Eduardboon
Member
Is there already something you can do to have better framerates on water worlds?
Just a splash of water kills my 970.
Just a splash of water kills my 970.
For whatever reason, screenshotcomparison.com isn't working for me lately. So I'll have to post them individually. Just open each in a new tab, do a full zoom for both, and switch between the tabs to compare.
What AA settings are you using?
Sorry, FXAA in both. Identical settings.
For whatever reason, screenshotcomparison.com isn't working for me lately. So I'll have to post them individually. Just open each in a new tab, do a full zoom for both, and switch between the tabs to compare.
For whatever reason, screenshotcomparison.com isn't working for me lately. So I'll have to post them individually. Just open each in a new tab, do a full zoom for both, and switch between the tabs to compare.
These look identical to me other than the weather particles being in different positions between shots. Can anyone zoom in and show me where to look for differences/improvements?
These look identical to me other than the weather particles being in different positions between shots. Can anyone zoom in and show me where to look for differences/improvements?
New experimental patch iteration 7 minutes ago. Restart steam, ~17.9 MB
http://steamcommunity.com/app/275850/discussions/7/360672383121166985/UPDATE: Experimental Branch
We hope that you are enjoying No Mans Sky, but if you have mailed support@hellogames.co.uk with an issue, then please know that we are working to respond and make your experience as smooth as possible.
For a list of most common issues and workarounds please go here:
Common Workarounds
Many of the most critical issues now have workarounds. PLEASE try these first.
We have hot fixes for many issues in a build which is currently with our test team. This will exit testing and be made live for all players soon.
If you are having issues and want to check this out immediately, we have made it available in a new Steam branch, called "Experimental".
We are updating this branch regularly.
We've already resolved many issues for people who reported them by moving them over to this branch.
Heres whats different
UPDATE: AMD Phenom Support
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.
UPDATE: Mouse Smoothing
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in Mouse Smoothing.
It now defaults to off. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off (it helps players with sub-30 fps)
UPDATE: Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with 8 threads, performance has also been significantly improved.
UPDATE: Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.
UPDATE: Player Saves
Help to recover some player saves which had been lost or corrupt.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
Intel GPUs
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
UPDATE: We are working on Intel GPU support.
Gsync
Gsync has been disabled by default, which was causing an issue for some users
Here is how you access it
To access the Experimental branch right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab.
Your new branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Code: 3xperimental
If you encounter issues with this please mail support@hellogames.co.uk and include [EXPERIMENTAL] in the subject.
IF THIS BRANCH FIXES YOUR ISSUE, PLEASE LET US KNOW
Thank you,
Hello Games
Interesting. So i7 = 4 core HT = 8 threads = significantly improved performance?
Wish we could get these patches on GoG already
Now we need a PS4 patch![]()
TrueNot sure we'll find much info about that in the PC Performance thread ;p
Is there any way to remove the awful chromatic aberration?
Is there a way to get the patch on GOG?
So the mod scene is starting to ramp up for those on PC, and there's already some very good ones. Here's what I'm using;
Fast Actions - No more holding down clicks or buttons for anything
Remove scanlines, CA, Vignetting
ShutUp - Remove voice warnings, can even choice between which ones you want to take out
Hi-Res Icons
The mod site is getting hammered and is super slow right now though.
![]()
2560x1440, max settings + FXAA (latest Experimental build).
Once patch is actually out, but not before that.
This is what I'm talking about...
That's the kind of clarity I expect from native 1440p. There was something seriously weird going on with previous builds render-wise.
The latest Experimental build also fixed my 64.4 fps lock issue; Framerate is now fully unlocked. Game is performing better overall as well.
This is what I'm talking about...
That's the kind of clarity I expect from native 1440p. There was something seriously weird going on with previous builds render-wise.
The latest Experimental build also fixed my 64.4 fps lock issue; Framerate is now fully unlocked. Game is performing better overall as well.
I think there's something very wrong with the foliage in this screenshot.
Ha, you mean the way it meets the ground? Chalk it up to random generation. That, and it uses the common billboard technique to save on rendering performance.
Short of that, I think it looks nice in large, layered quantities, for what it is, and how much has to be generated in real-time.
No, that's not what I mean. I mean the way it appears to be rendered is odd. As in it looks like there's an issue with the mipmap bias, kinda like Witcher 3 when it was released:
![]()
Note the lack of detail on the foliage on the left, even though the textures are identical.
Did the no mans sky/ deus ex nvidia drivers update that just came out improve anything?
It made the stuttering way more worse for me.
Finally working! The latest patch has fixed my CPU spikes (i7 2700K + 980Ti) causing massive frame drops. Now it stays at 60fps when I'm walking around exploring, and it even stays at 60fps (with some minor drops) when flying over the surface of the planets.
![]()
No using any other workarounds, everything default and just with the new beta branch.