Or it was 'ganged up' on because it was shit
To be fair, aside from a few screenshots that people were drooling on, the game has been shat on from pretty much day 1 as soon as the first videos showing QTE elements were out, or the aspect ratio was revealed (it's not 1080p! Where are my p's ??), or the absence of any form of multiplayer.
Looking at the way The Order was treated by both the average forum users and the media was kinda like watching the "Chronicle of a pre-ordained failure".
The short campaign and lack of replayability or (reportedly) lackluster gameplay mechanics were just the icing on top it seemed.
Now that's not to exhonerate RAD totally from any responsability in the way the game was received. Not at all. All the pre emptive warnings were there:
"Carreful, it looks QTE heavy in that first demo, and we don't see any actual gameplay for most of it."
"No Multiplayer will hurt perception of replayability, co op at least would be nice"
"Campaign should be at least a dozen hour on "normal" for value perception"
"There better be some kind alternate endings and some closure with the story with a kick ass conclusion that makes you want more"
"Cover based TPS will be compared to its predecessor, from Gears to Last of Us and even Uncharted)"
...
I like the setting and to be honest I am waiting for a decent price to try the game, but I also do hope that it sold enough to warrant a (better helmed) sequel imo.