Mama Smurf said:
...bloody hell guys, is anyone going to give combat impressions? Or control impressions maybe? How are the enemies, how are the bosses? What about difficulty levels?
Seems this whole thread has been about graphics, sounds and worldly interaction.
OK, it's like this...
You obviously move with the left analog stick, right? OK, hold down the left trigger to lock onto an enemy. If you briefly let up and press again immediately afterward, you will switch targets (very easy). "X" uses whichever weapon you have equipped. If you are using a sword, "X" will obviously swing that sword. After you've hit an enemy a few times, your sword will eventually glow. At this point, as long as you don't take damage or stop combat, you can hit "B" to unleash an unblockable attack. This can range from stabbing, to an overhead swing, to a Link-style 360 degree slash. It just depends on your location and how many enemies you are fighting.
"Y" is the guard button. If you hold down "Y", you will obviously go into a guard stance. While standing still, you should be able to block many attacks. However, if you press any direction while guarding...you will roll. So, you can roll in 360 degrees around your enemy with easy. This makes for easy dodging. If an enemy attempts a powerful overhead attack, for example, you simply hold "Y" and press a direction to roll out of the way. From there, you can take a counter swing. Very simple.
Enemies can come at you in large groups and those enemies can be of many different classes. The combat manages to work well in large groups, as the lock-on doesn't focus solely on one character (ie - if another enemy jumps in front of your target, you'll be able to attack them without unlocking the other guy). The action is responsive and quick. Believe it or not, it's actually even fun.
There's more, however. That covers melee, but normal combat is best when you mix it up (at least from what I've found). The "black" button will draw your melee weapon, but the white button will draw your long distance weapon (pressing either again will put that weapon away). Let's say we have a long bow equipped. Once again, you lock on with the L-Trigger and attack with "X". This time, however, the longer you hold down the "X" button...the further back you can pull the string. Longer hold == more power. While locked on, you can move and roll in the same fashion as normal combat. I've often found myself starting off large offensives by taking out guys with my bow before they can even arrive at my position. You can actually charge up your bow attack and roll simultaniously, which feels great (you can let go in mid roll and immediately fire an arrow as you come out of a roll, for example). If you like, you can also click in the left analog stick a couple times for two levels of zoom (which employ manual aiming).
Finally, there is magic. While locked on, you can also hold the right trigger. This highlights the X,Y,A and B buttons. You can use your quick menu (prior to combat) to assign spells to these buttons. So, with the right trigger firmly held down, pressing any of those 4 face buttons will cast the equipped spell. Many of them can be held down (while consuming mana) for a constant attack. This also works just fine, but it seems that if your focus is magic you will be forced to visit the menu often in order to equip vairous spells (unless you are happy with those specific four).
The d-pad also allows for quick item usage. In particular, you'll need to use this for healing items. Luckily, these items will always activate immediately after pressing the button.
When you get right down to it, the combat in Fable is nothing particularly unique...but it does function very well and is fun to play. THe difficulty level is moderate, at this point. It isn't overly challenging, BUT you can get bogged down if you rush into things.
As for boss fights, I've had a limited number of them. The last fight involved a large, dual-bladed fellow who packed quite a punch. As you might have heard, he was based on simple pattern exploitation (as are most of the bosses, it would seem). His attacks were quite strong, so dodging was the only option. At certain points, he would pull back and go for a powerful stab...which would cause his sword to lodge itself in the ground for a few second. That would give you the chance to dodge around behind him and slice him up. Do this a few times, and you win (though there is more to it afterwards...but you'll find out for yourself). The thing was impressive was the crowd. There was a group of 20-25 men all surrounding you during the fight. They were mostly jumping around and cheering, but if you got near the edge of the area (next to them), they would pull out their own swords and slash at you to push you back into the ring. Large crowds always impress in a game, for some reason.
Oh, and the crowd is fully interactive too (yes, you can kick their asses).
There ya go, hopefully that shed some light on the combat mechanics. If you have any other questions, feel free to ask.