Nomura talks Final Fantasy VII Remake in Dengeki PlayStation

That would be a very uneven split. Midgar is only a third of the first CD or so. Part 2 would have to have the WHOLE rest of the world. There would be many years between the two episodes this way. Pretty sure it'll be 3 parts.

I would predict something like:

Part 1 - Escape from Midgar
Part 2 - End of Temple of the Ancients
Part 3 - Rest of game
 
I would predict something like:

Part 1 - Escape from Midgar
Part 2 - End of Temple of the Ancients
Part 3 - Rest of game
Why is everybody overestimating the Midgar section?^^ It's just ~6 hours or so from the maybe 15-20 hours of the first disc. Even if they fleshed it out more Midgar alone would be way too short for a full $60 RPG, which they said every part would be (in line with the 3 FFXIII games volume-wise according to Kitase, so ~50 hours):

Final Fantasy 7 Remake Will Be Multiple Full-Sized Games
- Final Fantasy XIII being used as the blueprint for the multi-part releases.

As Producer Yoshinori Kitase explained, “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”​
 
Yeah, there's no way they are going to dedicate one small segment in the game for a 60$ product. I do however want them to speak more on what they have in mind with this game.
 
Why is everybody overestimating the Midgar section?^^ It's just ~6 hours or so from the maybe 15-20 hours of the first disc. Even if they fleshed it out more Midgar alone would be way too short for a full $60 RPG, which they said every part would be (in line with the 3 FFXIII games volume-wise according to Kitase, so ~50 hours):

Final Fantasy 7 Remake Will Be Multiple Full-Sized Games
- Final Fantasy XIII being used as the blueprint for the multi-part releases.

As Producer Yoshinori Kitase explained, “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”​

Let's be real. Each game won't be the length of FFXIII.

I expect Midgar + Kalm.
 
Yeah, there's no way they are going to dedicate one small segment in the game for a 60$ product. I do however want them to speak more on what they have in mind with this game.

Now that I think about it, when they look to FFXIII as the blueprint for the release than that would mean 2 years between each title.
 
I really hope each game flows well into the next. I'd be bummed if my levels, items, etc. didn't carry over between each one. My biggest concern with breaking it up into parts is that it won't feel like one cohesive experience when it's all said and done.
 
Action game play? Split into multiple releases? Constant delays? No release date in sight? This remake is shaping up to be a train wreck.

....on the plus side, that means that as the FF fan base's love of VII is dwindling, is it time for the best Final Fantasy to step up and finally take it's place as the most popular game in the series? I'm talking of course about:

Final Fantasy VIII.

michael-jordan-laugh.gif
 
Now that I think about it, when they look to FFXIII as the blueprint for the release than that would mean 2 years between each title.

This is reasonable honestly, and if they keep their ambitions in check this can be very plausible.

I really hope each game flows well into the next. I'd be bummed if my levels, items, etc. didn't carry over between each one. My biggest concern with breaking it up into parts is that it won't feel like one cohesive experience when it's all said and done.

They would be pretty dumb to not do this and I hope they figure that out.
 
Yeah, there's no way they are going to dedicate one small segment in the game for a 60$ product. I do however want them to speak more on what they have in mind with this game.

well as they said, midgar will be far more explorable, you'll probably be able to now see other sectors for exploration or expanded story segments, or other stuff, characters like biggs, wedge and jessie will be expanded upon, which i assume that other characters from shinra as well will be expanded as well, Reeve for example, is one such character that i want them to go more into since
hes literally one of the main characters
, Yuffie and Vincent wont be extra characters you can get and will definetly be fully integrated into the story

Outside of midgar, the world will be slightly different as well, so dont expect a traditional world map as well, the towns will probably be expanded and have bigger areas to walk on as well, i'm fully expacting kalm for example to have an area of exploration more similar to the one in DoC with a lot more stuff to do on each area as well, then theres the combat which we dont really know how it'll play besides being more actiony, with inspiration for it (as in spectacle) being taken from KH and dissidia, but they also made comments that it wont be completely action based, so we'll just have to wait and see
 
I would like the 1st part to end with the Junon section (this including the boat) but I don't have much confidence in that happening.
 
well as they said, midgar will be far more explorable, you'll probably be able to now see other sectors for exploration or expanded story segments, or other stuff, characters like biggs, wedge and jessie will be expanded upon, which i assume that other characters from shinra as well will be expanded as well, Reeve for example, is one such character that i want them to go more into since
hes literally one of the main characters
, Yuffie and Vincent wont be extra characters you can get and will definetly be fully integrated into the story

Outside of midgar, the world will be slightly different as well, so dont expect a traditional world map as well, the towns will probably be expanded and have bigger areas to walk on as well, i'm fully expacting kalm for example to have an area of exploration more similar to the one in DoC with a lot more stuff to do on each area as well, then theres the combat which we dont really know how it'll play besides being more actiony, with inspiration for it (as in spectacle) being taken from KH and dissidia, but they also made comments that it wont be completely action based, so we'll just have to wait and see
See my posts above. That still wouldn't make it a FFXIII-scale ~50h game.
 
What is this talk about composers?

The music is DONE, just rearrange them for live instruments and you're done,
Easiest part of the remake

as to the parts; people here do not seep to grasp the correct length of FFVII.
OphYBjk.png
 
Alright, so talking about the combat, Nomura wanted to give assurance that FF VIIr has a lot of action, but still something the traditional fans would enjoy.

Still very skeptical, will need to see more. What I've seen so far in regards to combat doesn't give me much hope.
 
Just thinking about it from a story flow and design perspective, the only way to end it at Kalm is if they don't actually let you walk from Midgar to Kalm because they're not going to design the world map for the first game just to give you a tiny playable slice of it. Thematically, Midgar is a great stopping point for the story. Lots of revelations, big events and a high octane finish. Junon is a possibility, but they'd have to greatly expand the boat as a dungeon, otherwise it'd all kind of be a little meh. If you want to talk about Midgar not having enough content to fill a 60 dollar full release, let's be honest, there's NO WAY the whole game has enough content for 3 60 dollar releases. They're obviously going to be padding out some sections to make it work. Midgar is a perfect opportunity for that since there's a lot to the city we never saw and tons of room for more story development around side and main characters. I've always felt Aeris needed more character development anyways.

Just my $.02!
 
Alright, so talking about the combat, Nomura wanted to give assurance that FF VIIr has a lot of action, but still something the traditional fans would enjoy.

Still very skeptical, will need to see more. What I've seen so far in regards to combat doesn't give me much hope.
I have 0 faith
 
What is this talk about composers?

The music is DONE, just rearrange them for live instruments and you're done,
Easiest part of the remake

as to the parts;
OphYBjk.png

i'm expecting Part II to only cover from Costa del Sol to Northern crater, cloud goes into the lifestream and weapons awaken
 
I really don't want the first part to just be Midgar. There isn't enough content there.

If they do end up making the first part Midgar only, they are going to have to filler-arc it to death in order to meet their "every part is a full game" expectation. Which probably more than the battle system or character designs is the thing I'm concerned about the most.
 
I really wonder how they are going to handle to overworld map... FFXV style? Retro style? FFX style?

Probably FFXV style IMO. In the announcement trailer there were road signs with distances to various locations including Kalm, so logically we should be able to follow a road from Midgar to Kalm (even if on foot).
 
I really wonder how they are going to handle to overworld map... FFXV style? Retro style? FFX style?
I'd like modern DQ route. Haven't played FF much past X so I don't know how that compares to your suggestions.

Definitely not X style though, I hope. Worked in that game for me because of the pilgrimage narrative and the world seemed small and parochial by design with Sin keeping people out of the wider ocean.
 
How they split up the story and expand on it in the series of games for FFVIIR is the only true concern I have for them. I'm putting my full faith into Nomura to make it great.

An option to switch between Action and ATB battle systems would be truly amazing...and I doubt it could happen though. *wishes for it*
 
Agreed, I think the third will start with Cloud MIA.

Exactly, think about it, part II would essentially cover corel and golden saucer, barrets backstory, gongaga, zack stuff, cosmo canyon, red xiii backstory, nibelheim where now you'll be forced to get vincent, rocket town with cid stuff, wutai for yuffie backstory, you'll probably get yuffie in part 1 or at least i hope so, temple of the ancients, city of the ancients, Aerith dies, icicle inn with gast and ifalna stuff, and finally northern crater with a JENOVA as another final boss of part II, also hope they change JENOVAS desgin between each fight with her instead of just essentially being palette swaps
 
Why is everybody overestimating the Midgar section?^^ It's just ~6 hours or so from the maybe 15-20 hours of the first disc. Even if they fleshed it out more Midgar alone would be way too short for a full $60 RPG, which they said every part would be (in line with the 3 FFXIII games volume-wise according to Kitase, so ~50 hours):

Final Fantasy 7 Remake Will Be Multiple Full-Sized Games
- Final Fantasy XIII being used as the blueprint for the multi-part releases.

As Producer Yoshinori Kitase explained, “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”​

Midgar might not be a long segment time-wise, but content-wise it is definitely larger than you think, and does setup the foundations of the entire game. Not to mention, a lot of stuff happens plot-wise here as well. Also, it's a great place to leave the game at.

Once you hit the overworld, the pace slows down considerably.

I still can see Midgar being part I. And expect a lot of stuff to be cut/rushed in the final game (bye Fort Condor).
 
I really wonder how they are going to handle to overworld map... FFXV style? Retro style? FFX style?

the only thing they stated on the world map is this

http://www.novacrystallis.com/2015/12/final-fantasy-vii-remake-will-be-fully-voiced-staff-discusses-world-map-mini-games/
Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”​
 
the only thing they stated on the world map is this

http://www.novacrystallis.com/2015/12/final-fantasy-vii-remake-will-be-fully-voiced-staff-discusses-world-map-mini-games/
Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”​

So an environment where characters actions can look cool and affect the environment, this isn't helpful, lol.
 
the only thing they stated on the world map is this

http://www.novacrystallis.com/2015/12/final-fantasy-vii-remake-will-be-fully-voiced-staff-discusses-world-map-mini-games/
Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”​
What? :D I don't understand the answer.

EDIT: Ah, now, I think. So, he's saying they're not planning to make it open-world? I never expected that anyway.
 
Why is everybody overestimating the Midgar section?^^ It's just ~6 hours or so from the maybe 15-20 hours of the first disc. Even if they fleshed it out more Midgar alone would be way too short for a full $60 RPG, which they said every part would be (in line with the 3 FFXIII games volume-wise according to Kitase, so ~50 hours):

Final Fantasy 7 Remake Will Be Multiple Full-Sized Games
- Final Fantasy XIII being used as the blueprint for the multi-part releases.

As Producer Yoshinori Kitase explained, “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”​

Where would you end the first game, then? From narrative standpoint, escape from Midgar seems to be the most logical part to stop, maaybe have Kalm in too as an epilogue of sorts. Since we know it'll be multiple games, ending at the end of Disc 1 would leave too little content for games 2 & 3 (let's assume it's three games, they would have said two if it was two). On the other hand, there is no really good ending point during disc 1 other than leaving midgar.
 
the only thing they stated on the world map is this

http://www.novacrystallis.com/2015/12/final-fantasy-vii-remake-will-be-fully-voiced-staff-discusses-world-map-mini-games/
Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”​

we want to express an environment character actions affect the scenery.

wat
 
I'm hoping for at least pause and command tactical combat where it isn't just overkill to pause.

Also ability synergy between characters is nice. It would need to be more tactical than the call outs in say Xenoblade Chronicles X. That system did nothing for me.

Also, if you are going for action RPG, consider giving me some degree of a rotation for DPS, assuming attack is not just of a single sort. Make attacking as interesting as the effort put into doing it in real time demands. It also makes it worthwhile to switch who you are playing as. Idk how you'd work the customization materia brings into this though or magic, summoning, etc. Also, how does this game want to approach tanking? (Cover materia, e.g.). Healing?

The other issue with this is AI is dumb. You can't do much with positionals, intricate roles, etc. in real time. Or synergy. But these are the things I want in a party based game. I want to love fighting with these characters just like I did in the original. The bar for that is much lower when you have direct control over them. When they are just AI partners who can goof off because the game is balanced to their idiocy...it can be like they're just there for the ride.

And then when you are not given a skilled, fun way to maximize your own character's role, it just becomes a hack and slash that isn't particularly good at that either.

Basically, making the game action makes me more demanding as to what I'd consider enjoyable and passable. It puts the mechanics of the fights more in the spotlight. (Not that mechanically good turn based systems aren't also superior to mechanically poor systems, but the latter is easier to look past for me.)
 
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