I thought that's what she said?He said, “it wasn’t that hard, daddy.”
He meant to call him God of War Creator ®™©
Fixed.He meant to call him Calling All Cars Creator ®™©
Bro. Come on now. time and a place for “that’s what she said jokes.” That time and place is not when talking about 8 year olds.I thought that's what she said?
Im quite sure he must have used some "ghost writter" or somethingHe is wrong, but he created God Of War.
We need an autopilot mode so the game can play for you.This game is too hard? What?
For fuck's sake.... "How do you know this? Durrr". Cause he has an IQ over 80 figured it out, you moron . They're hidden courses that take about a minute to complete, so why the fuck would they make those a separate thing if it was gonna be the same as the regular levels? The regular levels are more about exploring and finding the bots/puzzle pieces those side levels are the platforming challenges. You shouldn't have to be told this if you're playing the game. I mean these short platforming challenges have been in all the 3D Mario games I've played, they're not some crazy new concept.I mean, one has to wonder at this point..
I think I did that one third attempt, but that's because I initially treated it like a speed run, I double jump/hovered over the first two blade platforms for example, but he seems to be very hesitant, if you go for a jump and hover don't try and turn back you rarely make it just keep going. In the video jumping off the grind rail triangle if he just kept moving forward he would have made it most likely but instead he tried turning around and going back and didn't make it then starts his rant.Over 30 times?! I actually feel sorry for him
Near perfect game that is fairly easy and he is complaining because he can't beat a moderately easy stage and thus can't get a gold flag. He literally is asking for a participation trophy. The part where he dies is absolutely not an area where 99% of people would die after reaching.
This man is so sad and his obsessions with slightly Sony any chance he gets is beyond tiresome. I know that I'm giving him more views by posting this, but I just had to vent. This man is sad. This is worse than his Metroid Dread commentary. He just isn't good at video games and maybe needs to put down the sticks or maybe smoke less weed, IDK, but this is sad.
That's like going to a theme park, not enjoying the first ride you go on then not want to go any other rides because of that.
He's saying that he doesn't actually want the game to change either though. Which makes me wonder what exactly is the point being made by the vid? That he struggles at the game or is it just clickbait in the height of Astrobot popularity?I think people expect games now to hold your hand and Jaffe is complicit of this.
Although the game doesn't explicitly say it's a challenge level, you kind of put in 2+2 and make sense of it.
While I disagree with his (long rambling) justification for it, I'm always for added difficulty modes or sliders to adjust it so people can personally fine tune how they enjoy the game.
Dude gave no fucks when he made God of War as difficult as it is. Some sections being rage inducing.The title of he’s video is “Astro Bot can be annoyingly hard! Need difficulty mode!?!” He is simply opening a discussion on whether it needs it. He makes a couple interesting points that beg the question. He’s point does not have to be great to be valid. Sure the thumbnail is clickbait, but whose videos aren’t?
He acknowledges the fact that he should simply get good, he acknowledges the fact that the challenging part he is engaged with is a bonus course. All he is probing is if the game design encourages you to engage with it additional content via its check lists and collectables, he at least wants it to be teetering on the edge of challenging but not frustrating. When a game isn’t designed to be a dark souls and is essentially a mainstream casual platformer, it should be more accessible, and adding a difficulty setting enables that. Absolutely nothing wrong with the point he makes.
I wasn't aware there was any rule barring platformers from having difficulty modes. The really funny thing about that argument is that if people actually adhered to that mindset you wouldn't have the map, mount, and open world of that really unknown, unpopular game of Elden Ring. What a daft way of thinking.Tell me the long list of platform games with difficulty modes.
Well, his last good game worth mentioning his name was released in 2004, so I feel for the guy.You have been here since 2010 and don't know Jaffe?
I wasn't aware there was any rule barring platformers from having difficulty modes. The really funny thing about that argument is that if people actually adhered to that mindset you wouldn't have the map, mount, and open world of that really unknown, unpopular game of Elden Ring. What a daft way of thinking.
Both Celeste and Cuphead have multiple options for difficulty. Reducing damage taken, increasing doing damage, no fall damage, extra health, extra lives, etc etc etc. It's not hard at all to think of ways to modify the game experience for people.Platform games generally have a set design. It's not like you can increase enemy damage or heal yourself faster.
I like how I said platformers don't generally have difficulty modes and you list a non platform game as an example of how wrong I am.
Whatever is in the water, stop drinking it.
Both Celeste and Cuphead have multiple options for difficulty. Reducing damage taken, increasing doing damage, no fall damage, extra health, extra lives, etc etc etc. It's not hard at all to think of ways to modify the game experience for people.
I'll give you the benefit of the doubt that you really do understand my Elden Ring comparison and are just being obtuse to save face. *shrug* I don't care either way.