Idk. I love the idea of a huge sandbox with a bunch of worlds to visit, but... meh. NMS would be amazing if it had Mincecraft/Terraria basebuilding, The Long Dark climate changes and survival aspects, the sense of exploration and discovery of crazy animals like in Subnautica and so on. At the end of the day its just a very, very light sandbox, with nothing to actually do, where death doesn´t matter - and it´s also very hard to die in a planet since there are a shit ton of resources - and everything is just a huge wasteland.
See, this is what Ive been saying. But I was always told "this is not that kind of game" and would just shut up because I didnt want to get in trouble for going off topic or trying to derail the game.
But it seems clear to me now that this game REALLY needs those aspects. Because there's no way to add some kind of story, and focusing on a MP with base building just sounds like it makes sense.
Imagine owning entire planets and inhabiting them? Imagine wars breaking out over people invading other planets? Or finding the right things to survive hostile planets that others are not able to survive on?
More basically, (since all of that is very hard to add), building things sounds like it would be very neat. The burden to engage has to rest on the community, not the random generation.
What exactly did they do with all that extra time anyway?
No offense or anything, but if the game isnt so fleshed out, what exactly did they do during development? Were they working on making sure the random generation of animals and planets worked? Testing the servers?