Prototype Viktor
Member
Because it's not a pc game but a game that runs on pcI'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
Because it's not a pc game but a game that runs on pcI'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
How do I disable texture caching in the Nvidia drivers? I see disable shader cache but thats it?
Is this Shader Cache? I don't see a texture caching setting in nvidia control panel.
My game stutters and hitches like mad, it's frustrating. rocking 120+fps and it does this bull.
Doesn't fix it for me. 290x updated to latest AMD drivers as well.
I'll give it a couple days to let them fix it, if not I'll just refund for Civ VI.
Looks OK. I'm downsampling though.
Use the Reshade mod I posted. It some awful post processing effect that causes it. Reshade can fix it. Looks native 1440p on my screen.
I'm wondering that myself. Anybody around here good at pixel-counting?
No, Reshade doesn't "fix" it. We want to remove the blur, not just try to counteract it.
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.
Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!
I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.
With this tweak I think the game looks great (or MUCH MUCH better at least)!
http://www.nexusmods.com/fallout4/mods/3294/?
Here are a couple of quick screens of the difference, game running at 1440p with FXAA.
DAY
BEFORE
AFTER
NIGHT
BEFORE
AFTER
Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.
i7-4770K
GTX 1080
16GB RAM
Installed to SSD
I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.
I also disabled Gsync in the ini file and set my FOV to 140.
I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!
Any way to increase the FOV passed the max 100 ?
My X1 gamepad doesn't work with NMS. This was post Windows 10 anniversary update. Any one know a fix for this?
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
My X1 gamepad doesn't work with NMS. This was post Windows 10 anniversary update. Any one know a fix for this?
weird, my game looks much better at 1440p compared to your's, same settings.
suspect.
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
Wired or wireless?
My wires one works fine.
Beta patch made it worse for me. Just dealing with the choppiness and have hit 20 hours of playtime. Time for a break...
Have you used it since the update? My wireless xb1 controller wasn't recognized after I updated, but I haven't had any problems since I resynced it with the dongle. I don't have any issues using it with NMS.
The performance issues I'm seeing on my GTX 970M laptop are very interesting. As far as I know (and I've checked all the obvious places) I have vsync completely disabled system-wide. I'm also running the game in exclusive fullscreen so it's not being synced by the desktop window manager either. However, despite all of that, the game is very obviously being vsync'd. When I'm maintaing 60 fps performance is smooth, but as soon as I drop below 60 the framerate become extremely hitchy but no tearing occurs. It doesn't drop me completely down to 30 immediately as you'd expect to see in the game engine's double-buffered vsync implementation (although occasionally it will if the hitching gets heavy), but the engine is obviously skipping frames to display only completed ones rather than allow any tearing to occur. My desktop GTX 970 performance is completely different and allows tearing exactly as you'd expect when vsync is disabled. I've never seen this behavior in any other game on this laptop, and I'm finding it extremely puzzling. Has anyone seen this in their environments?
The one thing that drives me insane is screen tearing. I can deal with frame rate drops but I loath screen tearing.
I tried V-Sync on. I Tried forced V-Sync via the AMD control panel, and I followed the this thread and turned V-Sync off entirely. I thought maybe since I have a new video card, I may run this game at max but I have to lower a few settings just to get it running 40 to 60 fps.
MY current specs:
OS - Windows 10 Home 64bit
CPU - i5-3570 @ 3.40GHz (4 CPU's)
RAM - 16gb of Ram
GPU - XFX Radeon 480 @ 8gb
Also, everything is stock hardware and there's a heatwave in my town (NYC). I know the heatwave will raise temperatures high but I also want to make sure I can run this game with any damn screen tearing.
Any tips on what I should do just to stop the tearing?
Has the experimental build of the game on Steam helped anyone? I've been reading on Reddit that it's crashing lots of people's games
My X1 gamepad doesn't work with NMS. This was post Windows 10 anniversary update. Any one know a fix for this?
I feel your pain. Same thing happening with my R9 290, nothing stops screen tearing![]()
Might have something to do with the anniversary update. I haven't upgraded my windows install and the Elite controller works fine.
I upgraded to the anniversary update and my elite works just fine. I'm using it in wired mode, though.
Might have something to do with the anniversary update. I haven't upgraded my windows install and the Elite controller works fine.
I took another person's advice on here and moved NMS from my SSD to my HDD and I have noticed a significantly less amount of stuttering. It's actually game changing.
Wanted to check out the experimental patch...
Dropped me from 120-140fps to a steady 25-30fps. Try again Hello Games.
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
I'm curious as to why moving the game from SSD to HDD would help.
Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
Refunded.
To me this isn't playable. Valve should switch this to early access, but I reckon even for an early access game they get slaughtered for its current state.
I would be embarrassed to send a client a software license for something of this quality.
I'm curious as well but on my SSD it will do it 3x I've checked now. HDD it doesn't stutter, not even on the intro No Man's Sky logo. Shouldn't say it doesn't stutter, but there is a lot less of it that's for sure. The SSD is an Samsung 850 Evo 1TB. Every other game works flawlessly on it and it outperforms my OS's 250gb drive.
Refunded.
To me this isn't playable. Valve should switch this to early access, but I reckon even for an early access game they get slaughtered for its current state.
I would be embarrassed to send a client a software license for something of this quality.
For some reason capping the framerate to 90 makes it 64fps. Whatever I guess, there's no tearing, I'm just pointing it out incase someone wonders. I'm just going with the settings I have since the game has been unplayable til last night for me.