Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Sixfortyfive said:
Like I said, MM2's difficulty in WW is equivalent to the "Difficult" (original) setting on MM2 NES. Most of the other robot masters have the same weakness settings. The only one I remember that was changed was Cut Man, who is pretty easy no matter how much health he has.

They bumped up Quick Man's defence as well, and unlike Cut Man, who'd be a wimp if he took thirty hits, Quick Man's added resilience actually makes a difference.

Oh, yeah, and you can't glitch the original Yellow Devil to death anymore, but considering how riddled with slowdown the game is, it's not like anybody would need to anyway.
 
neight said:
ffs Gunstar Heroes is so freaking hard. I thought bringing my friend over for some co-op would make it easier but then we both start off with 50 health instead of 100. *sigh*
Your health only gets cut in half if a player continues in the middle of the game. If a second player continues or jumps into the game at the stage select screen, you start with normal health.

I also think that your weapons are only half as strong if 2 players are playing, but I'm not certain.
 
Sixfortyfive said:
Like I said, MM2's difficulty in WW is equivalent to the "Difficult" (original) setting on MM2 NES. Most of the other robot masters have the same weakness settings. The only one I remember that was changed was Cut Man, who is pretty easy no matter how much health he has.

I think my favorite thing about WW is that the Metal Blade also demolishes most of the enemies from MM1 and MM3 as well. Most broken weapon of all ever.
Even on "difficult" you still did two damage per hit against most robot masters in the NES version.
 
Echoes said:
Wow, I never knew about this version even though I consider Sonic 1 my favorite among the other entries in the series. Definitely gonna buy.


AND gonna buy this, never heard of it and since I'm a sucker for platformers I must support the genre I love :D I'll be going to the bank now to deposit some cash for another 1000 points. (will edit this post later with the purchased-then games so everyone can smile!)

Thanks a lot guys.

Ha, total platformer whore here as well, its a genre that just doesn't age, and really ahd its prime when these emulated consoles were in their heyday. Its so nice having the best of each system sat their on the one little Wii.

You might want to look into the Bonk series whilst you're at it (Bonk 3 probably being the best) if you missed them before. A really good series of platformers and conveniently for you, they're all 600 points! Here's a review of Bonk 3:

http://www.vc-reviews.com/games/tg16/bonk_3_bonks_big_adventure

Enjoy your platformer marathon! :D
 
I've finished the SMS Sonic... It wasn't really a bad game, but it was just generic. After Green Hill Zone, the stages don't even have a structure that lets Sonic get speed, nor do they have any kind of non linearity. The Bridge Zone seemed straight out of a Mario game, with the scrolling screen and falling platforms. SMB3 had faster gameplay than this Sonic too.

It was small, 18 stages, including 5 boss battles, I think, but every Sonic was around that length, so that wasn't really unexpected.
 
brain_stew said:
Ha, total platformer whore here as well, its a genre that just doesn't age, and really ahd its prime when these emulated consoles were in their heyday. Its so nice having the best of each system sat their on the one little Wii.

You might want to look into the Bonk series whilst you're at it (Bonk 3 probably being the best) if you missed them before. A really good series of platformers and conveniently for you, they're all 600 points! Here's a review of Bonk 3:

http://www.vc-reviews.com/games/tg16/bonk_3_bonks_big_adventure

Enjoy your platformer marathon! :D
This looks amazing, will get it after I finish DoReMi and Sonic SMS. I really love Hudson and going through their backlog is just... amazing. VC is the best thing to ever grace a home console in my opinion.

DoReMi Fantasy is fantastic, I really can't recall when was the the last time I had such fun with a new(to me) platformer, the gameplay is pure awesome, and the graphics are waaaay better than what I imagined --it really pushed the SNES to it's best. If there's one thing to point at that I really liked, is when there is a strong wind breezing through the stage and the character holds his hat and try walking againt the stream. Amazing 'touch'.

Sonic SMS is sort of hard :( I hate all underwater stages in Sonics because simply you aren't "free", I hate it when I lose that freedom. I lost couple of times there and restarted all the way back from the first level and then fed up :P will get back to it for sure. I loved the second zone for it's music, and I'm sort of sad because they didn't bring Marble Zone in the game, for that It's my favorite single zone in Sonic games.

I'm really shocked though, I thought it's a "remade Sonic 1 in 8-bit" while it's a completely different game, even Green Hill Zone got a different design. I'm glad that I bought it.

I have an extra 500 points, leaning toward Kid Icarus but not sure yet.
 
Anyone with an extra 800 points owes it to the concept of DD to download Devil's Crush. Its very addictive. The pinball genre is perhaps the most painfully neglected form of gameplay in the entire medium.
 
Echoes said:
I have an extra 500 points, leaning toward Kid Icarus but not sure yet.
It's very difficult. But if you're able to beat NES Mega Man games without dying... :lol
If you have Brawl there might be a 30 second demo of it to see if you like the controls.
 
Kid Icarus is extremely rough for the first two levels, when you have no health or strength upgrades, but once you start getting powered up it eases quite a bit.

Ordinarily I'd recommend Kirby's Adventure to platforming fans with 500 points lying around, but Kirby Super Star Ultra is coming out for DS on Tuesday and that's a remake of what's very (very, very) widely considered the best game of its series--basically the SMB3/SMW of Kirby--so... I guess I won't today.



Echoes said:
DoReMi Fantasy is fantastic, I really can't recall when was the the last time I had such fun with a new(to me) platformer, the gameplay is pure awesome, and the graphics are waaaay better than what I imagined --it really pushed the SNES to it's best. If there's one thing to point at that I really liked, is when there is a strong wind breezing through the stage and the character holds his hat and try walking againt the stream. Amazing 'touch'.
Yes, this was exactly the animation I had in mind when I talked about Milon being full of life. :D And the game is so full of little moments like those that mean everything.
 
Late, buuuuuuuuuut...

Iam Canadian said:
I'm pretty sure Air Man's tornadoes are always avoidable, though some formations are trickier than others, of course. In general, though, since the Air Shooter doesn't inflict much damage on Mega Man, I tend to brute force my way through Air Man, since it's easier.

Or you could always just stand behind him.

But every time somehow, every time somehow
Every time I lose
I can't defeat Air Man
No matter how I try to dodge all his tornadoes
He just kills me again
And even though I can get behind him
It's no use: I try to fight
But I get blown away in the end
I shoot as fast as I can
But when I have to go against Air Man's tornado
I am helpless again
I'll try again, of course
But this is my plan
I'll keep my E-Tank safe in reserve
Just as long as I caaaaaaaaaaaan...
 
Yup I'm waiting for the Kirby SSU, I had lots of fun with the latest entries (Canvas Curse in under-appreciated :( ) but this one looks way better than anything else.

I was gonna get GnG but I guess I'm not anytime soon (though I played it before), I had my fair share with Capcom these past days :lol Mega Man1\Mega Man2\BC:R gave me some of the best hardcore 'sits' this generation.

Even though I own the 3 consoles, I'm starting to appreciate the Wii more than anytime before just because this nifty store of ol' nostalgic trips. At first when I got the console I was considering the VC mainly as "a place to revisit my old era of gaming", but now I'm looking at it from a different perspective; where instead of just playing the games I love, I'm discovering new games that I haven't had the chance to play, and that's really something that I can't describe how great it is.

On a separate note, today while I was fighting against Air Man in Wiley's Lab he threw a pattern that is easily avoidable 3 times in a row, so I did beat him (again) without getting hit. That poor bastard. I just stand still with the Leaf Shield selected, so when he jumps to my side I activate it and voila. Sure I can beat him with my buster but it's fun to discover new ways to defeat the bosses.
 
brain_stew said:
I forgot to add, the sound is slower as well. Honestly its the worst PAL conversion I've seen which is a shame because the game really is great, the developers didn't try to replicate 16 bit Sonic they created the best Sonic that the Master System could achieve. I'm really enjoying it on my PC with the lovely Saturn pad, after paying good money, I think the least I deserve is to be able to play and enjoy the game. So, all US GAFers, buy this game, a top notch Sonic title for 500 points is a bargain well as long as you don't have a PAL console.

With regards to Space Harrier, uhm wasn't the Mega Drive version Space Harrier 2? So I guess that means its going to be the ridiculously downgraded (even compared to the severely downgraded Mega Drive SH) Master System version. Honestly, an 8 bit version of a "cutting edge" late 80s arcade game has no place in 2008.

I'm pleased to see Wonderboy: In Monster Land set to go up, been getting into the series on Gametap which has quite a few entries but not this one and its a really cool series. May have to dip in at 500 points.

I must warn you that Monster Land is ridiculously hard though. You only get one life, and are stuck with an hourglass timer that deducts from your life every time it runs out to boot. The SMS version is a bit easier, but not by much when you get down to the final level.
 
*slides in Anti-Dragona armor*

I received Ys Book today as a gift. I tried it and HOLY SH..., i wonder where comes the praise on GAF. Now that one game that you reeeeaaaaalllllyyyyy need the nostalgia to like.
 
Masked Man said:
Late, buuuuuuuuuut...



But every time somehow, every time somehow
Every time I lose
I can't defeat Air Man
No matter how I try to dodge all his tornadoes
He just kills me again
And even though I can get behind him
It's no use: I try to fight
But I get blown away in the end
I shoot as fast as I can
But when I have to go against Air Man's tornado
I am helpless again
I'll try again, of course
But this is my plan
I'll keep my E-Tank safe in reserve
Just as long as I caaaaaaaaaaaan...

No seriously, I think some of these formations are unavoidable. He's easy enough to beat by eating the hits and using invincibility frames, but the perfectionist in me is looking for a way to no damage the fucker.
 
Echoes said:
Even though I own the 3 consoles, I'm starting to appreciate the Wii more than anytime before just because this nifty store of ol' nostalgic trips. At first when I got the console I was considering the VC mainly as "a place to revisit my old era of gaming", but now I'm looking at it from a different perspective; where instead of just playing the games I love, I'm discovering new games that I haven't had the chance to play, and that's really something that I can't describe how great it is.
Pretty much. I recently realized that even though I like very few games in the Wii retail library (current or upcoming), I have to admit that Wii is quite possibly the best system purchase I've ever made thanks to Virtual Console.

And even with my DS, I love it more for overall quality and longevity, but for sheer quantity Virtual Console has already given me 61 games, which is unmatched by any other system I've owned. I do criticize NOA's treatment of VC in here all the time because I think it could easily be even better, but I never mean to diminish just how much gaming greatness has already been made available. It's truly redeemed Wii for me in every way.
 
Redeemed?
For all the shit the Wii gets its sad that some of the more solid and creative retail games on the system have such meager followings and mindshare. I'm still trying to track down Mercury Meltdown. But there's really no reason why a bunch of rom dumps for a system barely suited for digital distribution should justify a $250 console when theres interesting things like Boom Blox and Blast Works out there. It might be expensive, but there are many b games on the wii that celebrate the return to pick up and play gaming. I trade alot of them back in, but alot of these games showcase ideas I hope are expanded upon in future software.

But if maybe we had an hdd, and maybe if the games were optimized to remove glitches/slowdown/etc., maybe we could demo the game for a few minutes to see if it could be our cup of tea then yes it would be an asset. But the lack of progression to streamline this service beyond a clusterfuck means no one should be purchasing a console almost exclusively for it.
 
Cyan said:
This is madness!

Metal Man -> Flash Man -> Quick Man -> Wood Man -> Air Man -> Bubble Man -> Heat Man -> Crash Man

Your order is so close to mine, it's not even funny.

Crash Man is the logical next step after Air Man, darn it. D:

EmCeeGramr said:
Redeemed?
For all the shit the Wii gets its sad that some of the more solid and creative retail games on the system have such meager followings and mindshare. I'm still trying to track down Mercury Meltdown. But there's really no reason why a bunch of rom dumps for a system barely suited for digital distribution should justify a $250 console when theres interesting things like Boom Blox and Blast Works out there. It might be expensive, but there are many b games on the wii that celebrate the return to pick up and play gaming. I trade alot of them back in, but alot of these games showcase ideas I hope are expanded upon in future software.

But if maybe we had an hdd, and maybe if the games were optimized to remove glitches/slowdown/etc., maybe we could demo the game for a few minutes to see if it could be our cup of tea then yes it would be an asset. But the lack of progression to streamline this service beyond a clusterfuck means no one should be purchasing a console almost exclusively for it.

In all fairness, while the VC is pretty much the only thing that justifies the fact that I own a Wii myself, I didn't buy the Wii just for VC. It's just that every other aspect of the thing not titled "Metroid Prime 3: Corruption" and "Super Mario Galaxy" has managed to disappoint me to some extent or another. Those two are pretty much the only entirely original Wii retail games that I really care for, and trust me, I've tried most of the games on the system touted as being good. (I also like Metal Slug Anthology, Okami, and Geometry Wars: Galaxies, but none of those are original...)

There's no doubt that the Wii is hardly built for the heavy use of digital distribution. Still, when the only games on the Wii I even have the slightest interest in right now are downloadable, I put up with its flaws. Like Jiggy, I've bought somewhere in the region of 60 VC games, and in terms of pure quantity, that's a pretty fantastic deal.
 
EmCeeGramr said:
No seriously, I think some of these formations are unavoidable. He's easy enough to beat by eating the hits and using invincibility frames, but the perfectionist in me is looking for a way to no damage the fucker.

I know, but there was no way I could go without posting it after reading your post. I haven't been able to play it again on VC (no Wii at school yet ;_;), but we'll see what happens.

Iam Canadian said:
It's just that every other aspect of the thing not titled "Metroid Prime 3: Corruption" and "Super Mario Galaxy" has managed to disappoint me to some extent or another.

You mean broken Wi-Fi + "LOLZ meta nite n snaaaaaake" = disappointment? But how?

:lol
 
EmCeeGramr said:
For all the shit the Wii gets its sad that some of the more solid and creative retail games on the system have such meager followings and mindshare. I'm still trying to track down Mercury Meltdown. But there's really no reason why a bunch of rom dumps for a system barely suited for digital distribution should justify a $250 console when theres interesting things like Boom Blox and Blast Works out there. It might be expensive, but there are many b games on the wii that celebrate the return to pick up and play gaming. I trade alot of them back in, but alot of these games showcase ideas I hope are expanded upon in future software.

Call me a graphics whore if you want, but the Wii not even doing 720p is REALLY a turn-off for me. If I pick up a PS2 game at this point, it has an excuse: it was created for a system that was launched in a time before HD consoles existed. Now, however, I have an HDTV, I have a PS3, I have an Xbox 360, and I also have certain expectations. If I'm going to only play a finite number of games each year, I'd rather play the fun and interesting games that are also in HD versus the fun and interesting games that aren't. For a lot of people, this factor isn't at all a big deal, but for me, it's just as hard to spend money on a Wii game as it is to spend money at this point for a money on DVD when I could instead be buying something on Blu-ray.

Virtual Console, however, get a pass like the PS2 does. Plus, I can better justify spending a few bucks on a game from consoles past that I used to love, versus buying a full retail Wii title when that larger amount of money could maybe be better spent elsewhere.

I really hadn't expected to feel so stubborn against the Wii. I bought it long before I bought my PS3, I was excited for it, and I had planned to actually play games like Metroid Prime 3 and Zelda. But, the day I got my HDTV... man, things changed.
 
Andrex said:
Works for me, you whore of graphics. Slut of polygons. *** guzzler of resolution. Etc.

I'm pretty content with the VC for awhile - all we need now is Majora's Mask and I can call it a day.

I find you generally annoying but you actually made me laugh, good show.
 
Christopher said:
I'm pretty content with the VC for awhile - all we need now is Majora's Mask and I can call it a day.

I find you generally annoying but you actually made me laugh, good show.

Heh, thanks. :)
 
Iam Canadian said:
Your order is so close to mine, it's not even funny.

My order on my latest play through.

Crash > Bubble > Heat > Wood > Flash > Metal > Quick > Air

Ever since I discovered how to turn
Crash Man
into a push over, I always lead off with him. He's actually harder using
Air Man's
weapon against him.

My usual order:

Flash > Metal > Bubble > Crash > Air > Wood > Heat > Quick
 
shidoshi said:
Call me a graphics whore if you want, but the Wii not even doing 720p is REALLY a turn-off for me. If I pick up a PS2 game at this point, it has an excuse: it was created for a system that was launched in a time before HD consoles existed. Now, however, I have an HDTV, I have a PS3, I have an Xbox 360, and I also have certain expectations. If I'm going to only play a finite number of games each year, I'd rather play the fun and interesting games that are also in HD versus the fun and interesting games that aren't. For a lot of people, this factor isn't at all a big deal, but for me, it's just as hard to spend money on a Wii game as it is to spend money at this point for a money on DVD when I could instead be buying something on Blu-ray.

Virtual Console, however, get a pass like the PS2 does. Plus, I can better justify spending a few bucks on a game from consoles past that I used to love, versus buying a full retail Wii title when that larger amount of money could maybe be better spent elsewhere.

I really hadn't expected to feel so stubborn against the Wii. I bought it long before I bought my PS3, I was excited for it, and I had planned to actually play games like Metroid Prime 3 and Zelda. But, the day I got my HDTV... man, things changed.

Next time buy an HDTV with a decent scaler. Mario Galaxy and Metroid look phenomenal on a decent set. Regardless this discussion is not relevant to this thread so lets move on.
 
TekunoRobby said:
Yeah, it really didn't hold up well. If you don't have nostalgia for it then I'd probably suggest to stay the hell away. Personally, it blew my mind when I played it as a kid and it's a lot fun to play again!
Just as a counterpoint, I liked Ys very much and had never played it before. It was great having a game where the enemies die by touching me, and the space-shooter-like bosses in Ys II were fantastic. The voice acting and animated scenes didn't do much of anything for me, though--but then again, neither do modern voice acting and animation.

(Gameplay rules and all that. But even with storyline, pure text is likely to have the same impact on me as anything else, especially if accompanied by strong background music like in Lufia II, Final Fantasy IX, Final Fantasy VI, Star Ocean 2... I don't need anime or CG cutscenes, with FFIX being an especially good example because the strongest parts of that game storyline-wise--
Zidane finding out the truth of who he is, the play in the ending
--were exactly the ones that didn't use CG. But I digress...)



EmCeeGramr said:
But there's really no reason why a bunch of rom dumps for a system barely suited for digital distribution should justify a $250 console when theres interesting things like Boom Blox and Blast Works out there. It might be expensive, but there are many b games on the wii that celebrate the return to pick up and play gaming.
Well, we have different priorities.

I love pick up and play gaming--in fact, I sat down recently to try and figure out what defines an excellent game to me, considering exactly what I want to happen in a game as soon as I turn on the system, and probably the first thing I thought of is that I want to be controlling something within twenty seconds of pressing the power button.

But my issue with pick up and play retail games on Wii is that I still have to change discs. In any past generation that would have seemed like a minor thing, but when I've got 25+ games lying around my Wii menus at all times and it only takes two button presses to start playing them, that's much easier and for me it really exposes the inherent flaws of physical games. It's not perfect by a long shot, but it's a step up strictly in terms of convenience.


On top of this, the retail games are more expensive while still being B-games, like you said. This doesn't matter to you, because we have different priorities, but it matters to me; I won't knowingly drop $50 for a single B-game, but I'll happily drop $50 for seven B-games, which is what I'd get out of VC. (The average price I spent on a VC game is $7.03. Yes, I've calculated.)

Even with 61 games downloaded already, it's not like I've exhausted the list of VC games that I might potentially enjoy. $50 could still get me Air Zonk, Alex Kidd in Miracle World, Bio Miracle Bokutte Upa, Metal Slug, Ninja Gaiden, Ninja Gaiden II, Shinobi III, and Super C--and, hey, my average didn't work out for my example because that's actually eight games, with some of them being very highly regarded.

And yes, I know trade-ins change the equation somewhat. But I won't shop at Gamestop, and eStarland is something of a hassle since it's an online store and I have to ship games out to them, which definitely defeats the purpose of convenience. (I still use them over Gamestop, though, but only for huge batches of simultaneous trade-ins.) Besides, I'm likely to only get $15 or so for a $50 game, which means that if I cut Metal Slug and Shinobi III out of my above list, I'd have spent the same amount of money in the end, and I'd still have six games at my disposal instead of a single experience that I played, got rid of, and can't return to.
 
brain_stew said:
Next time buy an HDTV with a decent scaler. Mario Galaxy and Metroid look phenomenal on a decent set. Regardless this discussion is not relevant to this thread so lets move on.

I've got a TV with a great scaler, but there's only so much that kind of thing can do.
 
Masked Man said:
You mean broken Wi-Fi + "LOLZ meta nite n snaaaaaake" = disappointment? But how?

:lol

It's not a bad game, and out of all the disappointments I've experienced with the Wii, it was the least disappointing. Still, though, it had its flaws that kept it from reaching the greatness that it could have.

Jiggy37 said:
But my issue with pick up and play retail games on Wii is that I still have to change discs. In any past generation that would have seemed like a minor thing, but when I've got 25+ games lying around my Wii menus at all times and it only takes two button presses to start playing them, that's much easier and for me it really exposes the inherent flaws of physical games. It's not perfect by a long shot, but it's a step up strictly in terms of convenience.

You and I see completely eye-to-eye on the "pick up and play" thing. However, in the interests of playing devil's advocate and contributing to this week's quota of whininess in this thread, the whole "fridge" issue is detrimental to this point.

Now, if the Wii had a storage solution, then its "pick up and play" nature would be perfected. :D
 
Iam Canadian said:
It's not a bad game, and out of all the disappointments I've experienced with the Wii, it was the least disappointing. Still, though, it had its flaws that kept it from reaching the greatness that it could have.

I still had a blast playing on-line with you guys. If it ran just a little smoother and I could force you guys to play on some of my awesome levels, (not to mention had the IRC chat not vanished), I'd still be playing it. I had a blast with it.
 
crowphoenix said:
I still had a blast playing on-line with you guys. If it ran just a little smoother and I could force you guys to play on some of my awesome levels, (not to mention had the IRC chat not vanished), I'd still be playing it. I had a blast with it.

No doubt, playing with all of you was great. :D Still, in retrospect, Brawl wasn't all it could have been.

Oh, and you didn't get the memo, crowphoenix? We're at #gaf_wfc now.
 
Iam Canadian said:
It's not a bad game, and out of all the disappointments I've experienced with the Wii, it was the least disappointing. Still, though, it had its flaws that kept it from reaching the greatness that it could have.

Yeah, the lack of balance really did it for me. It's tough because it seemed a lot more balanced back at E4All, and then things just... changed. My poor, poor Lucas. ;_; Throw in the "forever-broken online" and the truly illogical trophy selection for numerous cases, it's kind of like the epic hero with his tragic flaw(s).

That SOUNDTRACK, though! :D

crowphoenix said:
I still had a blast playing on-line with you guys. If it ran just a little smoother and I could force you guys to play on some of my awesome levels, (not to mention had the IRC chat not vanished), I'd still be playing it. I had a blast with it.

As did I. ;_; I love random levels--as Jiggy will recall, I was nearly the sole proponent of PictoChat love in the tournaments. :lol

I think over the winter holiday, GAF needs to have a Brawl Thread Reunion Tournament. What say ye?
 
Iam Canadian said:
No doubt, playing with all of you was great. :D Still, in retrospect, Brawl wasn't all it could have been.

Oh, and you didn't get the memo, crowphoenix? We're at #gaf_wfc now.

So that's where you guys ran to. I kept hearing rumblings, but I also kept forgetting. I'm a space cadet.
 
MoxManiac said:
I wonder if VC will be intentionally crappy tommorrow because of MM9. I won't complain personally, since, well, tommorrow is MM9.

I thought I had read that a "big" VC title was to release with MM9. I'm sure it was just malarkey, although they did get MM9's release date correct.
 
Masked Man said:
As did I. ;_; I love random levels--as Jiggy will recall, I was nearly the sole proponent of PictoChat love in the tournaments. :lol

I think over the winter holiday, GAF needs to have a Brawl Thread Reunion Tournament. What say ye?

As much as I wasn't online for the first batch of Brawl matches, count me in for this whenever it happens. As for VC, I really hope they toss us a surprise to go with MM9 because 1700 Wii Points is such a weird number. :lol
 
So Nintendo has still to release their own Yoshi's Island, Majora's Mask, Super Punch-Out!!, Kirby's Dreamland 3, and Excitebike 64...right? They've released nearly everything else (aside from obscure sublicensed NES launch titles), right?
 
shidoshi said:
Call me a graphics whore if you want, but the Wii not even doing 720p is REALLY a turn-off for me.

To be fair, we didn't pay $500-$600 for the Wii, and its games don't cost $60. I'm sure a lot of us would have, but we still didn't. So if you can excuse your PS2 for being old, I'd think you could excuse your Wii for being cheap(er) as well.
 
Throw in the "forever-broken online" and the truly illogical trophy selection for numerous cases, it's kind of like the epic hero with his tragic flaw(s).

Really minor thing, but the trophy selection wasn't really illogical. They just mostly included things which didn't need new 3d models, unlike Melee, which had many trophies with new models exclusively created for the game's trophy gallery.
 
NeonZ said:
Really minor thing, but the trophy selection wasn't really illogical. They just mostly included things which didn't need new 3d models, unlike Melee, which had many trophies with new models exclusively created for the game's trophy gallery.

It just seems strange that some franchises were notably "ignored"--the MOTHER series, for example. Trophies like the Ultimate Chimera were simply left out, and little was done to elucidate any of the background of the characters, which would have been especially nice for the players who know little to nothing about MOTHER 3. (Not all of us have been so fortunate, you see.) Likewise, Yoshi, Kid Icarus, G&W, WarioWare, and others could have all used some more "fun" trophies: other assorted characters from their respective worlds to simply make it a little more exciting. It's trivial by comparison to the gameplay, but it's still kind of annoying for Nintendo enthusiasts like myself; why not just go all-out? Throw us a Sukapon or Takamaru trophy... Something like that.

As I said, though, gameplay is paramount; and when certain characters are at a natural advantage over others to an excruciating degree, something's wrong. ;_; Still love the game to pieces, of course, but it's just a little tough.
 
It just seems strange that some franchises were notably "ignored"--the MOTHER series, for example.

It isn't strange. Just keep in mind that they weren't creating 3d models just to be used as trophies this time, and everything makes sense. Series without 3d titles were greatly left out. This is different from Melee, which had original models, like Marin and classic Pit, which weren't featured in any other 3d game or even in SSBM itself.

Trophies like the Ultimate Chimera were simply left out, and little was done to elucidate any of the background of the characters, which would have been especially nice for the players who know little to nothing about MOTHER 3.

That's a good point about Mother. Ultimate Chimera easily could have been a trophy, though that's really the only one.

Likewise, Yoshi, Kid Icarus, G&W, WarioWare, and others could have all used some more "fun" trophies: other assorted characters from their respective worlds to simply make it a little more exciting.

Warioware, G&W, Yoshi and Ki Icarus were all 2d games, so there was no original material to reuse, they'd have to model from scratch, and they didn't do it much this time (only the Quendan and Elite Beat Agents, I think). The only weird omission is Fire Emblem, considering the 3d models available in Path of Radiance and Radiant Dawn.

As I said, though, gameplay is paramount; and when certain characters are at a natural advantage over others to an excruciating degree, something's wrong. ;_; Still love the game to pieces, of course, but it's just a little tough.

I still feel this game is more balanced than Melee >_>. Back then, even in a non-professional setting, it was pretty obvious that Mewtwo, Bowser and Pichu just lacked too much compared to other members of the cast, but, here, even C.Falcon is perfectly playable and has tools to counter abilities of stronger characters, even Metaknight.

The biggest annoyance is that it basically requires some tests specifically directed to fighting that character (like comparing priorities of different moves, even completely random match ups, the most famous example being the Falcon Kick randomly outpriorizing half of Metaknight's attacks even though other characters can cancel that attack with standard punches), and even after that Metaknight still has the advantage due to more useful attacks and much better edge guarding, but it isn't completely one sided.
 
NeonZ said:
It isn't strange. Just keep in mind that they weren't creating 3d models just to be used as trophies this time, and everything makes sense. Series without 3d titles were greatly left out. This is different from Melee, which had original models, like Marin and classic Pit, which weren't featured in any other 3d game or even in SSBM itself.

Fair. It's just kinda silly that they wouldn't bother doing it, haha.

NeonZ said:
I still feel this game is more balanced than Melee >_>. Back then, even in a non-professional setting, it was pretty obvious that Mewtwo, Bowser and Pichu just lacked too much compared to other members of the cast, but, here, even C.Falcon is perfectly playable and has tools to counter abilities of stronger characters, even Metaknight.

The biggest annoyance is that it basically requires some tests specifically directed to fighting that character (like comparing priorities of different moves, even completely random match ups, the most famous example being the Falcon Kick randomly outpriorizing half of Metaknight's attacks even though other characters can cancel that attack with standard punches), and even after that Metaknight still has the advantage due to more useful attacks and much better edge guarding, but it isn't completely one sided.

On the surface, yes, it's more balanced. One can pick up a character and do reasonably well regardless of whom the player has chosen. As you very well explained, however, succeeding consistently, especially in a more competitive environment, is hindered greatly by such bizarre choices, so to speak.
 
Just for the record, the only way you'll find me complaining about VC tomorrow is if they release nothing. It may be true that Mega Man 9 is WiiWare and that I've always separated the two, but MM9 is so clearly aimed toward the same audience as Virtual Console that it might as well be an honorary VC game to me. So they only have to release one other game to get up to my minimum standard of two per week, and then we'll be good.

Anyway: hype, people. :D Excitement. Mega Man 9!





Iam Canadian said:
You and I see completely eye-to-eye on the "pick up and play" thing. However, in the interests of playing devil's advocate and contributing to this week's quota of whininess in this thread, the whole "fridge" issue is detrimental to this point.

Now, if the Wii had a storage solution, then its "pick up and play" nature would be perfected. :D
Yes, that's the reason I said it's not perfect. But really, the only games I'd like to fit permanently on my Wii menu (because of their pick up and play nature) and yet can't are Sin and Punishment (287 blocks), Gate of Thunder (219), and Lords of Thunder (214). And I'm sure Star Parodier (211) will eventually sadly have to go too, though right now it's still around. :(

My block total for all my games is 3409, so if you subtract those four I'm already down to 2478. Then kick out my other huge games of The Dynastic Hero (249) and Ys Book I & II (273), both of which I love but wouldn't be playing on a regular basis, and I'm down to 1956 and could have pretty much fit the remaining 55 games on my Wii simultaneously if not for save files. (And the channel limitation, of course... :/)

In all seriousness, I actually don't have trouble retaining most of the games that I want to be sitting around at all times. My complaints about no storage solution are only that I can't imagine any reason Nintendo would want to not release some kind of peripheral that they could sell and make more money than they've already got.





biggkidd32 said:
Jiggy, could you post a list of the VC games you own? I'm looking to expand my horizons and you seem to be a big fan of the VC.
First section of this post. :D (The second section is my wishlist, the third section is my games-I'd-like-that-will-never-ever-happen list.) The links lead to YouTube gameplay videos, and most of them should still work since I tried to rely on people who had been around YouTube for a long time.


[Edit: And in case anyone is wondering, yes, I do update that thing every time I buy a new game.]
 
Gamer @ Heart said:
So it feels like most people are getting it on VC. Why is that?

Honestly for me it's because... yes, I'm actually going to word it like this, but my Wii hasn't gotten any action in a while. I've been downloading great stuff off the PSN all summer and haven't really touched my Wii since Brawl came out.
 
brandonh83 said:
Honestly for me it's because... yes, I'm actually going to word it like this, but my Wii hasn't gotten any action in a while. I've been downloading great stuff off the PSN all summer and haven't really touched my Wii since Brawl came out.

I cant totally understand that. i was contemplating buying Fallout 3 for PS3 because of that very same reason.
 
Top Bottom