Not that I’ve not said it or mentioned it. But the triggers on the Duelsense are AWFUL and add nothing

It's not just AA batteries that are better, it's everything else. My Switch and Switch 2 pro controllers last forever, like probably 30+ hours before needing a charge and I'll sometimes leave them lying around for weeks and barely anything gets drained
The Switch 2 Pro controller is probably my fav. controller to use at the moment. It's really nice not to have to think about the battery
 
like most controller gimmicks, sadly most games use it badly.

the only games it actually had any real game mechanics tied to it were Returnal, Ratchet & Clank and Astro's Playroom (not even in Astrobot).

the worst implementation is probably in Spiderman, where some retard at Insomniac thought it was a brilliant idea to make the right trigger feel mushy while swinging... like... wtf?


overall, while far less innovative and while having less potential for interesting mechanics, the Xbox impulse triggers have been far more successfully used over the years.
 
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Playing GTA V for the first time on PS5.
The triggers sucks so hard. Not the buttons themselves. The rumble vibration nonsense. I'm sure I can turn it off. I hope
GTA's always used face buttons for shooting/gas/breaks and moving those functions to triggers was a massive mistake.
Triggers and shoulder buttons aren't as fast or as responsive as face buttons and shouldn't be used for high volume actions like shooting, accelerating, breaking or jumping.
Triggers in general are too much work and the reactive triggers just exaggerate this fact by making the triggers even harder to pull.
In terms of GTA the ideal layout is the one used in PS2 San Andreas with face buttons for shooting/gas/breaks and the triggers being used to cycle through weapons.
In terms of DualSense the advanced haptic feedback is the revolutionary game changer and the adaptive triggers are less impressive with a much higher cost in terms of reduced controller lifespan.
 
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