Do Devil Advocates gather in group meetings and spoon each other with pride?
TLOU is design is not debatable. If it isn't for you, that's one thing, but that has no direct relation to its inherit design.
Mechanically, TLOU enables you to have your character do what you input them to do without being hindered by barbaric tank controls. Gameplay wise, tank controls disqualify any fucking resident evil from having better gameplay. No one has said in the last twenty fucking years that any game would have been better with turn left/right first controls. No one.
The set pieces are brilliantly designed to give you different approaches whether you stick to stealth or Rambo. By that I mean, you can get creative enough to stealth a segment any number of ways . You can use sound as a distraction or you can use nothing at all and time your movements to sneak by and you can do this from multiple directions . Giving the player that type of choice is not easy and is done very well here.
Next, assuming inquiring minds who have an eye for better gameplay have radar turned off, no game does intensity like TLOU does. Combined with the art direction, music (or lack thereof) and ambiance , the game can make any encounter feel like an important one.
So, yeah, I am eager to hear exactly what specific examples any of you bullshitters who enjoy games riddled with shit AI can provide to dignify why TLOU has a gameplay problem. Should be good
Stop being a brown-noser