Kudo
Member
Not sure on this, you'd have to research your specific motherboard and find out how many USB3-compatible controllers it has. The recommended max is two USB3 sensors per controller.
Unless your mobo is shit hot, the best you can probably hope for is two sensors on USB3, then the headset itself and third sensor on USB2.
You can get PCI USB3 cards if you want everything hooked up via 3, but the whole setup will work fine on 2 if you want to get it now and improve it as you go.
Here's the oculus blog post on the subject.
I plug mine directly into the HDMI port, but I've seen reports of it working fine with both DisplayPort and DVI converters. Mine's been plug-and-play thus far, so if pulling cables works for you, you can do it.
The headset comes with a little plastic screwdriver thing that you can use to take them off if you want to use separate headphones. It'll output via whatever audio device you tell it to in windows so there's nothing stopping you on the software side.
They're really nice though- being able to just put the headset on, grab your controllers and go is so much more convenient than having to mess around putting on a separate set of cans and worrying about extra wires that can get caught on things.
You can use Bigscreen Beta via SteamVR to play stuff on a 2D virtual desktop.
If you're after a full-on 3D inside-the-game experience, it'll be a per-game thing. There are tools out there to finagle VR into various non-VR games, but it'll be hit and miss depending on how a given game implements things.
Thanks for the answers and link, I'll read that tonight to educate myself on the subject.
Seems like the headphones that are included in the headset should be good for the use so I think I'll stick with that too.