Oblivion Remastered |OT| Kvatching up with an old hero

Which preset are you using? I tried it but damn the image stability is completely fucked (with DLAA).

Preset K.

This is how I have it set up:

8Q22qiN.jpeg


DLSS 4 has terrible ghosting just like ac shadows. I went back to 3

Not had any issues with ghosting when using balanced or quality modes (I've not got frame-gen enabled).

Make sure you have motion blur and screen space reflections disabled.

Also general tip - do not use the in game vsync or framerate limiter. Use the nvidia control panel for vsync and rtss for your framerate limiter (using the nvidia reflex setting instead of async), it feels much better.
 
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Then you might have an issue elsewhere (as long as your drive isn't chugging because it's over 90% full).
No it is not update of firmware/driver issue, everything is up to date. 4070 super, 7800 x3d, 32gb and I dont have any issues with other games. I also just formated the PC.
 
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No it is not update of firmware/driver issue, everything is up to date. 4070 super, 7800 x3d, 32gb and I dont have any issues with other games. I also just formated the PC.

Dude, I don't know what to tell you. I've not seen the issue on either of my systems (4080 and a 4090).

I'm not on the latest nvidia drivers though, still on 566.14 because they've proven to be rock solid for everything I play.
 
SO is there any consensus on the leveling up/level scaling being different than the original game.
Leveling up is different. Imo better since it's more straightforward and less confusing.

No clue about the level scaling. Only way to know is having a high level character and comparing the spawns to those in the vanilla one I'd guess.
Just hope there's no more bandits with ebony/daedric armor lol, shit was retarded.

edit: R6Rider R6Rider after asking Google I found out the level scaling is still in the remaster and in full force, but you can already fix it with mods. Look up my post a bit below for details.
 
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SO is there any consensus on the leveling up/level scaling being different than the original game.

Yes, it's different but not like a whole radical new system. It's like a halfway point between the original and Skyrims leveling.

Major skills get a huge increase up-front and increasing them has a big impact on the overall level up bar, minor skills only do small chunks but they also contribute to the overall level up bar now.
 
My two biggest problems with old Oblivion were fixed in this remake: The leveling system and scaling

The old leveling system was broken and made you level traits you were never going to use in order to level specific attributes. That is no longer the case, thankfully.

The old leveling system was connected to the old enemy scaling system, which would screw you over if you spent too much time leveling non-combat traits and attributes, to the point where the enemy-types would suddenly change and you'd suddenly not be able to damage the uber-strong bandit that could one-shot you because you leveled speech and restoration instead of combative stuff.

This is also no longer the case, it has been heavily adjusted and feels fair. Now I don't have to dread the moment where I might have made too many mistakes and have to completely reroll a character.
Excellent. This was my biggest gripes with the OG Oblivion as well. I did those mistakes, and didn't stand a chance after a while. (And also playing it on PS3, which was not the greatest version). This will make me buy the remake at some point.
 
Wouldn't want it any other way. While buggy, this AI at the same time can give you some magic like in no other game. I didn't complete a single TES without a bugged quest. It's just part of the deal.

I don't know why people celebrate these games being broken. I get that it's "for the lulz" or whatever, but shit like that is super annoying to me.
 
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Aaaaah I got a constant crash after exiting Crowhaven. Tried everything but no luck so far, I guess I'll reload an earlier save and keep this quest for latter.
 
Skyrim, easily. It's not even a contest for me.
I cherish the memory of the first time I was exploring Skyrim during the night with a beautiful Aurora Borealis in the sky and From Past to Present began playing, it sent chills down my spine and it's one of my most cherished memories of my gaming life.

I'm dreading the thought of TES VI without Jeremy Soule, Inon Zur's soundtracks never did it for me with Fallout, I enjoyed Starfield's a bit more but still nowhere near Elder Scrolls' music.


Inon Zur sucks. I honestly can't remember a single piece of his music from Starfield over than the main theme.

Even the music they put in the ESVI teaser sound generic. I'm hoping that was just a placeholder piece
 
Aaaaah I got a constant crash after exiting Crowhaven. Tried everything but no luck so far, I guess I'll reload an earlier save and keep this quest for latter.

I've had 2, 3 instances of load screens getting frozen, forcing the game to be closed and restarted.
 
SO is there any consensus on the leveling up/level scaling being different than the original game.
What do you mean "consensus"? Just if it's good or not? Because Bethesda specifically stated they are different in the reveal stream.

It's a cross between Oblivion and Skyrim's scaling systems.
 
I've had 2, 3 instances of load screens getting frozen, forcing the game to be closed and restarted.
I've tried everything, but I just solved the problem! I had a save just before exiting Crowhaven with the quest completed and nothing worked. After many attempts I decided to reload a previous save (before entering the Fort) and then try again. So I go in, kill the vampire, get his diary and finally I can get out without problems.

I rushed, didn't loot anything other than the diary but at least I can continue now.
 
What do you mean "consensus"? Just if it's good or not? Because Bethesda specifically stated they are different in the reveal stream.

It's a cross between Oblivion and Skyrim's scaling systems.
It's not. I think you guys are confusing "leveling system", which they did modify, with "level scaling", which is still in the game.



Good news is that, for those on PC, you can already fix it with mods:



Bad news is that, if you are on consoles, you just trusted Todd's lies once again.
 
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It's not. I think you guys are confusing "leveling system", which they did modify, with "level scaling", which is still in the game.



Good news is that, for those on PC, you can already fix it with mods:



Bad news is that, if you are on consoles, you just trusted Todd's lies once again.

I appreciate some people can't afford it, but a game like this it is almost essential to play on pc. Just a few small mods to tweak game mechanics and a reshade and it elevates the experience.
 
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It's not. I think you guys are confusing "leveling system", which they did modify, with "level scaling", which is still in the game.



Good news is that, for those on PC, you can already fix it with mods:



Bad news is that, if you are on consoles, you just trusted Todd's lies once again.

Them lies do be sweet to our ears though. Now, time to go back into praising the game or else...

GJMsm11.jpeg
 
I was wrong about my assumption on Stealth Archer. In the original Oblivion it wasn't worth putting points into. They have buffed it quite a bit.



Considering these changes they've made between the original and this remaster, it is almost Skyrim-esque:

Sneak
  • Novice: Sneak Attacks with a Dagger deal 5 times more damage. Sneak Attacks with Bows, one-handed weapons and bare hands deal 2 times more damage.
  • Apprentice: Sneak Attacks with a Dagger deal 8 times more damage. Sneak Attacks with Bows, one-handed weapons and bare hands deal 3 times more damage.
  • Expert: Harder to detect in bright environments.
Marksman
  • Journeyman: Has the ability to zoom when drawing a bow by holding the block button
  • Expert: 10% chance to Paralyze the target for 5 seconds on hit.
  • Master: 25% chance to Paralyze the target for 5 seconds on hit.
The only thing it is missing is the slo-mo.
 
It's not. I think you guys are confusing "leveling system", which they did modify, with "level scaling", which is still in the game.



Good news is that, for those on PC, you can already fix it with mods:



Bad news is that, if you are on consoles, you just trusted Todd's lies once again.

Amazing. That's exactly what I needed. Maybe with no scaling I can play at a higher difficulty
 
I was wrong about my assumption on Stealth Archer. In the original Oblivion it wasn't worth putting points into. They have buffed it quite a bit.



Considering these changes they've made between the original and this remaster, it is almost Skyrim-esque:

Sneak
  • Novice: Sneak Attacks with a Dagger deal 5 times more damage. Sneak Attacks with Bows, one-handed weapons and bare hands deal 2 times more damage.
  • Apprentice: Sneak Attacks with a Dagger deal 8 times more damage. Sneak Attacks with Bows, one-handed weapons and bare hands deal 3 times more damage.
  • Expert: Harder to detect in bright environments.
Marksman
  • Journeyman: Has the ability to zoom when drawing a bow by holding the block button
  • Expert: 10% chance to Paralyze the target for 5 seconds on hit.
  • Master: 25% chance to Paralyze the target for 5 seconds on hit.
The only thing it is missing is the slo-mo.


Archery was garbage in the original, it's really improved upon here and it's how I've been playing most of the time. Stealth archer.
 
Reading about Hiccups and stuttering makes me really wonder how a thing like a dedicated game engine like UE5 can have such problems which is supposed to be next gen.
 
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Graphics are certainly good but it's definitely still oblivion underneath the polish (of course). Coming from avowed which I think did a lot of things right with movement and streamlining conventional bullshit, it's kinda annoying to feel limited in some ways with oblivion. For example, I'm playing as a mage (on console) and only being able to equip a single spell at a time is annoying as fuck, I don't like the selection wheel. Encumbrance is dumb and very limiting as a mage. Bugs that have been present for years are still there too.

Having a good time though so I guess that's what counts
 
Reading about Hiccups and stuttering makes me really wonder how a thing like a dedicated game engine like UE5 can have such problems which is supposed to be next gen.
This isn't really a great example in that regard. The game has two engines running at once, UE5 doing the visuals and Gamebryo (which is ancient) doing the logic.

It's given me enough to be optimistic about the MGS3 remake, which will be from the ground up.
 
Folks have had time with the level scaling, and although improved, it's still something to be aware of:
  • Enemy spawns still scale to the player level
    • Level cap still appears to be around 37.
    • After the cap, enemies will stop scaling and you'll out pace them with every level.
    • Some Essential NPCs still don't scale.
    • Specific enemies, usually story related, are still player level +/- 1 so they'll always match you.
  • If you level too fast, or level too many non-combat skills, you'll still encounter enemies that simply out pace you
    • This appears to have been tweaked somewhat, with the level range for spawns being greater than the original.
    • Items and rewards are still scaled, meaning some quests are better completed at higher levels to maximise the gear you get.
  • Low level enemies still disappear once you've exceeded their level.
    • Glass Armour bandits replacing regular bandits, etc.
  • The difficult slider has also been tuned up.
    • Every step is a factor of five.
    • Example: if Adapt is "Normal" than "Expert" is five times harder.
I haven't had a chance to see how steep the scaling curve is, so hopefully it's at least less punishing. The improvements to the leveling system should help mitigate the pain here, and I've learned to play Oblivion around the level scaling, but it's worth mentioning for the new players.

This is so stupid. Everyone hates this scaling system, but that's something they won't change.
 
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I'd like to know how Sony allows a game like this to get the Pro Enhanced tag. By all reports it's identical to Ps5 and Series X. It doesn't look or run great either ....
 
This isn't really a great example in that regard. The game has two engines running at once, UE5 doing the visuals and Gamebryo (which is ancient) doing the logic.

It's given me enough to be optimistic about the MGS3 remake, which will be from the ground up.
Yeah, we will see how the MGS3Remake will turn out.
But it's nice to see that this game is a success for Bethesda and Microsoft.
 
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Dude, I don't know what to tell you. I've not seen the issue on either of my systems (4080 and a 4090).

I'm not on the latest nvidia drivers though, still on 566.14 because they've proven to be rock solid for everything I play.

I saw some other people mentioning the same though
 
I don't know why people celebrate these games being broken. I get that it's "for the lulz" or whatever, but shit like that is super annoying to me.
Because no one does anything similar. All other RPGs have static NPCs. Name another game where they have own daily schedules where they work, eat and sleep and all of this happens whether you as a player are present or not? I can't think of any. Hence yeah, I'm fully willing to accept a bug here and there.
 
Because no one does anything similar. All other RPGs have static NPCs. Name another game where they have own daily schedules where they work, eat and sleep and all of this happens whether you as a player are present or not? I can't think of any. Hence yeah, I'm fully willing to accept a bug here and there.

Sure. But that's not the same as celebrating shit being broken.
 
A question guys,
how frequently are there Oblivion gates? Is it an disturbing amount or does it stay within limits?
if its more frequent maybe there is a mod reducing it?
 
A question guys,
how frequently are there Oblivion gates? Is it an disturbing amount or does it stay within limits?
if its more frequent maybe there is a mod reducing it?
I played for like 8 hours and already came across 2 of them, none of them main story related.

They've changed it. In the origingal game they wouldn't appear until you advance the main quest. In the remaster they appear from the get go.
 
I played for like 8 hours and already came across 2 of them, none of them main story related.

They've changed it. In the origingal game they wouldn't appear until you advance the main quest. In the remaster they appear from the get go.
Interesting, good to hear there are no disturbing amounts of it and they are not essential. I don't like repetitive tasks in videogames that's why i ask.
 
I'm loving it tbh. It's one of my all time favourite games and being able to play it again, jank and all, but with nicer visuals is all I wanted.

For PS5 players - am I better forcing VRR for this through system settings?
 
SO is there any consensus on the leveling up/level scaling being different than the original game.
The changes are well documented and have been shared a few times here

Level scaling/leveling issues were fixed (the scaling itself was never an issue)

Just did a quick Google search this article came up

 
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It's not. I think you guys are confusing "leveling system", which they did modify, with "level scaling", which is still in the game.



Good news is that, for those on PC, you can already fix it with mods:



Question guys: I wanna fix the level scaling with these mods, and hopefully have a much better time with the end game as a result, and I'm on PC but I'm playing the Game pass version as I still have it till September, and I don't wanna pay full price for the game, so here's hoping it goes on sale by then. Point is, I've had issues in the past with modding Gamepass games, (I lightly modded Gamepass Star Field and it ended up being enough of a pain in the ass that I decided to just get the Steam version eventually for modding), and I'm wondering if anyone's having issues with that? Should I even bother?

Also of note, should I start a new character altogether when I install these balance mods or can they safely be added to a fairly seasoned character's game without messing everything up? Thanks guys.
 
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