NX gamer Cyberpunk Next gen test

ThE results show you can, as said with many efficiency gains adding up. Gpu teraflops overestimated as its only 1 part of the gpu, all run faster on ps5 which has benefits time won't fix. Better ram setup, better ssd and io, better caching etc etc.

Kick the can down the road, but I'm bet pre launch you were in the xbox is superior bragging crew, wait for df analysis.

If there was some big power gap it would show.

Ps5 also isn't coded for with these games either, the caches, the io, the geometry engine, its faster gpu in most ways isn't being fully utilised either so yes let's wait years...... classic proven wrong but 'wait you lot you'll see in.... time' 😂🙄
How am I proven wrong ? Do you have a DeLorean or a crystal ball? See you in 2 - 3 years.
 
Not too bright, are we...
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I don't get it. I literally just took screenshots on my PS5 that look exactly like this. Am I missing something?

In theory the XSX has a higher resolution with better textures, AO, lighting, etc in quality mode over the PS5 running it, but they aren't differences you are going to appreciate by looking at random screen shots making their usage pointless. Why cannot people just be happy with whatever version or console they have without resorting to having to take a shit on others choices? Is their enjoyment of a game or console wholly and inherently linked to taking pleasure from attacking others? Seems like that is the case increasingly here.
 
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It's way more than a bit more. Sure when there is some data streaming the drops are similar (as shown by DF and particularly if you use an external HDD like NXGamer WTF) but as soon as there is some gameplay PS5 has often 10-15fps advantage. In those 2 scenes below PS5 has a solid 60fps so it's not cherry picking a moment.
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With peered back ao , resolution , hardly a objective view / test . He said he didn't have much time ... beter is to take some more time to make a video imo ..
 
You do seem to have one of those though. :messenger_tears_of_joy:
I don't , but the hardware differences are right here and now .. 36 vs 52 cus is not overcome with a couple of cache tweaks .. and not to speak of missing RDNA 2.0 features .. it is what it is .

Next gen engines will incorporate many features that last gen engines now don't use, but are released on ps5 and series x, in the titles released the coming 1-2 years .

the only clear advantage is the SSD of the PS5.
 
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It's called spamming and it's forbidden here. For what it's worth, it's also stupid since XSX runs notably worse in the same sequence (around 30s), so it's the opposite of what he wants to show.



Here, XSX constantly in the 30s in framerate :


8DwPdxh.png


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The framerate is atrocious on Series X, without even talking about the 5 sec freezes.


Of course it's a little worse, unlike the PS5 the X has actual crowd density and features unimportant details like explosions in a car chase where the vehicle slams into a wall:

 
I don't , but the hardware differences are right here and now .. 36 vs 52 cus is not domestic overcome with a couple of cache tweaks .. and not to speak of missing RDNA 2.0 features .. it is what it is .

the only clear advantage is the SSD of the PS5.

This will age well. lmao
 
I don't , but the hardware differences are right here and now .. 36 vs 52 cus is not overcome with a couple of cache tweaks .. and not to speak of missing RDNA 2.0 features .. it is what it is .

Next gen engines will incorporate many features that last gen engines now don't use, but are released on ps5 and series x, in the titles released the coming 1-2 years .

the only clear advantage is the SSD of the PS5.

So, apart from BC and games developed with PS4 and X1 in mind, why all multiplat next gen games looks and perform better on PS5 ?
Here we are comparing BC games, you know it means nothing for Next Gen ?

52 CUs alone means nothing, let the Games speak for themselves. Exclusive PS5 games are ready to be shown very soon, be ready my friend :messenger_winking:
 
So, apart from BC and games developed with PS4 and X1 in mind, why all multiplat next gen games looks and perform better on PS5 ?
Here we are comparing BC games, you know it means nothing for Next Gen ?

52 CUs alone means nothing, let the Games speak for themselves. Exclusive PS5 games are ready to be shown very soon, be ready my friend :messenger_winking:
New engines leveraging the full RDNA 2.0 and occupying the full array of 52 cus take time ! See usage of spe's spus on ps3. Be ready for this shift in engine design in the near future .
 
New engines leveraging the full RDNA 2.0 and occupying the full array of 52 cus take time ! See usage of spe's spus on ps3. Be ready for this shift in engine design in the near future .

I know, the Muh Tools...

Let the Next Gen Games speak for themselves, deep hardware performance/analysis is not for you, same for me. Let the Developers do their job and show us what both Consoles can do. The rest is like fresh air...

Only the Games do the talk.
 
Easy win for Xbox, especially if you have VRR.

PS5 does have higher frame rates on average, but that's with lower NPC and car density, lower shadow settings and outright missing stuff like explosions. And even despite much lower settings, we've seen the PS5 drop into the low 40s. Not a good look.
 
How am I proven wrong ? Do you have a DeLorean or a crystal ball? See you in 2 - 3 years.

I'm on about classic proven wrong about the power difference and I'm guessing you were one of the wait for df day one to show xbox advantages crew.

Both will improve, I doubt any will pull away worth noting beyond the differences we get now.

Different code and engines do better or worse on either and there's so many factors, dev time, skill etc.

Well continue to see pretty much what we've seen so far. Thats the safest bet.

How long do we have to wait for the cu's to show themselves, 2, 3 , 4 maybe even 5 hundred years? 🤪
 
Doesn't look as good as the PC version but so far so good on XSX for me... others have said the same ...so much drama.

I did assume when I bought it, it would be buggy and not look like the next gen version will look, so my expectations were managed.

For those of you that say its awful on next gen... it really isn't...(not on XSX anyway).
 
New engines leveraging the full RDNA 2.0 and occupying the full array of 52 cus take time ! See usage of spe's spus on ps3. Be ready for this shift in engine design in the near future .

And games running like ue5 only possible at that level of detail on ps5 take time too. Coded for the io of ps5 able to stream in assets way to large for the ram. That is why ps5 was chosen for this as its the best machine for it.

Ps5 has all rdna features they wanted, any Microsoft ones like dx ml obv ot doesn't have ms versions so for all things like that they made their own implementations.

Ps5 geometry engine is said to be more advanced and does things earlier in the pipeline as matt hargett tweet ages ago. Vrs can't hold a candle to the geometry engine capability he said.

So there is no rdna2 advantage of anything it seems a disadvantage not having variable clocks and smartshift, which I belive pervasive clock gating is a key feature of rdna 2 and so is the caching. Yet where is it on xbox?

So I wouldn't get your hopes up for the future, ps5 is designed to be a next gen machine, sx to be a refinement of one x and like a suped up version like a pc. Having to run games similar limits how different they can be in some respects but on ps5 not such worry and you can see they went very different in design with io and clocks etc.

If I was to bet of any console pulling away right now it wouldn't be series x.

I know that's hard to take after eating up the power narrative, but you have to learn.
 
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I've played it on PC, XSX and now PS5 and couldn't in good faith recommend anyone get it on PS5 or play XSX in performance mode as the IQ is some of the worst I have seen in a long time. RDR2 on X1X looks way way cleaner for instance and it's hard to tell apart from the PC version at the settings I play at.

You would have to be legally blind to not be able to tell the PS5 or XSX performance mode from PC however - it's like comparing Doom on Switch to the X1X version or something. PS5 has settings cut back to that are very easily noticeable like AO and pedestrian numbers while console games usually cut back on things that are really hard to spot in practice (unless you zoom in like DF). The city looks so empty on PS5 - it's really a huge difference.

XSX in quality mode looks to be the only one they have put any effort into and it looks miles better (although still not amazing IQ compared to PC which is strange as it runs at a higher res than I do) but you'd have to be happy with 30fps which I know a lot of people aren't now.

My honest advice is wait for next gen version and hope that it is much improved as you are really doing yourself a disservice playing it on any console in the state it is in atm unless you are happy with 30fps in which case the XSX version is ok.
 
I've played it on PC, XSX and now PS5 and couldn't in good faith recommend anyone get it on PS5 or play XSX in performance mode as the IQ is some of the worst I have seen in a long time. RDR2 on X1X looks way way cleaner for instance and it's hard to tell apart from the PC version at the settings I play at.

Volumetric lights + volumetric fog + super aggressive TAA + somewhat low resolution = blurry as fuck image quality.

Because of art direction decisions, CP2077 kinda needs native 4K to really shine. Maybe on PS5Pro and XSXXX.
 
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Great work and appreciated but you shouldn't compare loading time when both are not running from internal SSD ( ps5 running from external USB disk), other than that very much great video.
NXGamer NXGamer

I almost stopped watching the video after he said he was running the PS5 version of the external HD, is he for real?! That's not a proper comparison, school boy error. I appreciate all the hard work done by NX gamer, but that is just a no-no. Very disappointed by that.

Anyhow, PS5 was locked at 60fps on that whole shooting sequence whereas XSX was struggling. PS5 is still the performance king even when running the game of the external USB flash drive. Let that sink in.
 
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I almost stopped watching the video after he said he was running the PS5 version of the external HD, is he for real?! That's not a proper comparison, school boy error. I appreciate all the hard work done by NX gamer, but that is just a no-no. Very disappointed by that.

Anyhow, PS5 was locked at 60fps on that whole shooting sequence whereas XSX was struggling. PS5 is still the performance king even when running the game of the external USB flash drive. Let that sink in.

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Can tell from one comparison shot on the NX video. The series X textures are superior. The skin and facial textures look inferior on PS5. Background image: the towel on the wall is much sharper and defined on the Series X


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This CB2077 comparisons are kinda pointless IMO...
It all depends on the situation in how the game performs...

And the new Hotfix improved things already.


I have so much fun with the game on SeriesX.
 
This CB2077 comparisons are kinda pointless IMO...
It all depends on the situation in how the game performs...

And the new Hotfix improved things already.


I have so much fun with the game on SeriesX.
i agree...i was playing it on my ps5 on my oled and enjoying it but it kept fucking crashing
been playing series x now for close to 4 hours and not 1 crash
 
Easy win for Xbox, especially if you have VRR.

PS5 does have higher frame rates on average, but that's with lower NPC and car density, lower shadow settings and outright missing stuff like explosions. And even despite much lower settings, we've seen the PS5 drop into the low 40s. Not a good look.

Sure buddy.

XSX (internal SSD) vs PS5 (external USB), what an amateurish mistake. Nevertheless, here we go, enjoy Choombas!

 
He also confirmed lower resolution and lower NPCs on the PS5.
Take away the extra NPCs and lower the resolution to match the PS5 and it matches the PS5 frame rate.
This game is buggy and un optimised on every platform.
There's no win to be had here.

Indeed; CDPR looks like it started developing for previous gen, then at some point decided to go for next gen, and eventually we ended up with a game that's not previous gen but also not next gen either.
 
Can't take the loading comparison seriously when you're using an external HDD for the PS5 but the internal SSD for the Series X, I've never encountered a loading screen above 15 seconds on PS5. Good analysis aside from that minor mistake! NXGamer NXGamer
 
Hot fix already fixed that.
Thats streaming issue bug.
That's not a framedrop. Its a streaming issue. Kz2 had that every time the game saved.Didn't mean it had a bad framerate.
I know it's a bug, Riky likes to bring up bugs in PS5 versions of games and not Series X for some odd reason, can't think why.
He keeps mentioning Call of Duty Black Ops bug that doesn't happen all the time and can be fixed by reloading the checkpoint, similar bug on Series X on CoD that makes it run at 30fps and is fixed the same way but he doesn't bring that up.

Anyway, this game is a buggy, blurry mess, don't buy it (on console).

Of course it's a little worse, unlike the PS5 the X has actual crowd density and features unimportant details like explosions in a car chase where the vehicle slams into a wall:



Easy win for Xbox, especially if you have VRR.

PS5 does have higher frame rates on average, but that's with lower NPC and car density, lower shadow settings and outright missing stuff like explosions. And even despite much lower settings, we've seen the PS5 drop into the low 40s. Not a good look.
Straight up wrong lol, try damaging the van more maybe by shooting it more? I knew it was wrong because it blew up in my game.

 
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It's shitty on both nextgen consoles, but a few people here will cherry pick screenshots of a 2 second framerate dip on the console they don't like to declare some sort of .... victory?
It's because it's the PS4/xbo versions of the game, just running in BC mode. Honestly, during this game's development, how CDPR didn't just see the game was too ambitious for the old consoles, should have been preparing the game for next gen the whole time. I cannot judge the game currently on with next gen console, because it's a BC game to this point.
 
Are you gonna post this same pic in every thread on the front page?
Damn.
DAMN

Why don't we ever see this drastic difference when DF does the comparison. Multiple times have DF and NX done videos on the same game and multiple times the difference is more drastic on NX side (and the difference being in PS5's favor)

I might be able to shed some light on a couple of things. NOT the biases which exist in everyone but how things can be different.
Even a single instance in a location depending on effects and such can vary in a game with variable FPS and see drops in places others do not get. However most of us don't like to test JUST cutscenes(where some of this stuff is more solid) because that isn't always representative of gameplay(well it rarely is)
However a single switched weapon in a gunfight, an additional grenade, an additional item catching fire, unless the game is caped and locked at 30 or 60 or somewhere, there is the ability to get dynamic hits to FPS.(even in those circumstances actually)

Never take any tech comparison as the end all be all as things DO happen. And more so in games where the fps is variable, the game has performance issues, and so forth.
Also, the more unoptimized a game may be the more you may see one particular situation where an FPS can be dropped or raised, in what originally looks like a LIKE for like situation.
There are a number, huge, of occurrences where specific weapons in specific games even if they don't look as bombastic on screen take a performance hit more than others for various reasons. Including strangely enough sound from some weapons(as the Borderland 3 guys discussed in my podcast)

I use special software, not just the normal ones you can get, but NOT as fancy as DF, and do physical counting of fps as well and at times we also get different numbers.
Variability in streaming engines, storage,. even WHEN the footage is captured can be an issue if there are memory problems tied to cache or one of the issues that do crop up in many games with quick loading and then seeing hits to FPS in some games.
 
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This game wasn't next-gen ready but it certainly isn't last-gen ready either. My friend bought it for the Pro, we played it for a time and he returned it. Its just a shit fest imo.
 
It's because it's the PS4/xbo versions of the game, just running in BC mode. Honestly, during this game's development, how CDPR didn't just see the game was too ambitious for the old consoles, should have been preparing the game for next gen the whole time. I cannot judge the game currently on with next gen console, because it's a BC game to this point.

Yep that is why it is silly to compare them now. Each NG system has the hardware to run the game at a steady 60fps 100% of the time at the current graphics level. The game looks like shit by last gen standards on consoles. They just haven't been coded for NG hardware yet so it's not going to run perfectly at 60fps all the time using BC. I agree with you fully that we can't judge the NG hardware for this game yet until we get a proper NG patch.
 
Volumetric lights + volumetric fog + super aggressive TAA + somewhat low resolution = blurry as fuck image quality.

Because of art direction decisions, CP2077 kinda needs native 4K to really shine. Maybe on PS5Pro and XSXXX.

It's the TAA that's 90% of the problem. They need to tone that shit down and add reconstruction to up the res substantially.
 
My goodness. This game should have release 6 months from now, on all platforms.

I'm playing on PC and my performance is great, but the bugs alone suggest this game was rushed.

I'm sure it'll mostly get fixed up within a year, but this is NOT the way to launch the biggest game of the year.
but how were they supposed to cash in on the holiday sales and the end of the quarter to satisfy their investors?? They had to release a shitty old gen version on next gen even instead of waiting til next gen was actually ready
 
I almost stopped watching the video after he said he was running the PS5 version of the external HD, is he for real?! That's not a proper comparison, school boy error. I appreciate all the hard work done by NX gamer, but that is just a no-no. Very disappointed by that.

Anyhow, PS5 was locked at 60fps on that whole shooting sequence whereas XSX was struggling. PS5 is still the performance king even when running the game of the external USB flash drive. Let that sink in.
Yeah, I did not get why he had the PS5 version on an external mechanical drive. As I mentioned, I have both the PS5 and Series X and have both games on their respective internal SSD drives. With that said, the Series X version loads at times twice as fast that the PS5 version. For example, since I am still in Act 1, when you load your game you get images of your apartment and the screens shift every 5 seconds or so to another image until you get the "Press B" or "Press Square" to continue which signifies it is done loading.

At best I get 2 images on the Series X which is about 5 seconds each...on the PS5 I get about 4 or 5 images before I get prompted to press a button. This is from the main menu and using the Load game option. Again, this is with both games on their respective internal drives. When I get time, I will put a stop watch to get numerical times of each to be more precise....but I guess the benefit is that i get too see more images on the PS5 version..lol. :)
 
but how were they supposed to cash in on the holiday sales and the end of the quarter to satisfy their investors?? They had to release a shitty old gen version on next gen even instead of waiting til next gen was actually ready
Yeah, I think this is a game that the suits pushed out the door versus what the team would rather have done. We got what 3 or so delays in 2020 for the game and I agree another 3-4 months would do wonders for the game. My main reasoning is look at the difference between version 1.2 and 1.4. Those were the day 1 patch on Dec. 10th and we got a 15gb Hot Fix 2 days later. That is pretty damn impressive. If they had 3-4 more months or even 6 months as you suggested the state of the game would of been great.

I really wish they did a Halo Infinite with this game at times. I mean, Halo was THE launch game for the Series S/X and MS made what I would call the most impactful decision and delay the game which imho was the right thing to do, but kneecapped them not having a launch title. But with CDPR I think the suits got involved too much and they just had to launch. I cannot imagine if the game came out when they originally said it would have and in what state it would have been in.
 
I know it's a bug, Riky likes to bring up bugs in PS5 versions of games and not Series X for some odd reason, can't think why.
He keeps mentioning Call of Duty Black Ops bug that doesn't happen all the time and can be fixed by reloading the checkpoint, similar bug on Series X on CoD that makes it run at 30fps and is fixed the same way but he doesn't bring that up.

Anyway, this game is a buggy, blurry mess, don't buy it (on console).




Straight up wrong lol, try damaging the van more maybe by shooting it more? I knew it was wrong because it blew up in my game.


Yeah, I did not get when (I cant remember who said) the explosion was missing. What is neat, is that depending on how you do in that scene it reflects in the damage to the players windshield. Since I am playing on both consoles, I have situations where there was no explosions on both consoles. But I also had 4 different versions of the windshield on my car being damaged...it went from no damage at all, 1 bullet hole in the windshield, 3 bullet holes and once the complete windshield was cracked all over the place.
 
Sure buddy.

XSX (internal SSD) vs PS5 (external USB), what an amateurish mistake. Nevertheless, here we go, enjoy Choombas!


No, not at all, infact it was an intentional action on my behalf as I wanted to rule out any significant increase from the SSD on both consoles.

The Loading increase is almost all down to the CPU and use of the BC mode between the consoles and the SSD is not really being used, as I stated. The tests also prove this with the PS5 outperforming the SX even on a USB HDD.

I tested after with the SSD on PS5 and loading was around 10 seconds faster but still slower than SX as it is designed for BC with the GDK/XDK as I have mentioned already. If the SSD was able to be used here in the streaming and saving issues would be resolved on SX.
 
We need to start keeping track of which people on this forum tout "fps is king" so we can see if they're trying to shit on the PS5 for having some lesser AO and whatnot but runs at a higher FPS, because it seems like that should matter more right?

Also to me it looked like in the gameplay he was showing at the end, PS5 was sharper, more clear.
 
No, not at all, infact it was an intentional action on my behalf as I wanted to rule out any significant increase from the SSD on both consoles.

The Loading increase is almost all down to the CPU and use of the BC mode between the consoles and the SSD is not really being used, as I stated. The tests also prove this with the PS5 outperforming the SX even on a USB HDD.

I tested after with the SSD on PS5 and loading was around 10 seconds faster but still slower than SX as it is designed for BC with the GDK/XDK as I have mentioned already. If the SSD was able to be used here in the streaming and saving issues would be resolved on SX.
I see your point. However, you did mention in the video that there were a few stutters and whatnot on the PS5 and you said it might be down to the fact you are using the external USB. I just think the internal SSD is being used in more instances than just the initial load on the system, therefor it would not be a 100% fair comparison, if that makes sense.
Anyhow, like you said, even with an external USB HDD, the PS5 outperforms the XSX. Thanks.
 
No, not at all, infact it was an intentional action on my behalf as I wanted to rule out any significant increase from the SSD on both consoles.

The Loading increase is almost all down to the CPU and use of the BC mode between the consoles and the SSD is not really being used, as I stated. The tests also prove this with the PS5 outperforming the SX even on a USB HDD.

I tested after with the SSD on PS5 and loading was around 10 seconds faster but still slower than SX as it is designed for BC with the GDK/XDK as I have mentioned already. If the SSD was able to be used here in the streaming and saving issues would be resolved on SX.
I hear a lot of this and that but i really want to know now based on this comment.

Is the ps5's cpu better than xsx?
 
We need to start keeping track of which people on this forum tout "fps is king" so we can see if they're trying to shit on the PS5 for having some lesser AO and whatnot but runs at a higher FPS, because it seems like that should matter more right?

Also to me it looked like in the gameplay he was showing at the end, PS5 was sharper, more clear.
It is really necessary to be that juvenile about stuff like that? Are you seriously wanting to track which people say "fps is king" just so you can throw it back at their face and say "ha ha" at some point in the future?
 
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PS5 has PS4 levels of NPC's so of course it can maintain a better frame rate when the XSX version literally has 10 times as much going on.
 
It is really necessary to be that juvenile about stuff like that? Are you seriously wanting to track which people say "fps is king" just so you can throw it back at their face and say "ha ha" at some point in the future?
Yes, this is what a Stan does. Goes to war over plastic encased bits. This forum is getting harder and harder to come to, even just for gaming news. Should just rename it Sonygaf.
 
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