Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Jiggy37 said:
Just because it's worth repeating ad infinitum:

-Everybody who likes top-down puzzle games should get Adventures of Lolo 2. In one sense, this is a better week than some three-game weeks we've had in the past, just because it has at least one truly excellent title.

-But none of this excuses two-game weeks. :( They shouldn't be happening, at all. At. All. Just having Hudson and Capcom would probably be sufficient to kick out consistent two-game weeks for four months, but with as many other publishers as are on board, why is this nonsense happening? :/

I've complained about this ad nauseum at this point, but WHY is Capcom slacking off so much with this service?

OK, pop quiz!

Can anybody tell me how many games Capcom has released that aren't in the Street Fighter or Ghouls 'N Ghosts series?

Answer:
Two. Breath of Fire II(but not one), and Final Fight. Pathetic. With as many games as they have in their back-catalog, there isn't any good reason why Capcom isn't releasing more of their lesser-known games at this point.
 
I remember reading somewhere that Capcom wanted to put up all the Mega Man games on VC day one, but Nintendo shot them down because of their (Nintendo's) release-by-trickle plan. :/

If that's really the case, and I don't doubt that it is, it could be that Capcom just figured, "Eh, screw you guys" and decided they just wouldn't be bothering with Mega Man 3-8, Mega Man X 1-3, Gargoyle's Quest 2, Demon's Crest, Mega Man Soccer, Breath of Fire 1, and everything else they own. :/
 
SonicMegaDrive said:
I've complained about this ad nauseum at this point, but WHY is Capcom slacking off so much with this service?

OK, pop quiz!

Can anybody tell me how many games Capcom has released that aren't in the Street Fighter or Ghouls 'N Ghosts series?

Answer:
Two. Breath of Fire II(but not one), and Final Fight. Pathetic. With as many games as they have in their back-catalog, there isn't any good reason why Capcom isn't releasing more of their lesser-known games at this point.

Breath of Fire 1 was published by Square in America. That probably didn't help with the VC release.
 
Just pretend there was a third VC game made available today that was absolutely horrid and no one would buy. Then it would seem just like a normal week.
 
Jiggy37 said:
If that's really the case, and I don't doubt that it is, it could be that Capcom just figured, "Eh, screw you guys" and decided they just wouldn't be bothering with Mega Man 1-7, Mega Man X 1-3, Gargoyle's Quest 2, Demon's Crest, Mega Man Soccer, Breath of Fire 1, and everything else they own. :/

Fixed.
 
Q- I have some Wii points to play with- I'm thinking about picking up Shining Force. Should I just wait until Shining Force 2?
 
SonicMegaDrive said:
I guess TMNT 2: The Arcade Game will no longer be coming to the VC, since it's ESRB rating has expired.

Too bad, because I really enjoy the NES port. It's a bit more challenging than the Arcade version, and is a bit better in some ways.

I'm assuming it was not released because sales for the first TMNT game weren't all that hot. Pity.

The rason that the first Ninja Turtles game didn't sell that well is because it was 600 points for an absurdly hard and completely mediocre game. I'd (grudgingly) pay 600 for the sequel because the second one was that good. Heck, I'd even buy the first one for 500 points just to experience it and its frustrating difficulty. (The same reason I'd buy Battletoads if it ever came out) But 600 points? No, thank you.

It's the same reason I haven't bought the original R-Type. I bought R-Type III for 800 points, and knowing what I know now about the series, I'd pay the normal 600 for the original R-Type. But it's not worth 800 points to me.
 
If Wikipedia is to be believed, next week should see the 150th release. IIRC 100 was Zelda II but I don't remember what 150 was. S&P?

Hopefully they'll at least give us a big name title for 150 though. Mega Man would be nice (just to get the VC releases rolling).

EDIT: Capcom isn't technically done with Street Fighter on VC. There's still Champ, SSFII Gen. version, and Fighting Street! I expect to see all of them rather than Mega Man :lol :lol
 
EphemeralDream said:
If Wikipedia is to be believed, next week should see the 150th release. IIRC 100 was Zelda II but I don't remember what 150 was. S&P?

What? There are 196 now. The 150th was reached on 9/17 last year with Super Thunder Blade, Yoshi's Story, and World Class Baseball.
 
Cheesemeister said:
Well, they did bother with MM1 and 2 in Europe, so I couldn't really include them. But yeah, I forgot 8 was a PS1 game.


schuelma said:
Q- I have some Wii points to play with- I'm thinking about picking up Shining Force. Should I just wait until Shining Force 2?
For the past couple of months I've been saying yes--not that I've played it, but virtually every review or even paragraph-long impression that I've read says the sequel outdoes the original in legitimately every way. But now with the reduced VC release schedule, I don't know anymore. :/ It could be months before Shining Force 2 shows up, and SF is still great on its own.

Incidentally, if it's just RPGs in general that you're in the mood for, you might want to wait until Hudson releases their upcoming VC releases for February (usually toward the beginning of the month). Dragon Slayer and Ys Book I & II are rated and totally ready to go, so maybe they'll be coming up. (Especially considering how much TG16 releases have slowed down... Used to be a consistent 3-5 per month from September and back, but there were only two each for October-December and only one in January. Something's gotta give, or so I hope.)

I haven't even played either one, so I won't vouch for them over SF, but i'm just saying--if RPGs in general were the concern, you could consider (or not) waiting and seeing if those are coming in February, and/or getting impressions on them.


Iam Canadian said:
It's the same reason I haven't bought the original R-Type. I bought R-Type III for 800 points, and knowing what I know now about the series, I'd pay the normal 600 for the original R-Type. But it's not worth 800 points to me.
Heh. Knowing what I know now about the series, I'd not sure I'd pay 200 for the original R-Type. Can't even get past level 2 of R-Type III. :lol
 
Cheesemeister said:
What? There are 196 now. The 150th was reached on 9/17 last year with Super Thunder Blade, Yoshi's Story, and World Class Baseball.
I assume this is from your own count/personal data? I was going based on this but I'd wager yours is more accurate:

Wikipedia said:
As of January 14, 2008, there are 196 Virtual Console titles available, with the list growing weekly as per the above.
 
Jiggy37 said:
Well, they did bother with MM1 and 2 in Europe, so I couldn't really include them. But yeah, I forgot 8 was a PS1 game.


For the past couple of months I've been saying yes--not that I've played it, but virtually every review or even paragraph-long impression that I've read says the sequel outdoes the original in legitimately every way. But now with the reduced VC release schedule, I don't know anymore. :/ It could be months before Shining Force 2 shows up, and SF is still great on its own.

Incidentally, if it's just RPGs in general that you're in the mood for, you might want to wait until Hudson releases their upcoming VC releases for February (usually toward the beginning of the month). Dragon Slayer and Ys Book I & II are rated and totally ready to go, so maybe they'll be coming up. (Especially considering how much TG16 releases have slowed down... Used to be a consistent 3-5 per month from September and back, but there were only two each for October-December and only one in January. Something's gotta give, or so I hope.)

I haven't even played either one, so I won't vouch for them over SF, but i'm just saying--if RPGs in general were the concern, you could consider (or not) waiting and seeing if those are coming in February, and/or getting impressions on them.

Thanks for the thoughts. I might just hold off for a bit and see if we get some RPG's.
 
EphemeralDream said:
EDIT: Capcom isn't technically done with Street Fighter on VC. There's still Champ, SSFII Gen. version, and Fighting Street! I expect to see all of them rather than Mega Man :lol :lol

Huh... There's still Street Fighter Alpha 2...
 
Jiggy37 said:
Heh. Knowing what I know now about the series, I'd not sure I'd pay 200 for the original R-Type. Can't even get past level 2 of R-Type III. :lol

I'm not much better than you are, Jiggy. :D I've been stuck at the boss of level 3 since..uh...when I bought it.

But sometimes I enjoy playing a game that is going to ruthlessly and mercilessly annihilate me. That kind of extreme challenge can be entertaining. Just not entertaining enough to be worth 800 points.
 
EphemeralDream said:
I assume this is from your own count/personal data? I was going based on this but I'd wager yours is more accurate:

I have a spreadsheet.

vc-spread.gif
 
Iam Canadian said:
The rason that the first Ninja Turtles game didn't sell that well is because it was 600 points for an absurdly hard and completely mediocre game. I'd (grudgingly) pay 600 for the sequel because the second one was that good. Heck, I'd even buy the first one for 500 points just to experience it and its frustrating difficulty. (The same reason I'd buy Battletoads if it ever came out) But 600 points? No, thank you.

It's the same reason I haven't bought the original R-Type. I bought R-Type III for 800 points, and knowing what I know now about the series, I'd pay the normal 600 for the original R-Type. But it's not worth 800 points to me.

Makes sense to me.

I was praying that Konami would understand why the first one would sell like crap(it's notoriety as a shit-game), and just release TMNT 2 anyway. But I guess they didn't. =/
 
The next Capcom game HAS to be a non-SF/GNG game.

Unless it's Street Fighter: 2010. I'd like that.


They'd better not unearth Alpha 2 SNES again. They should be ashamed for even releasing that in the state i was in.
 
ElFly said:
I wish they released Genesis SSF2.

I liked it better.

Me too.

I don't remember the voices in the SNES version sounding so...murky.(not that the Genesis version was any better in this regard. I do prefer the Genesis controls, though, and it seems a notch faster).

The music still sounds great, though.
 
SonicMegaDrive said:
Me too.

I don't remember the voices in the SNES version sounding so...murky.(not that the Genesis version was any better in this regard. I do prefer the Genesis controls, though, and it seems a notch faster).

The music still sounds great, though.
Are you kidding me?!? The music sounds significantly worse than the original SNES game IMO. Sounds like they tried to directly convert the arcade soundtrack (which isn't a good idea from the start).

EDIT: I just started playing the PC-CD Redbook of Super Turbo over the game (which I consider the best arrangement of the original SF II series' music. So much better.
 
EphemeralDream said:
Are you kidding me?!? The music sounds significantly worse than the original SNES game IMO. Sounds like they tried to directly convert the arcade soundtrack (which isn't a good idea from the start).

EDIT: I just started playing the PC-CD Redbook of Super Turbo over the game (which I consider the best arrangement of the original SF II series' music. So much better.

I could be wrong, but I think the tracks are remixed? They definitely sound different than the arcade version.

I thought they sounded quite good, though. I'm talking about the SNES version of SSF2, just so we're clear, and not the Genesis version.
 
SonicMegaDrive said:
I could be wrong, but I think the tracks are remixed? They definitely sound different than the arcade version.

I thought they sounded quite good, though. I'm talking about the SNES version of SSF2, just so we're clear, and not the Genesis version.
Well I'm pretty sure that with SSFII and Super Turbo, all the tracks were remixed.
 
PepsimanVsJoe said:
http://www.youtube.com/watch?v=AhawXgfK--g

Try to watch this video without cutting yourself.

It's not worse than Virtua Fighter II for Genesis, and that's out on VC...

EphemeralDream: said:
EDIT: Capcom isn't technically done with Street Fighter on VC. There's still Champ, SSFII Gen. version, and Fighting Street! I expect to see all of them rather than Mega Man

Listing everything that hasn't been released yet, there's Fighting Street (TG-CD), Street Fighter 2010 (NES), Street Fighter II: Champion Edition (TG-16, Japan only), Street Fighter II: Special Champion Edition (Genesis, includes SFIICE & SFIIT with 10-speed turbo), Super Street Fighter II (Genesis), and Street Fighter Alpha II (SNES).

They really should release SCE for the Genesis, at least, it's pretty good... 10-level turbo from the start (Turbo on SNES needs a code and even then is a bit slower, I think), original arcade intro... on VC it wouldn't be as good because the Wii has no 6 face button controller, and having a 6 face button controller was one of the biggest advantages of the Genesis versions over the graphically and aurally superior SNES ones, but even so, they should release it.

evilromero said:
Oh my...the music. Fucking awful. It's too bad they can't find some way to get good ports of SFA into the VC library.

Well, there was a Game Boy Color version of Alpha 1... :D
 
EphemeralDream said:
Well I'm pretty sure that with SSFII and Super Turbo, all the tracks were remixed.

Yeah.

I can't say I prefer them over the originals, but the remixed tracks offer up something different. They have their own flavor.
 
SonicMegaDrive said:
Me too.

I don't remember the voices in the SNES version sounding so...murky.(not that the Genesis version was any better in this regard. I do prefer the Genesis controls, though, and it seems a notch faster).

The music still sounds great, though.
I prefer the Genesis controls too but wouldn't the VC controller make it redundant?
 
Actually, there was a pretty good Alpha on GBA from what I remember. Checking GR now. Damn, it was Alpha 3. Yeah, it's a shame the SNES version sucked.
 
A Black Falcon said:
It's not worse than Virtua Fighter II for Genesis, and that's out on VC...

VF2 is on the VC because it took practically zero effort for Sega to release it since it's already been on other compilations.

SFA2 snes has never seen a port of any kind so seeing Capcom put actual effort into releasing this on the VC would both shock and disgust me.
 
Odrion said:
alongside a N64 style one (do it DO IT.)

Nah, the N64 controller can do both. The N64 does already have six face buttons and a great d-pad, after all... a controller with six face buttons is desperately needed on VC for all the six button Genesis games and all the N64 games, but I don't think two separate controllers are needed, just one based on the N64 model.

evilromero said:
Actually, there was a pretty good Alpha on GBA from what I remember. Checking GR now. Damn, it was Alpha 3. Yeah, it's a shame the SNES version sucked.

There are only three Nintendo-console SF Alpha game releases... Alpha 1 on GBC, Alpha 2 on SNES, and Alpha 3 on GBA.

PepsimanVsJoe said:
VF2 is on the VC because it took practically zero effort for Sega to release it since it's already been on other compilations.

SFA2 snes has never seen a port of any kind so seeing Capcom put actual effort into releasing this on the VC would both shock and disgust me.

Why would releasing this one on VC be any more effort than any other VC game? Rating it and making a manual, you mean? I'd think the SNES emulation would cover the rest...
 
SNES Alpha 2 looks reasonable, if they could get rid of the loading times somehow I'd be very tempted. Or does the gameplay suffer a lot itself?

EDIT: Woaaaah, what on Earth is up with Dhalsim's music? =O
 
A Black Falcon said:
Why would releasing this one on VC be any more effort than any other VC game? Rating it and making a manual, you mean? I'd think the SNES emulation would cover the rest...

The SNES emulation still has a ways to go apparently since we're still missing key titles like Yoshi's Island and Star Fox. For what it's worth SFA2 was done on hardware beyond what's possible on the SNES and the fact that Capcom managed to accomplish anything with their port is saying a lot(and it's entirely possible that the cartridge used for SFA2 features some sort of chip that the VC's snes emulator hasn't quite perfected yet). Regardless it still falls under "what were they thinking?" along with VF2 Genesis since SFA2 snes hit around the same time as the far superior Saturn and PSX versions.

Unlike Sega who has for some godforsaken reason taken a liking to VF2 Genesis and shoved it onto every compilation/download service they can imagine I would think Capcom is a little bit better than that.
I'm just trying to drown out the possibility that SFA2 just might appear on the VC. If that means making things up just so I can sleep better at night then by all means...

(Seriously though Street Fighter Alpha Anthology features arcade perfect releases of all three Alphas plus a crapton of bonuses, why anyone can take interest in such lousy ports is completely beyond my realm of understanding).
 
Yes. The SNES library has a long ways to go before it even cracks into the quality line-up. Where is Pilotwings, Super Punch-Out, Uniracer, Yoshi's Island and others?
 
evilromero said:
Yes. The SNES library has a long ways to go before it even cracks into the quality line-up. Where is Pilotwings, Super Punch-Out, Uniracer, Yoshi's Island and others?
They're over in the corner playing with Earthbound, Terranigma, Illusion of Gaia, Soul Blazer, Lufia, Lufia 2, Kirby Super Star, Ogre Battle, Magical Pop'n, Pocky and Rocky, TMNT: Turtles in Time, Mega Man and Bass, Mega Man X 1-3, Space Megaforce, Demon's Crest, Super Mario RPG, Shadowrun, New Horizons, Super Mario Kart, Knights of the Round...

:(
 
You'll all go nuts if you keep waiting for a certain game to appear on the VC.

I'm just appreciating that we're getting worthy titles now (Should I start with Lolo 1 or 2?)
 
Odrion said:
You'll all go nuts if you keep waiting for a certain game to appear on the VC.

I'm just appreciating that we're getting worthy titles now (Should I start with Lolo 1 or 2?)

To celebrate StarTropics' VC release, I bought $40 of points and spent it all on VC downloads. Will do the same with Earthbound, if they ever release the English version of Mother, River City Ransom, and if they ever get around to getting some awesome Sega CD games like Night Trap and Heart of the Alien.

Quick question: How long is Legend of Zelda: OoT? I was thinking about just sitting down and beating it this week before getting Advanced Wars and No More Heroes.
 
I'm not at all convinced that the apparent lack of great SNES games is due to emulation woes. In cases like the Super FX chip and whatever chip that was in Yoshi's Island, I highly doubt that Nintendo is having issues emulating it. Any homebrew emulator today (not saying I use said emulators, I just do my research) can run games like Star Fox and Yoshi's Island apparently without a hitch. If some random people on the internet can do it, I'd be extremely surprised if Nintendo, who designed the hardware, couldn't pull it off.

The one issue might be that chip that Capcom used in Mega Man X2 and X3 for the wireframe effects. Since Nintendo didn't make that chip, I could see there being issues with it. But again, Capcom was able to emulate it pretty successfully for the PS1 port of Mega Man X3 and the Mega Man X Collection put out for the GC and Gamecube a couple years back.

As far as I can tell, the only logical reason that we haven't seen a lot of the SNES greats is simply that Nintendo knows the fan demand for them and is waiting for the time that they see as opportune to release them.
 
I've got a sizable wishlist too, it's just that unlike Jiggy, I can't be bothered to keep updating it. It's okay, though; mine is very close to the Jigster's, with some slight differences.

As for sanity, I hardly even know the meaning of the word anymore.
 
EphemeralDream said:
If Wikipedia is to be believed, next week should see the 150th release. IIRC 100 was Zelda II but I don't remember what 150 was. S&P?

Where did you see that on Wikipedia? I have both List of Virtual Console games (North America) and Virtual Console on my watchlist aand both have had the correct count (now at 196 for NA, 183 for Europe and Oceania, 259 for Japan). Even if next week is 3 games, we are 2 weeks away from #200 (unless Nintendo adds 4 games, like they did the week of the 100th release).
 
Do you guys think Nintendo can somehow link up the DS with the Wii for Pokemon Stadium (of course only making it so old pokemon/moves can be allowed)- or at least throw up GB games on there and link it to Stadium - good times with that game.
 
Top Bottom