Finished it yesterday. Overall I think it was a good remaster however it is still a Bethesda game. I don't know if anyone else has this problem with Bethesda games, but the first 15-20 hours are usually fun. After that it goes down hill and fast. Fallout 3, Fallout 4, Oblivion, Skyrim and Starfield have this problem. I think it the scaling ruins the game after the initial stage.
After spending enough time on expert difficulty, I mostly agree, either you will end up OP or your enemy will end up OP after 20ish levels. If the enemy is OP, the player will simply have a very, very tough time until they aren't underpowered anymore.
While the leveling system in this remaster is significantly better than the original, there is still a level of restraint that's needed from the player so that you don't level too fast for your own good, because the enemies after level 10, 15, and 20 will be built for a tanky player with a strong weapon, not a guy who mastered the art of talking and trading. And as far as I'm aware there is no respec aside from a completely fresh start.
The enemy scaling will sort of funnel you into being a spell slinger or caveman warrior with low personality/speech until 60+ hours in, whether you like it or not. And it's somewhat odd, because the game's quest structure itself will attempt to funnel you into the opposite direction using more speech/trade related skills in order to reach next steps or earn higher rewards.
I can't think of many other RPGs outside of a Bethesda published game that has this very specific leveling issue, because it's mainly their RPGs that have level scaled enemies, which means there aren't really many places, if any, to safely grind on 'older' mobs to correct a mistake. I specifically state "Bethesda Published" because I had this same problem with Fallout New Vegas even though I really liked that game.
Even though I am far from finishing this game, I feel far enough (and maxed out enough) to make this assessment and due to that, this is why I can't put Oblivion above Skyrim in rating. I consider this remaster specifically, on
nearly equal terms with Skyrim, with it's own special positives and negatives, with quest writing, scenario writing, and dialogue being one of the biggest positives.
I have and will recommend this Oblivion Remaster to people who really love Skyrim. It will for sure bring those same feelings, but at the same time I would highly recommend that same person do research before hopping into this game. Research skills, attributes, spells, etc. Save yourself wasted runs/wasted bad early game builds and instead just min-max as if this were a second playthrough so that you're not caught off guard later on.
This game is a very strong A rating to me. It will (hopefully) only improve with further updates and time, and as I've stated before I think a survival mode would suit this game perfectly. So I hope they include it one day because I RP-walked back and forth to locations for a bit earlier in the game out of curiosity, and I think there is huge potential there.