Official G.A.M.E. 6 Planning thread of GT vs. FORZA: The Soundtrack Battle

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ok musicians, October check-in, how's everyone coming along with their tracks. can you post an estimate of the number of tracks you are planning to commit to the FORZA 3 portion of this soundtrack?

monchi-kun = 2 tracks
 
I'm almost finished with what I believe will be my Forza track. Been really busy so I haven't touched it for a few weeks now.

I made a couple of sketches for my GT track but have tossed them out. I was trying something different that, in the end, didn't fit.

I am planning on doing two songs total.
 
LiveFromKyoto said:
Well, I'm using a Mac so ASIO is out. So I'm not really sure what direction - if any - I need to go in here. There doesn't seem to be anything that addresses what I'm doing for a laptop. Stuff I'm bouncing sounds mushy even when it sounds great in the seq, but I'm willing to accept that might all be on me and my mixing. Other people seem to be able to get away with more though.
Yeah, the summing busses do impart a bit of a "sonic signature" on the tracks. This is one reason why top-tier mixers almost always choose analog summing over ITB (usually through old Neves and SSL G series consoles.) Additionally - and this is a point of unholy engineering contention - DAWs sound different from each other. I'm not sure exactly what it is; it's kind of a ghost-in-the-machine issue and people suggest that phase-inversion nulls prove otherwise, but I don't know.. What you hear in the DAW is not always what comes out.

In fact, the last project I did last week DEFINITELY didn't sound the same when compared to the rendered version, every single time I made a pass. I equate this more to resampling interpolation because the clips you're listening to while mixing have to be reproduced at slightly lesser quality so the audio doesn't stutter, but that's only while monitoring since most DAWs give you an option of sampling interpolation when you decide to render.

However, the renders sounded better than what I listened to in the DAW, consistently. That would tend to coincide with the quality of reinterpolation being the main culprit, though I don't feel that's the sole cause.
That is not a soundcard, it's a DSP processor. It allows you to run UAD specific plug-ins offline, bypassing your CPU.

You need an audio interface. There are plenty of portable interfaces for laptop use... unfortunately I know nothing about them Check this out...
He wanted more processing power, that's how you get it. TDM plugins aren't real-time either; you have to sit in a window and hit "preview" until you like what you hear. The conversion takes place elsewhere, usually on 192 I/Os or 003s etc.

I could've sworn the UAD stuff was real-time, though, at least with some of their cards. Hmm. Maybe I'm mistaken.

And I had the mobilepre for 6 months. It sounded bad. The preamps are noisy, gritty, dark, muddled, etc. The converters have a crappy A/D filter and don't extend very well to the upper highs and deeper lows. Even the headphone amp is noisy.
 
Yasae said:
Yeah, the summing busses do impart a bit of a "sonic signature" on the tracks. This is one reason why top-tier mixers almost always choose analog summing over ITB (usually through old Neves and SSL G series consoles.) Additionally - and this is a point of unholy engineering contention - DAWs sound different from each other. I'm not sure exactly what it is; it's kind of a ghost-in-the-machine issue and people suggest that phase-inversion nulls prove otherwise, but I don't know.. What you hear in the DAW is not always what comes out.

In fact, the last project I did last week DEFINITELY didn't sound the same when compared to the rendered version, every single time I made a pass. I equate this more to resampling interpolation because the clips you're listening to while mixing have to be reproduced at slightly lesser quality so the audio doesn't stutter, but that's only while monitoring since most DAWs give you an option of sampling interpolation when you decide to render.

However, the renders sounded better than what I listened to in the DAW, consistently. That would tend to coincide with the quality of reinterpolation being the main culprit, though I don't feel that's the sole cause.

He wanted more processing power, that's how you get it. TDM plugins aren't real-time either; you have to sit in a window and hit "preview" until you like what you hear. The conversion takes place elsewhere, usually on 192 I/Os or 003s etc.

I could've sworn the UAD stuff was real-time, though, at least with some of their cards. Hmm. Maybe I'm mistaken.

And I had the mobilepre for 6 months. It sounded bad. The preamps are noisy, gritty, dark, muddled, etc. The converters have a crappy A/D filter and don't extend very well to the upper highs and deeper lows. Even the headphone amp is noisy.
The UAD is real time. By offline, I meant that it's not native processing.

And DAWs may sound different, but I don't buy that that .009% makes anymore difference than you sitting down one day and boosting an EQ 1.2 one day instead of 1.3 some other day. Everything changes everything, so why bother that 2 DAWs may be slightly different? No one complains that 2 analog devices don't sound the same.

As an aside one time I was comparing a few DAW passes to renders and comparing the renders and wondering why they never nulled. Then I realized I was an idiot because 30% of the song elements were modulating or had non-linear processing. :D
 
lil smoke said:
The UAD is real time. By offline, I meant that it's not native processing.

And DAWs may sound different, but I don't buy that that .009% makes anymore difference than you sitting down one day and boosting an EQ 1.2 one day instead of 1.3 some other day. Everything changes everything, so why bother that 2 DAWs may be slightly different? No one complains that 2 analog devices don't sound the same.

As an aside one time I was comparing a few DAW passes to renders and comparing the renders and wondering why they never nulled. Then I realized I was an idiot because 30% of the song elements were modulating or had non-linear processing. :D
Yes, like flangers re-syncing and the like, though some remain consistent. Also compressor bypasses and/or threshold automation. Phasers. Cheap synth plugins that go out of tune for all the right reasons....
 
Alright well the game is coming out in less than 3 weeks.

So far for Forza we have:
-Monchi = 2 tracks
-Dark Octave = 1 track
-piranha = 1-2 tracks
-SDZeta = 2 tracks
-btkadams = 2 tracks
-ultim8p00 = 2 tracks (note that he is banned)
-Trip Warhawkins = 1 track
-m0dus = 1 track
-Tekno = 1 track

For a total of 13 tracks.

Anyone else? Now's the time to give it your all and finish your tracks!
 
SDZeta said:
Alright well the game is coming out in less than 3 weeks.

So far for Forza we have:
-Monchi = 2 tracks
-Dark Octave = 1 track
-piranha = 1-2 tracks
-SDZeta = 2 tracks
-btkadams = 2 tracks
-ultim8p00 = 2 tracks (note that he is banned)
-Trip Warhawkins = 1 track
-m0dus = 1 track
-Tekno = 1 track

For a total of 13 tracks.

Anyone else? Now's the time to give it your all and finish your tracks!

I've got 2, possibly 3, possibly 4 at a stretch if you'll take 'em and I can get the mix/editing done on all of them in time. I was going to do 2 for each game but if GT5 is postponed, I'd rather press forward and do new stuff with what I've learned here for that.
 
monchi-kun said:
how's art coming along m0dus?

the 17th is the deadline for participants and track commitments so get em in while you can.
sheeeet k i think i'm gonna lower my submissions to 1. i only have a few days to put finishing touches on so ill just polish one as much as i can.
 
hey... got 1 track.

Seemed like a lot of interest at first. Why does everyone disappear after 2 days? We should have 20-30 participants by now.
 
lil smoke said:
hey... got 1 track.

Seemed like a lot of interest at first. Why does everyone disappear after 2 days? We should have 20-30 participants by now.

I guess songs are dead easy to start and murder to finish?
 
LiveFromKyoto said:
I guess songs are dead easy to start and murder to finish?

Yeah, I had to wonder if I really wanted to release my track. Too much time, and my stuff starts to suck ~

this thread could use some serious commenting/feedback and helping each other out time. I think that's the greatest benefit, but everytime I look the thread is like page 6.
 
"You have to submit a .wav file, I don't think you can put those on Soundcloud, can you?"

You can. You can also download it from them (just tried).
 
alright, just a quick reminder for song deadlines

Final Track Submissions - Oct 17 (miss this one and yer SOL...sorry)
First Draft of Mastered tracks, First pass at final cover art - Oct 21
Last chance for tack tweaks, Final cover art and release banner - Oct 24
Soundtrack release thread - Oct 27


October 17 is coming up...have your tracks ready by then. The way it works is you guys send me a link for your tracks with your final track name and how you want your artist name to appear on the album. A Quick PM will suffice. As for format please send over as an uncompressed WAV or AIFF file.
 
i gotta do some final editing on the 17th. i guess thats now my local time, but im going to bed soon. ill do it during the day and try to have it done and sent to you by 3pm monchi. or maybe 7 at the latest.
 
So Monchi-

Yes, no?


pirahna1 said:
I think 'Infinite' would fit better in a racing game like Forza, both great tracks. Soundcloud really raped your kick in 'Drive-in' though, damn.

Fucking 128kbs compression will do that to a guy AMIRITE? :==(
 
Almost done, I just need a little more time. Unfortunately I have a two hour drive to LA for a meeting and probably won't be back in time to finish today. I understand if you guys go on without me but I hope I can still make it in.
 
I've got 3 tracks pretty much in the bag. I'm at work right now, I'll stick them up on my rapidshare when I get home. Still debating with myself on a 4th, whether it's finished or it needs another section added to tie it together (it probably does). I'll see if I've got enough time to polish it off and get it up before midnight passes on the Aleutians.

EDIT:

Incidentally, has anybody got any opinions on samplers? The Korg Electribe EMX-1 looks fun as heck to me:

Electribe-MX1.jpg



The guy at the store was trying to talk me into one of these (Korg Micro Sampler):

KORG-microSAMPLER_slant.jpg



Not sure how they really stack up in terms of versatility, though the Electribe looks like a better live performance machine.
 
mine is uncompressed aif, that cool?

also, the instruments i used were really raw sounding, like had almost a buzz to it. im worried that it came out too buzzy and not bassy enough (instrument wise, i think the bass drum is pretty damn clear haha). let me know and i can quickly adjust the instruments to have a blanket of bass boost or something. i sent the pm to monchi, and ill post it here as well.

right heeya
 
permutated said:
Monchi are you ok with us mastering our own pieces? I have a few years experience and would prefer to do so. Would really just need to know what range you're going for in terms of peak vs. RMS.

Until i get everyone's tracks i have no idea what ranges we're going for. might make sense for you to master everyone's tracks since i have no years of experience doing this.
 
monchi-kun said:
Until i get everyone's tracks i have no idea what ranges we're going for. might make sense for you to master everyone's tracks since i have no years of experience doing this.

Who did all of the mastering for the last few GAMES?
 
alright, anyone else wanna back out? otherwise send me whatcha got and i'll get crackin'

i'll be heading to japan so my ability to communicate with you folks may be a bit off. i'll be posting the first pass by sunday evening so. everyone can listen to their stuff
 
LiveFromKyoto said:
Incidentally, has anybody got any opinions on samplers? The Korg Electribe EMX-1 looks fun as heck to me:

The one thing I regret selling, I miss my electribe.

heads up to laptop musicians: http://www.akaipro.com/laptopseries

screw the nano key series (well, maybe the nano kontrol is still nice) just got these babies today, so nice to have that full desktop feel on the go
 
ah shit, i forgot to specify:

24bit with 44100 Sample Rate - check your bouce/export settings fellas :)

oh, and make sure you are NOT exporting as a loop, Soundtrack Pro will get nasty with your song's tempo :D
 
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