So you need to activate the Rift on a new account before the sale ends? What if you order on the last day of the sale and don't receive it until afterwards?
Are there any usb hubs that work for this thing? I have enough USB 3 ports to make this work, but if the sensors or whatnot can work with a hub that'd be ideal so I'm not fishing for USBs on the back of my PC
Heck, you don't even move around in Audioshield. I'm not sure why the devs flagged it as roomscale. It's 100% standing and forward facing. Then you have a similar game like Airtone claiming seated support. Now that might be technically possible, but the game is rather obviously designed with standing in mind. It also claims roomscale which is useless in the actual game, but can be used in the "lobby" environment.Stuff like Audioshield is labled with both and you never need to turn around in that game.
Not sure what you mean by "above waist space". I said 8x8 because the center of the room is open, but against the walls are desks, book shelves, credenzas, etc. At the very least I could buy the sensors for the Rift later if I wanted.
Yeah, pretty much. You'll have to go into Oculus options and enable third-party apps before using SteamVR. Both SteamVR and Oculus let you trace your play area for roomscale, so if you already did that in Oculus (during Touch setup) you could configure SteamVR to just be "standing area" and not deal with an extra representation of your physical space.
The SteamVR config process might be different these days, though. Been a while since I set it up.
Wouldn't this be an issue for the Steam games that utilize the play area data to generate your space?
Wouldn't this be an issue for the Steam games that utilize the play area data to generate your space?
Nice one, I have to plug it into the HDMI Port. But I only have one port and this one is connected to my TV (I don't have a Monitor). Now I can't see anything on my Rift, or my TV.
Assuming you have a display port, just get a female HDMI to male display port adapter.
HDMI to Display Port adapters
Ah yeah, that's true. In those cases you'd want to set up your room in SteamVR and turn off the Oculus guardian system then, I guess. And if you're using SteamVR all the time that might as well be the way to go for everything.
How much of the 8x8 is clear from the floor to the ceiling, and able to be walked through? 100%?
How much is tilt brush?
I don't mean to sound rude, but why not just google it? You'll find your answer instantly. 19.99 on steam store(and elsewhere).
At work, on cellular, and Neogaf is much easier on time/loading than Google and subsequent links plus I wasn't sure if different stores had different prices, and the users are much quicker to answer.
Thank you btw
Nice one, I have to plug it into the HDMI Port. But I only have one port and this one is connected to my TV (I don't have a Monitor). Now I can't see anything on my Rift, or my TV.
If I didn't have a moral opposition with purchasing an Oculus product, I would be so in. I think Vive is generally regarded as the better PC VR HMD regardless, no?
I still find it strange that HTC hasn't answered the drop yet. With both headsets being pretty equal in terms of end-customer adoption... I can see this big summer sale allowing Oculus to really pull ahead of not countered.
I still find it strange that HTC hasn't answered the drop yet. With both headsets being pretty equal in terms of end-customer adoption... I can see this big summer sale allowing Oculus to really pull ahead of not countered.
I still find it strange that HTC hasn't answered the drop yet. With both headsets being pretty equal in terms of end-customer adoption... I can see this big summer sale allowing Oculus to really pull ahead of not countered.
Ok, that looks pretty good. Going to see if I need 3rd sensor first as I am mostly interested in cockpit games (till Fallout 4/Skyrim hit).It has a standard camera mounting screw so you can pretty much use any of the hundreds available. I prefer tripods as I can use it for travelling. I have 4 of these for 4 of my sensors https://www.amazon.com/gp/product/B00HNZJLG4/?tag=neogaf0e-20
HTC had a large lead over Oculus actually (I think double?) and PSVR at the top of course. After the summer sale, the final numbers will be interesting.
Just wanted to double check...
The HP 980ti deal that has been discussed extensively on Neogaf is 100% VR ready right? Like, I have all the required USB ports and stuff?
Also, I live in a "studio" apartment, but it's basically two rooms. My PC is in a very small room that connects to my living room. The center of my living room is the only place I could really use VR. Would it cause a lot of issues if I'd be standing and using the VR like 8 feet away from my PC?
HTC has a sales lead over Oculus, but many of the units are for Asian arcade units. In terms of playerbase they are apparently pretty close according to a Hover Junkers dev.
Just wanted to double check...
The HP 980ti deal that has been discussed extensively on Neogaf is 100% VR ready right? Like, I have all the required USB ports and stuff?
Also, I live in a "studio" apartment, but it's basically two rooms. My PC is in a very small room that connects to my living room. The center of my living room is the only place I could really use VR. Would it cause a lot of issues if I'd be standing and using the VR like 8 feet away from my PC?
This can explain why some titles have a larger userbase on the rift as opposed to the vive despite being released for both and in some cases first on the vive.
Vive is moving more units than the Rift however a bunch of the sales are Asian arcade units. So from the developer standpoint on Steam/Oculus Home the effective number of users are closer than the raw sales indicate.
You're 100% right that Rift vs Vive doesn't matter. VR w/tracked controllers simply needs more total sales to justify higher content production budgets.
Thanks. I've had mine for over a year and it has actually done really well under heavy gaming load so I guess I'm one of the lucky ones? I'll have to check out if it has a PCI slot, I'm still a PC noob.HP Envy? People have been reporting that the PSU that comes with it buckles under gaming load with a 980ti. Not sure about the USB ports, but if it has an empty PCI slot you can add a card. (Although once again, I wouldn't trust the PSU to power it correctly)
What deal is this?
Anyone wearing the typical big Raybans with the Rift? Not sure my glasses will fit with this thing, kind of a deal breaker if they don't. I don't wear contacts and I'm blind as a bat.
Can you still get the $100 Amazon card with this?
Wait what. You could get one of these and get a $100 Amazon card also? FUUUUUUUUUUCK me.Can you still get the $100 Amazon card with this?
Looks like that deal is over.
Wait what. You could get one of these and get a $100 Amazon card also? FUUUUUUUUUUCK me.
I just set mine up with a 970 and did First Contact. Note, I've never done any VR except for Cardboard. And it was a bit of a life altering experience.
Can't wait to show my 10 and 8 year olds when they get home. Anything I should absolutely have for some youngsters?
I just set mine up with a 970 and did First Contact. Note, I've never done any VR except for Cardboard. And it was a bit of a life altering experience.
Can't wait to show my 10 and 8 year olds when they get home. Anything I should absolutely have for some youngsters?
Rift arrived today and set it up this evening, my god it's better than I was expecting, and I've only done the first contact tutorial!
Coming from Gear VR this is a massive step up.
Only issue is my 1080ti only has one HDMI which is currently being used by my TV. Bypassed this for now by plugging the TV into the integrated GPU port on the motherboard but Google Earth VR won't start and steam VR won't set up at all.
Any work arounds for this or have I got to wait for my display port adaptor to arrive?