Jesus, 20 hours in going purely towards the core and I'm still 166k away. That's after four black holes and doing nothing but picking the 'towards the center' option.![]()
Last night I had a cool moment where a dogfight with 3 pirates went from space, to inner atmosphere and finished near the surface of the planet.
I did not expect them to chase me like that.
Walt Williams, a writer and narrative designer on games like Spec Ops: The Line and Borderlands: The Pre-Sequel!, had a decidedly different take. "No Man's Sky is a beautiful game undercut by bleak, expansionist mechanics," he wrote in a recent tweetstorm. "A whole universe of 'what can I discover and how much $$$ will it earn me?' It's Independence Day from the aliens' POV. Like locusts, moving from planet to planet, you consume every resource and then move on."
Anybody got any tricks for remembering where you have been? Especially if it is a lootable place with no save? Kind of annoying you need to create bypass chips for using the same scanner.
Moments like these are why this game is much fun ^_^
I'm surprised we have people on GAF who have made it to the centre, post patch. Apparently you can get lucky with black holes that bring you a couple of jumps from the centre.
I enjoyed what other game developers thought about the game:
http://www.gamasutra.com/view/news/279284/What_devs_are_saying_about_No_Mans_Sky.php
Finally got to a 48-slot ship last night.
I bought my way up to around 32 slots. Did Vykeen transmission towers for the next 6. Eventually decided to warp until I found a Gek system to spam their transmission towers. I definitely recommend Gek towers if you want slots asap. If you break down ship components before swapping, the process pretty much sustains itself and by the end you have enough mats to build/reorganize your ship equipment for adjacency.
Though I still need to work on my dogfighting skills. I got shot down by a group of 5 pirates when I took the new ship on its maiden space voyage.
I guess it would be possible to progress in the game without harvesting natural resources from the planet. Cataloging plants, animals and bases on planets grants you income and a bonus if you scan all the fauna. It would just take a very long time.
Do the pulse engine upgrades make a huge difference? I've been really cheap with those lol.
Do the pulse engine upgrades make a huge difference? I've been really cheap with those lol.
They allow you to travel further, especially when you stack them
Could be a difference between 300 or 800 light years for example.
Think I'll hang off a bit on installing my second warp drive upgrade. Taking a while to get all this Nickel and Aluminum and I can go from interface to interface in just two jumps with the first one.
Found a beautiful ship with +3 inventory in a much better arrangement and was only 100k off from affording it :/ Really tempting to throw all my money at it but need to keep telling myself I have 15 more suit upgrades to go.
Do you know about the bug/exploit with Gek transmission towers? You can re-enter the code there and just ping a shit load of ship crashes from a single transmission tower and just go from one ship to the other without stopping to trade up ships. It only works on a Gek system for whatever reason.
Another hot tip for Atlas "path", it can be obvious but I missed it for the first 4 or so stops;
When you go to the Atlas stations, you can walk over those lights on the ground to get a ton of words transcribed for you.
I'm surprised we have people on GAF who have made it to the centre, post patch. Apparently you can get lucky with black holes that bring you a couple of jumps from the centre.
I enjoyed what other game developers thought about the game:
http://www.gamasutra.com/view/news/279284/What_devs_are_saying_about_No_Mans_Sky.php
The space battles feel really unbalanced. I'm in the 4th star system on the Atlas path and warped in to a freighter battle with 22 enemy crafts. I mined gold for a few hours this weekend and bought a 2M ship that should be very capable for the area I'm in, but there was literally nothing I could do. I killed a couple of them and then attempted to flee because they were swarming so fast I could barely see them. Am I missing something, or does the game give you no viable method of retreat? For some ungodly stupid reason it locks out your pulse engine when enemies are nearby, thereby dooming you to die.
Sigma, Tau, Theta... which is best? Is it always the same for different upgrades?
What is the point of Shield Shards?
You consume a bit less fuel. Not worth it really. I have all of them installed anyway though since I have a 48 slot ship.
They allow you to travel further, especially when you stack them
Could be a difference between 300 or 800 light years for example.
*edit
nevermind, your talking about pulse engines...![]()
Do you know about the bug/exploit with Gek transmission towers? You can re-enter the code there and just ping a shit load of ship crashes from a single transmission tower and just go from one ship to the other without stopping to trade up ships. It only works on a Gek system for whatever reason.
I have warped twice and not found any crashed ships on the six planets i've visited...are they usually highlighted under the "transmission" scanners?
Sorry, I try to keep up but this thread moves so fast!
I was under the impression that Black Holes were actually broken. They claim to send me distances past the core but move me about as much as a TAU drive jump does. I've abandoned the idea of ever reaching it due to the ridiculous time sink.
In my experience fighters will engage you in squadrons of 3 or more. So it's important to watch how, when and who you attack. Killing off a squadron and then waiting before you engage more is sometimes what saves you or gives you a chance to retreat. Recharge your shields regularly and learn evasive maneuvers. A 2mil ship likely still has basic weaponry and shields so you're likely very fragile. Also if you're using a non-fighter type your maneuverability is also likely quite poor.
Early on you are sort-of thrown in on the deep-end but a bit later when you've got around a 30 slotter, especially a fighter, you can chew through 20 ships easily
I've had extremely low visibility, and treacherous weather, fog and rain at -100C.
I haven't seen anything all that visually interesting tbh, and I've been on a few extreme weather planets.
Awesome info, thank you.-Here is a ship progression guide I put together since I just completed this process.
Cheers guys.
One more question... the 'outposts' and space stations I've run into so far, they seem to be all of similar design. Just often slightly remixed versions of the same blueprint it seems. Is this just because I've been in only one little part of the galaxy so far? Do the structures become more varied/alien or should I expect this similarity across the game? I can understand if they are, I guess it makes the game more 'readable', but just wondering if I should get my hopes up for truly different stuff or not.
-Here is a ship progression guide I put together since I just completed this process.
As of now it is still possible to dupe inventory items and make the necessary units that way, but this could be helpful for those who'd rather not dupe. This information I either I learned from experience or with the help of posters in this thread, so thank you. I assume there are already guides out there (maybe in this thread, but I missed them) in the ether already (reddit, etc) so if I'm missing something obvious or made some mistakes, let me know. The whole thing can be a bit daunting when you first start out and it is difficult to know when you should be saving or splurging your hard earned units.
Two important things to note, and why this guide might be helpful.
- The price of ships increase exponentially as one progresses. You might be able to buy a 28-30 slot ship for 4-5 million but a 37 slot ship could cost 3x that. Rather than try and keep up with the ridiculously steep per-slot price jump, the guide below can save you a lot of time and money.
- As you upgrade to warp reactors and better mining lasers/photon cannons, some of the ships you run into will match your "level" and the price will increase accordingly. It might be better to hold off on upgrading anything above basic Sigma warp reactor until you've bought your Upgrade 2 ship as seen below.
As far as I know, one could theoretically skip to step 5 if they wanted to just grind out crashed ships. I prefered to save that part for the end when the ship prices became absurd. This process felt natural and gave me inventory space to complement my progress in the game overall.
Credit to Stoze.
- Upgrade 1-Save up 1.5-3 million and buy your first ship. This will be a big step up from the starter ship (or pre-order ship), obviously, but I feel it is better to make one big purchase rather than buy several incremental upgrades. It will save you money in the long run to upgrade once. The goal here is to get a ship with low to mid 20s for slot spaces.
- Now, save your units! Unless you really need to buy a dynamic resonator for your hyperdrive or suspension fluid for warp fuel (you probably will), it is better to find resources or find good prices at vendors and buy low/sell high. It is ok to buy suit upgrades, but be aware a ship slot can hold double the resources of a suit slot (250 v 500).
- Upgrade 2- at around 5-12 million, buy your next ship. I know that is a wide range cost wise but your mileage may vary for sellers depending on the hyperdrive and warp reactor(s) on the ships you're buying. That 5-12 million may seem daunting but it will be doable especially as you find more of the vortex cube/gravitino ball/aquasphere type planets which are great for farming.
- The goal here is to get in the early to mid 30s for slot space. If you can get a good bargain and get a ship with 37+ slots, all the better.
- The final step is to find crashed vessels and transfer ships. We saved this for last because fixing up just one crashed ship can be a huge drain on your resources. That is why I don't recommend doing just one transfer, although you could get away with doing several early on in the game if you so choose. Once you start transferring ships in mid-late game however, it is better just to do them all at once until you hit 48. You can ping a bunch or all (10-20 if you're following the guide) of the ships you need at the same time using the strategy below. If you're playing it completely straight, you'll need to either locate transmission towers via bypass chips or just flying around the surface of planets and finding them visually.
- Now just swing by all each pinged ship one by one. It doesn't matter what the ship looks like, you won't own it for long anyway. Just make sure the ship you're switching to is a +1 slot increase when transferring, every once in awhile the crashed ship might actually be lower.
- Once you transfer over, break down any upgrades from the old ship and transfer over as many valuable resources as possible (rare elements like Omegon. Also Nickel, Aluminum, Gold or Emeril which will be needed to repair or build Warp Reactors). For now, KEEP THE NEW SHIP UPGRADES INTACT. The upgrades on your current ship could possibly have an impact on the upgrades you'll find on the new ship. [note: this needs further testing, but I'd recommend waiting to break down upgrades on the new ship until you've found another vessel to swap]
- After the transfer is complete, you'll only need Iron (for carite sheets, you'll need 6 for each ship repair), Heridium and Platinum (you'll need some to fuel the launch as well) to fix your new ship just enough so it call fly (only the Launch Thruster and Pulse Engine). These are widely available on almost every planet, so if you run out you can quickly farm. Once the repairs are done, you'll be ready to fly; head to the next pinged ship. Rinse and repeat the last 3 bullet points until you hit 47 slots.
- For the final 48th slot, now would be a good time to get picky and choose a ship you actually enjoy. I took another 40+ minutes to find one I liked but if you don't care what your ship looks like, just pick whatever.
The ship transferring step of the process took me around 2.5-3 hours for 13 ship swaps with another 40+ minutes for cosmetic/vanity purposes. Again, YMMV but that 2.5-3 hours is small in comparison to the grind of tens of millions of credits. My final result
Best of luck on your journey
This is how you can do so for now: http://www.neogaf.com/forum/showpost.php?p=213455313&postcount=14336Also, is there any way to mark places on the surface? Most times, if I find a pod and don't have the cash, I leave the save point a question mark so I can hopefully find my way back. Would love to be able to set my own waypoints.
-Here is a ship progression guide I put together since I just completed this process.
This is how you can do so for now: http://www.neogaf.com/forum/showpost.php?p=213455313&postcount=14336
I don't know how I feel about this, to be honest. It kind of ruins any sense of progression with ships.
Crashed ships should have a random amount of slots, with rare ones having more slots than the one you have instead of consistently having always 1 more slot. Imagine the feeling of discovery if you stumbled upon a ship that has 10 more slots than your current.
From what I've seen, alien trailer park kinda sums it up. Broken down trailers with junk everywhere, jacked up satellite dishes on cinder blocks...
This is how you can do so for now: http://www.neogaf.com/forum/showpost.php?p=213455313&postcount=14336
The Atlas Path and going to the core are different paths? Do I have to choose one or another?
I want to get to the core, but I also want to follow the Atlas Path.
Remember to hit blue and green stars when you can (I think they types are E and O). They have rarer materials like Nickel and Alu.
Well, how much you invest into your ship is up to the player, 40 might be well over the amount that some people ever need. It all depends on what you're trying to do.This is exactly, to a tee, how I did it, although I'm not yet at 48 and am not sure whether I'll bother. 40 slots really feels like more than enough for the moment.