LiveFromKyoto said:This is the track I'm working on for Forza, KYOTORING NATIONAL:
http://soundcloud.com/livefromkyoto/kyotoring-national-wip
Logic is so awesome![]()
LiveFromKyoto said:This is the track I'm working on for Forza, KYOTORING NATIONAL:
http://soundcloud.com/livefromkyoto/kyotoring-national-wip
Logic is so awesome![]()
LiveFromKyoto said:This is the track I'm working on for Forza, KYOTORING NATIONAL:
http://soundcloud.com/livefromkyoto/kyotoring-national-wip
Logic is so awesome![]()
monchi-kun said:Did you just get Logic 9?
permutated said:Yeah, I agree about the kick drum...it's almost nonexistent.
Sounds really thin and midrangey...
Forgot to mention that your guitar has a really harsh resonant peak about 2-6k in I think, might try lowering that range with an EQ, that way it's not competing with your overlaying synth so much, I think at that point you could lower the synth a tiny bit and you'd have a better overall mix.
Just ideas. :--)
Chris Murphy said:
SDZeta said:I don't know about the deadline, but I think we should launch the first album (Forza) on October 25th. That's 2 days before the launch of the game, right when the hype will be at its peak.
I made some progress on my track. It's actually missing some filler in the middle, but I extended it and the ending melody is pretty much final. So yeah that lack of melody between 1:55 and 2:20 is temporary.
http://soundcloud.com/supradarky/game6-forza
What's weird is that I honestly think this might end up being the best track I've ever done, and because of that it's like anything else I do from now on won't sound as good.
SDZeta said:I don't know about the deadline, but I think we should launch the first album (Forza) on October 25th. That's 2 days before the launch of the game, right when the hype will be at its peak.
I made some progress on my track. It's actually missing some filler in the middle, but I extended it and the ending melody is pretty much final. So yeah that lack of melody between 1:55 and 2:20 is temporary.
http://soundcloud.com/supradarky/game6-forza
What's weird is that I honestly think this might end up being the best track I've ever done, and because of that it's like anything else I do from now on won't sound as good.
ultim8p00 said:http://soundcloud.com/studio-ultim8/divine-chi-blue-cylinder
Okay guys, I uploaded the final version for my GT track. I made some changes suggested itt, and now the song gets to the good parts faster. The lead is also much shorter. Rather than upload another song, I just edited the one I had in and changed the file. So although the link is the same, you should now hear the final version.
I've also started work on my Forza track. I think it's pretty badass. I can't wait to post it here.
m0dus said:Preliminary art for the 2 disc set:
Fortinbras said:I really like it. The color scheme reminds me of Forza 2 though. Of course it hast some similarities to gaf.
The new user interface of Forza 3 uses a lot of white, red and a bit of grey. Here is my attempt. I hope it's ok I used your pic. If not please say so.
For this kind of stuff I love gaf.
Iron_Scimitar said:I'd like to contribute if i could. Here are a few of my tracks i've made a few months ago.
http://soundcloud.com/iron-scimitar/tracks
Carlisle said:But now when I double-click, the window only appears for a brief instant before closing. Really annoying because that's how I set the sequencer to remember the synthesizer's settings without having to go through and reset the synth everytime I reopen the project.
Any clue how to get past this? Is there any other way to open that window?
Thanks! Scrolled through the forums and found a short, unresolved thread about it. Hopefully there's a fix soonLiveFromKyoto said:Hmm...not sure, I couldn't find anything in the manual, but there may be shortcut keys for it.
Your best bet is to go to Apple's Logic Studio support forum, it's moderated by people who know everything:
http://discussions.apple.com/forum.jspa?forumID=1201
There are other people there having Snow Leopard issues too.
ultim8p00 said:Well, I'm done with my Forza track. I don't quite like the way it came out, but let me know what you think.
http://soundcloud.com/studio-ultim8/divine-chi-nitromethane
lil smoke said:Nice stuff people. Makes me want to start my track over :lol
pirahna1 said:You guys are tearing this compilation up! I've started my track, but I've only really started programming some sounds. Hopefully I'll have a WiP by the middle of the week.
monchi-kun said:struggling with the first comp so i decided to switch gears
http://soundcloud.com/monchi-kun/game6-forza-1-1
thinking of adding a guitar layer on this at some point
monchi-kun said:
monchi-kun said:
what's a good track length to shoot for? most races are probably over in 5 mins or less?
monchi-kun said:http://soundcloud.com/monchi-kun/game6-forza-2
playing around with some guitar comps...
what's a good track length to shoot for? most races are probably over in 5 mins or less?
monchi-kun said:one thing we should discuss is our plans for promoting the soundtrack. we didn't really get the word out for GAME5. I know Che Chou posts in the gaming section (community manager for Turn10 I believe).
Now if we can only find a contact @ Sony...
Stopsign said:Just want to thank all you guys working on these compilations! I've been listening to them since G.A.M.E. 1.0, and I've enjoyed everyone of them.
My friends and I have been designing and programming a game for a the last two months or so, and we've gotten to the stage where we need music for what we have of our game. Is it necessary for us to buy physical equipment for this, or are there some good (preferably free, but I guess they don't have to be) programs for creating music? We're making a Cave Story like side scroller, so we were looking more into making some chip tunes and maybe mix it with a bit of techno. Any help would be great!