Nomura talks Final Fantasy VII Remake in Dengeki PlayStation

What? :D I don't understand the answer.

EDIT: Ah, now, I think. So, he's saying they're not planning to make it open-world? I never expected that anyway.

well as i understand it, i'm not expecting this
ff7_overworld.png

but i serioously hope, that when we get the highwing we'll be able to have proper control over it to explore the world, and in some cases i have similar feelings about the submarine stuff

i also fully expect to be able to see stuff like the ultima weapon flying through the skyes, emerald weapon in the sea while on the submarine, or that awesome sequence of diamond weapon coming out of the sea and slowly walking to midgar while you're on the highwind

 
Where would you end the first game, then? From narrative standpoint, escape from Midgar seems to be the most logical part to stop, maaybe have Kalm in too as an epilogue of sorts. Since we know it'll be multiple games, ending at the end of Disc 1 would leave too little content for games 2 & 3 (let's assume it's three games, they would have said two if it was two). On the other hand, there is no really good ending point during disc 1 other than leaving midgar.

Jenova (on the boat) is a perfect final boss for part 1. Diamond Weapon could also serve as a great final boss for part 2 if they flesh out that section a bit. They could also potentially make the rest of the weapons story bosses. That'd be a lot of content for part 3.

I wonder how they're going to handle underwater battles...
 
I feel like with some of the things that have been said in interviews Midgar could really be part 1 - I'd be slightly disappointed if that was the case but I'm also excited to actually see more of Midgar. You spend very little time in the residential areas of the upper plate in the OG, for example. There's a lot they could do with it.

Since part of the decision to split the game up was to not have to cut too much story, I'm optimistic that we'll get out of Midgar in part 1. I'd like to at least get to Junon if that's the case. The problem is that in the OG in terms of narrative the beginning in Midgar is a massive chunk of the game - more than people tend to realise because of the amount of time spent doing stuff unrelated to the main story after Midgar.

I feel like no matter what way you cut it if they follow the same narrative as the original we won't be seeing Cait Sith, Cid and Vincent until part 2. I've seen the "split by disc" argument but that doesn't quite work when in terms of story Disc 1 is at least half (if not more) of the overall arc and you're introduced to almost every environment already (sans Icicle Inn, Gaea's Cliffs, Mideel, Northern Crater, Return to Midgar, Underwater Reactor and a couple of tiny caves).
 
Yeah they really need to push him to some symbolic position or retire him. Just get him away from this game, lest it comes out on PS5.

really dont know what you guys wanted him to say on an interview about WoFF and SE doesnt want anyone to talk about it yet

you all know when they show anything substantial you're all gonna get all hype over it and start praising lord nomura
and subsequently start making assumptions about the simplest or tiniest things just because

I feel like with some of the things that have been said in interviews Midgar could really be part 1 - I'd be slightly disappointed if that was the case but I'm also excited to actually see more of Midgar. You spend very little time in the residential areas of the upper plate in the OG, for example. There's a lot they could do with it.

Since part of the decision to split the game up was to not have to cut too much story, I'm optimistic that we'll get out of Midgar in part 1. I'd like to at least get to Junon if that's the case. The problem is that in the OG in terms of narrative the beginning in Midgar is a massive chunk of the game - more than people tend to realise because of the amount of time spent doing stuff unrelated to the main story after Midgar.

I feel like no matter what way you cut it if they follow the same narrative as the original we won't be seeing Cait Sith, Cid and Vincent until part 2. I've seen the "split by disc" argument but that doesn't quite work when in terms of story Disc 1 is at least half (if not more) of the overall arc and you're introduced to almost every environment already (sans Icicle Inn, Gaea's Cliffs, Mideel, Northern Crater, Return to Midgar, Underwater Reactor and a couple of tiny caves).

the decision to make it in parts was to not cut anything at all
 
It better be open-world. All this talk about it being a large-scaled project doesn't make sense unless it's open-world.
 
So he has zero control on how the game he's directing is communicated to the public

That's correct. It's up to PR and marketing who work on set schedules. When something changes in said schedule... it's often you see other things moved around because of it.
 
I just love this game too much :P For me even the parts that others probably would call filler do have their place and are what makes the game special.

But I'm curious, what do you not like in particular about Midgar?
Everything tbh. I get that there needs to be world-building, but FF7 in particular is so slow at doing it, at least with Midgar. The game doesn't really get going for me until you leave. It's not as bad as KH2 though, which requires me to make a separate save for the end of Roxas' segment. :P
It better be open-world. All this talk about it being a large-scaled project doesn't make sense unless it's open-world.

Because the previous game was...oh wait.
 
I'm still shocked they're going to be full-length, full price games. I was thinking something on a smaller scale like Life is Strange. I have a feeling the main story is going to be ~20h an episode and the side-quests and activities will fill out another ~10-20h per episode.
 
If they're going to focus on a linear narrative, I can't see how they're going to be able to stretch the plot of the original into multiple 50-60 hour games. I know Nomura said he was going to add shit but just much are we talking here?
 
Here's the thing: If they are rebuilding the "world" of FF7 to a modern AAA standard, wouldn't it be a waste to have the same minimal level of interactivity with it, as found in the Playstation original?

FF7 is a huge game, but its one where a very large proportion of it is just a bunch of pre-rendered facades that you basically run across. Going from that, to a fully modelled 3D version is no small thing!

Honestly some people really need to wrap their heads around the magnitude of the amount of work required for this sort of transition. Trying to do this in a single game would inevitably involve massive scoping down to keep the budget realistic.

Even in its day PS1 FF7 had to cut a lot of corners in order to accommodate the sheer volume of stuff in it; meaning that the quality of the presentation varied drastically over the course of the game - something that you can't really get away with anymore as the audience is so critical.
 
They won't be 50-60 hours each. Probably closer to 25.
What about Kitase's comments then? What is he talking about if not the volume and scale of the FFXIII games, which were around ~50 hours each? Or maybe he's referring to the FFXIII-saga's release structure, where there were 2 years between each title? Not sure.
Final Fantasy 7 Remake Will Be Multiple Full-Sized Games
- Final Fantasy XIII being used as the blueprint for the multi-part releases.

As Producer Yoshinori Kitase explained, “It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense.”​
 
What about Kitase's comments then? What is he talking about if not the volume and scale of the FFXIII games, which were around ~50 hours each? Or maybe he's referring to the FFXIII-saga's release structure, where there were 2 years between each title? Not sure.

XIII-2 and LR are not 50 hour games lol.
 
Man something about Kitase makes me kinda sad these days. He just seems so robotic and without passion, like any sense of excitement has long been removed from him. It's hard to remember he was the man behind some of (most of) Square's best titles ever.
 
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