Ok last version I'm posting (I replaced the file, same link) http://soundcloud.com/xenogenome/forza-track-3-5-8
I'm thinking about making a third track haha
I'm thinking about making a third track haha
Yeah, the summing busses do impart a bit of a "sonic signature" on the tracks. This is one reason why top-tier mixers almost always choose analog summing over ITB (usually through old Neves and SSL G series consoles.) Additionally - and this is a point of unholy engineering contention - DAWs sound different from each other. I'm not sure exactly what it is; it's kind of a ghost-in-the-machine issue and people suggest that phase-inversion nulls prove otherwise, but I don't know.. What you hear in the DAW is not always what comes out.LiveFromKyoto said:Well, I'm using a Mac so ASIO is out. So I'm not really sure what direction - if any - I need to go in here. There doesn't seem to be anything that addresses what I'm doing for a laptop. Stuff I'm bouncing sounds mushy even when it sounds great in the seq, but I'm willing to accept that might all be on me and my mixing. Other people seem to be able to get away with more though.
He wanted more processing power, that's how you get it. TDM plugins aren't real-time either; you have to sit in a window and hit "preview" until you like what you hear. The conversion takes place elsewhere, usually on 192 I/Os or 003s etc.That is not a soundcard, it's a DSP processor. It allows you to run UAD specific plug-ins offline, bypassing your CPU.
You need an audio interface. There are plenty of portable interfaces for laptop use... unfortunately I know nothing about them Check this out...
The UAD is real time. By offline, I meant that it's not native processing.Yasae said:Yeah, the summing busses do impart a bit of a "sonic signature" on the tracks. This is one reason why top-tier mixers almost always choose analog summing over ITB (usually through old Neves and SSL G series consoles.) Additionally - and this is a point of unholy engineering contention - DAWs sound different from each other. I'm not sure exactly what it is; it's kind of a ghost-in-the-machine issue and people suggest that phase-inversion nulls prove otherwise, but I don't know.. What you hear in the DAW is not always what comes out.
In fact, the last project I did last week DEFINITELY didn't sound the same when compared to the rendered version, every single time I made a pass. I equate this more to resampling interpolation because the clips you're listening to while mixing have to be reproduced at slightly lesser quality so the audio doesn't stutter, but that's only while monitoring since most DAWs give you an option of sampling interpolation when you decide to render.
However, the renders sounded better than what I listened to in the DAW, consistently. That would tend to coincide with the quality of reinterpolation being the main culprit, though I don't feel that's the sole cause.
He wanted more processing power, that's how you get it. TDM plugins aren't real-time either; you have to sit in a window and hit "preview" until you like what you hear. The conversion takes place elsewhere, usually on 192 I/Os or 003s etc.
I could've sworn the UAD stuff was real-time, though, at least with some of their cards. Hmm. Maybe I'm mistaken.
And I had the mobilepre for 6 months. It sounded bad. The preamps are noisy, gritty, dark, muddled, etc. The converters have a crappy A/D filter and don't extend very well to the upper highs and deeper lows. Even the headphone amp is noisy.
Yes, like flangers re-syncing and the like, though some remain consistent. Also compressor bypasses and/or threshold automation. Phasers. Cheap synth plugins that go out of tune for all the right reasons....lil smoke said:The UAD is real time. By offline, I meant that it's not native processing.
And DAWs may sound different, but I don't buy that that .009% makes anymore difference than you sitting down one day and boosting an EQ 1.2 one day instead of 1.3 some other day. Everything changes everything, so why bother that 2 DAWs may be slightly different? No one complains that 2 analog devices don't sound the same.
As an aside one time I was comparing a few DAW passes to renders and comparing the renders and wondering why they never nulled. Then I realized I was an idiot because 30% of the song elements were modulating or had non-linear processing.![]()
SDZeta said:Alright well the game is coming out in less than 3 weeks.
So far for Forza we have:
-Monchi = 2 tracks
-Dark Octave = 1 track
-piranha = 1-2 tracks
-SDZeta = 2 tracks
-btkadams = 2 tracks
-ultim8p00 = 2 tracks (note that he is banned)
-Trip Warhawkins = 1 track
-m0dus = 1 track
-Tekno = 1 track
For a total of 13 tracks.
Anyone else? Now's the time to give it your all and finish your tracks!
sheeeet k i think i'm gonna lower my submissions to 1. i only have a few days to put finishing touches on so ill just polish one as much as i can.monchi-kun said:how's art coming along m0dus?
the 17th is the deadline for participants and track commitments so get em in while you can.
lil smoke said:hey... got 1 track.
Seemed like a lot of interest at first. Why does everyone disappear after 2 days? We should have 20-30 participants by now.
LiveFromKyoto said:I guess songs are dead easy to start and murder to finish?
Teknopathetic said:What should we upload to for submission? Just soundcloud?
Permutated said:This is the track I plan on submitting btw. I think it's between 10-15 average RMS right now, plan on having it quite a bit louder.
EDIT: Might be this tune instead.
pirahna1 said:I think 'Infinite' would fit better in a racing game like Forza, both great tracks. Soundcloud really raped your kick in 'Drive-in' though, damn.
permutated said:Monchi are you ok with us mastering our own pieces? I have a few years experience and would prefer to do so. Would really just need to know what range you're going for in terms of peak vs. RMS.
monchi-kun said:Until i get everyone's tracks i have no idea what ranges we're going for. might make sense for you to master everyone's tracks since i have no years of experience doing this.
monchi-kun said:mastering is a lose termwe just made sure everyone's tracks were in the same ranges
permutated said:That's a pretty broad term bro...
monchi-kun said:yep we play it by ear over here
LiveFromKyoto said:Incidentally, has anybody got any opinions on samplers? The Korg Electribe EMX-1 looks fun as heck to me:
monchi-kun said:alright, anyone else wanna back out?