Would a third sensor, one to put behind me, make a substantial difference?
Yes, it eliminates any blind spots for 360 tracking.
Would a third sensor, one to put behind me, make a substantial difference?
Would a third sensor, one to put behind me, make a substantial difference?
https://www.roadtovr.com/huge-oculus-rift-touch-sale-brings-price-400/
Oculus is extending the sales period by few weeks due to great demand
When the sale ends, Oculus has announced that the Rift + Touch bundle will be priced at $500 ($100 less than the cost of the separate Rift and Touch packages prior to the sale).
But Steam "vive" games are a nightmare to setup. You either get pointed to the wrong direction, or you get too far from were you are supposed to be (in accounting I ended up on the wrong side of the desk once. And in every other time, the desk is placed outside my "safe zone". Its a clusterfuck for steam, but at least oculus software works great.
I mean...accounting is a free game with no way to gain monetary value....you can't really expect much from it.
alot of the "vive" games that you pay for that "also work with oculus" work great from my experience. all the ones I own at least.
Accounting worked well for me on rift. But it's just a game that takes a larger play area.
I mean, it's a free game. Can't really complain about it.
Something being "free" doesn't excuse it from getting criticism.
Well I guess I have one of the motherboards that have incompatible USB 3.0 ports for the sensors (the headset works fine in 3.0). Everything seems to be working fine in USB 2.0 but is it worth getting one of those PCI-E USB 3.0 cards?
if its like not working perfectly, can't really complain about it cause its completely free. what do you expect?
complaining its not up to par as a paid game isn't really fair.
Of course you can complain.
I never said anything about "complaining its [sic] not up to par as a paid game"
But Steam "vive" games are a nightmare to setup. You either get pointed to the wrong direction, or you get too far from were you are supposed to be (in accounting I ended up on the wrong side of the desk once. And in every other time, the desk is placed outside my "safe zone". Its a clusterfuck for steam, but at least oculus software works great.
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Would a third sensor, one to put behind me, make a substantial difference?
The screen "at times" is worse than my psrv, but those God rays aren't really that noticeable in games where devs were able to tone them down.
Bumping up the supersampling is a huge huge bump also, and it makes the screen incredible and leaps better than psrv in many cases.
I really wish the headset had a power button. I don't always want Oculus Home to boot automatically and I want to easily swap between Rift and 2D at will with the headset perched on my forehead. Unplugging it every time would be a PITA as it's in a rear port.
Or am I missing something obvious?
I don't know, but i have it always plugged in and just close Oculus, and i've had no issue so far.
Though even after days of no use, the headset is warm, so i'm wondering if it's always on and shortening its life span.
I really wish the headset had a power button. I don't always want Oculus Home to boot automatically and I want to easily swap between Rift and 2D at will with the headset perched on my forehead. Unplugging it every time would be a PITA as it's in a rear port.
Or am I missing something obvious?
I close Oculus Home and it just restarts.
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).
and whilst your at it, get guardian boundary editor which lets you adjust and clean the guardian boundary (allowing you to save and load different boundaries too without messing with oculus set up again):
https://www.reddit.com/r/oculus/comments/6iezwq/guardian_boundary_editor_customizestraighten_your/
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).
and whilst your at it, get guardian boundary editor which lets you adjust and clean the guardian boundary (allowing you to save and load different boundaries too without messing with oculus set up again):
https://www.reddit.com/r/oculus/comments/6iezwq/guardian_boundary_editor_customizestraighten_your/
I want to try 360 experimental setup with two sensors and have some questions.
1. Will sensors work with 3m passive usb extension cables, something like this: https://www.amazon.de/gp/product/B00WHZ8NDW/. Or I need to buy active extension cable?
2. Will headset work with the same usb extension cable and 3m hdmi extension cable?
3. The distance between sensors will be about 5 metres, is it ok? I've read somewhere that tracking works if headset is no more than 2 m away from sensor.
get Oculus traytool. 3rd party app that lets you turn it on and off, control sound between headset and speakers, change between different mics, control super sampling options per game and so on:
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/
With this, my headset is off by default, it turns on when I start oculus tray tool (and shuts down when I exit the app).
Here's a great video guide to the benefits of the Oculus tray tool. Wish I'd known about this a couple of weeks ago..!
https://www.youtube.com/watch?v=hLqK-Q2YdI0
All of my games have run flawlessly so far but Quill for some reason is quite a laggy mess, anyone else have issues with it? Echo Arena seems very cool but how do you lower and raise yourself with the thrusters? I can only seem to go left or right.
1. I had issues with passives switching to 2.0 randomly, so I went with the actives.
2. I would get the actives for the usb, thats just me. hdmi extension cable is fine
3. I think it should be ok? youll be able to test it out tho and see and reset up as needed.
Btw what does people use to clean their Rift with? The included cloth seems good but I imagine it's going to get greasy and less effective at some point.
Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.
Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.
The thrusters are based on hand direction so point them down to go down and up to go up. The boosters are based on your head direction.
You might want to try the tutorials first since it explains it in there.
Don't order on Oculus.com, they seem to be backordered so if you do that, you will wait in a limbo, they may not even charge your credit card for weeks.
So I've been using it for just under 24 hours. Tried out all the games except for two of the sculpting/art ones since they aren't really my thing.
I'm enjoying the Rift quite a bit, despite my small space. The Touch controllers and the presentation is like nothing else before it. Robo Recall is stupid fun, it's a new generation of arcade shooters like Time Crisis. It alone made me want to get a third sensor for 360 degree motion, even though the wires can get annoying. But with my small ass apartment, that just ain't feasible. Lucky's Tale is just adorable, simple but effective platformer. Perfect free game for VR.
To be honest though, the only reason I even have as much space as I have is because I still haven't finished furnishing my place since I've only been here a couple of months and still looking for deals on furniture. If it was anymore filled up, I'd probably have a much more sub-par experience.
So far I haven't gotten sick while using it, although none of the free games are particularly intensive. I'm thinking of getting Batman: Arkham VR since it's on sale and look into other high end games to push my system.
just be aware that batman is between 45 mins to 2 hours in length.
I've been looking into getting VR and this is a tempting deal, but all I hear online is how much better the Vive is than the Rift. Whats the difference between the two? Is one truly that much better than the other? Would you re-buy one if you were given the chance?
The biggest differences IMO are tracking ease of use more than anything. Rift Requires more sensors to achieve effectively a lesser effect/accuracy at the worst of times. At the best it's about equivalent with the extra sensors but typically has less area coverage. Lighthouse tracking is open source and the future, if other VR doesn't adopt it, I'll be very dissapointed. Outside that I think the Rift touch controllers are superior to the Vive controllers. As for headset, well Vive has some nice extra features like the front facing camera to see your environment as needed and some small amount of diopter adjustment for people with poor vision. Although for most people it's not enough adjustment if you have glasses.
Hmm. I personally have and use Glasses for Nearsightedness. In that case, do you happen to know which unit would be better for me?
Don't order on Oculus.com, they seem to be backordered so if you do that, you will wait in a limbo, they may not even charge your credit card for weeks.
Are people getting their stuff shipped pretty quick ordering these things right now? Any vendors I should avoid? I finally built my new PC a couple weeks ago, so I'm ready to pull the trigger on a Rift.
I don't know. This is just me but I ordered my Oculus with Touch from the Oculus website on the 4th and it arrived yesterday.