.
 
What's the verdict on buying ships? I'm trying to save up a few million to buy a 30 slot ship, is it even worth it out just keep saving up for a max slot (40?) ship? Haven't seen one of those.
They're expensive - but I found a crashed 30 slotter - fixed her up, and it didn't cost me a thing but my time
 
Jesus, waiting for the menus to load when trading at a space station is going to be the death of this game with me. I would take speed and usability rather than the over stylish crap that's in there now.
 
about 35-38 slots after that your looking at 30+ mil i believe. I just got up to about 19 mil. Im gonna hit 21 -22mil and then buy a ship and commit to finding broken ones.

Also there are planets with stuff in caves! so definitely look in caves i found a planet with albumen pearls, mild sentinels and its a breeze to get away because of them being in caves.

I'm in almost the exact same place. Have about 21 million, looking for a decent looking 35+ slot ship. I've seen 32 slot ships for as little as 12 mil, but their slot layouts suck and they've all been ugly eyesores.
 
  • Do we have a guide on the usefulness of shield and energy packs?
  • Why do they give us blueprints to parts we aren't allowed to break down? I want to move my Jetpack.
  • Jet Dashing breaks Sentinels.
  • Sometimes you here the sensor sound constantly. Is that a glitch or a sign of something you should be looking out for?
  • There's almost no downside to ship hopping crashed vessels.
I even managed to scrap a Sigma Warp Drive to get my Jetpack 3! The one downside is that you can be quickly attached to a ship. I already found a newer one with 1 more slot, but it looks exactly like the ship I started this whole swap with. How can I abandon my bird?!
0KZDRpr.jpg
Can you tell I was searching for ships? I was planning on buying an 8-10m ship, but I plan on just skipping ahead and saving all my cash for a 35m+ monster. My multitool is up to 23 slots so I have almost nothing to spend money on anymore.
 
I'm really hoping they add more designs to the procedural side of things which should hopefully create more designs.
I'm also hoping they scale back the creatire algorithms which create the silly ones. Give us more realistic things like our species but with different heads maybe. I'd love to see herds of dinosaurs passing by like elephants or 4-5 brontosaurus.
 
So I got an Atlas Stone by following the path, but was never given a blueprint to create the card. Was I not supposed to get it from the same place?
 
I'm in almost the exact same place. Have about 21 million, looking for a decent looking 35+ slot ship. I've seen 32 slot ships for as little as 12 mil, but their slot layouts suck and they've all been ugly eyesores.

Can't stress this enough and I know that this has been said before. If you are going to buy a ship, strip down your current ship and wait in the spaceport. 40 slot ships cost roughly around 19 Mil. The reason these ships are so expensive is that you probably have your current one loaded with add-ons
 
I was really excited for this game, followed by having to temper my expectations after the initial impressions hit (especially the hit-or-miss quality of the PC port), but I bit the bullet and picked it up last night. Only got to play about an hour before we switched over to Olympics, but here's some thoughts...

On the one hand, I really like how the game is hands-off in explaining things, giving you a chance to explore and discover at your leisure. On the flip side, there's something to be said for those annoying tutorials which introduce your HUD one piece at a time. My starter planet (second starter, actually, since I lost my first one restarting after changing PC settings) was littered with giant gold deposits, so I thought "Great, better stay here." It was cold though, and I didn't fully appreciate how my hazard protection, life support and health related to each other. Consequently, at one point I realized that I wasn't actually burning through life support (which I had ample resources to refill), but I had exhausted my hazard protection, had no materials to refill it, and was down to a single health unit. I lucked into some Zinc and found a place to wait out the night, but I feel like my character actually would have known that he was about to die, whereas I didn't realize it because the game was so hands-off in explaining things that I completely missed where my health was tracked. As it stands, I'm still lost as to what most of the symbols mean, and the next "mission" along the Atlas path took me to a planet a million kilometers away, with the mission marker being underwater in the middle of a giant bay. Balls. My luck I'll be attacked by a space shark.

As far as the PC port and problems people were having, I had some serious hitching when I first loaded. I disabled vsync and AF ingame, set the FPS to max, disabled shader cache in nvidia control panel, and now I'm running flawlessly at 3.0x DSR on 1080P (don't remember the exact resolution as listed ingame, but it looks a lot crisper than 1080P). I5-2500K @ 4.4GHz and a 980ti, 16 GB RAM running off an SSD. There's still lag when leaving/entering atmosphere, and the terrain generation is blatant, but I expected that and it doesn't change my opinion on the game. I'll make sure to try enabling triple buffering when I get home, and maybe look into forcing AA through control panel since people are reporting ingame SSAA seems broken.

I haven't really played enough to say too much about it, except that I'm still confused by how crafting works and I'm a little bummed that it hit right during the Olympics when my TV is tied up with other things, but overall I'm really optimistic that I'm going to love this game. That sense of wonder when you first get your ship up and running and blast into space? Sheeeeeiiiiiitttt.
 
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