Official G.A.M.E. 6 Planning thread of GT vs. FORZA: The Soundtrack Battle

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SDZeta said:
I really just need to know if the bass sounds good since it's the most important aspect of that genre. I want it to be loud and powerful but I have no idea if it's too loud. It starts at around 0:42.

I doesn't come across as too loud on my rig, but my setup isn't highly bass intensive. I will say that from a compositional standpoint DnB tends to handle the bass a bit differently, more staccato.
 
Cool, I have tons of unfinished loops, there's probably at least one that fits a racing game, and now I have an incentive to finish it.

Will try and upload a snippet ASAP. :)
 
LiveFromKyoto said:
Thanks for the thanks, we're all doing it because this is a hobby anyway.

If you want to get into music creation there are a lot of low cost options. There are some free sequencers out there, even browser based, but I can't speak to the quality or flexibility of most of them. If you just want to do chiptuney stuff, this is a wealth of information:

Overclocked remix forums - so you wanna make chiptunes?

If you want something bigger & better than the free options, if any of you have a Mac, Garage Band is a good place to start and comes free. If you're on Windows, Fruity Loops is an easy and cheap option to start off with.

We've decided to use GarageBand and a high quality keyboard one of us has. The interface is probably the most user-friendly I've seen out of the programs you put up in your post, so we went with that. If we make anything close to the quality of the stuff in these threads I'll be sure to share it.
 
Stopsign said:
We've decided to use GarageBand and a high quality keyboard one of us has. The interface is probably the most user-friendly I've seen out of the programs you put up in your post, so we went with that. If we make anything close to the quality of the stuff in these threads I'll be sure to share it.
i use garageband so at itll be comparable to my stuff. whatever quality that is.. haha
 
monchi-kun said:
that's just beautiful man, you've got a really great pan on the congas.

Thanks a lot. I think I still have plenty to do to get it sounding right though.

for the guitar part (is it a guitar?)

The guitar is Sculpture - if you're interested in playing around with guitars in Logic skip the EXS24 and give Sculpture a shot. It's not sample or oscillator based, it's actually just messing with a bunch of parameters for the Karplus-Strong algorithm which calculates properties of string vibration. There's cooler stuff you can do with it than I know how to yet.

EDIT: I should say that the first guitar sound that plays in the buildup is through the EXS24. The main riff that plays in the second half of the song is Sculpture.

how bout bumping the mids just a tad

That's where I ran into some trouble. If I boost it too much it starts tripping over the congas so I had to move it to the background a bit. When I go back to it I'm going to slap a multimeter on those channels and see if I can find a space for everything. I might also try playing with the mid gain on the amp before messing with the EQ further.
 
SDZeta said:
I've started working on my first Drum and Bass after I saw the latest Forza 3 gameplay trailer with its DnB playing in the background.

Now this is extremely WiP, but I really just need to know if the bass sounds good since it's the most important aspect of that genre. I want it to be loud and powerful but I have no idea if it's too loud. It starts at around 0:42.

http://soundcloud.com/supradarky/dnb-forza
I think the bass needs more stab, less sustain.

I also think the drums sound a bit synthetic, which might work, but DNB is so based around sampled performance bits, I think you would need to maybe make the beat more complex, or use more interesting sounds. I'm a percussion freak tho, grain of salt.

LiveFromKyoto said:
Finally finished the composition stage on this one, about to embark on the final mix. Lend me your ears! I need advice:

http://soundcloud.com/livefromkyoto/sakyo-ku-turismo
nice.

...

I'm almost done with 2, working on a 3rd.
 
I produce also, I can possibly contribute to this, though my genre preference leans hip hop. I have this track I was going to use for this black eyed peas (good night) remix that might fit.
 
SDZeta said:
I already gave up on that DnB, I'll need to learn more about it before trying to make a full song. :P

I find non-melodic styles like that tough to compose in. I've given it a shot a time or two and it's always just turned into something else.

lil smoke said:
I'm almost done with 2, working on a 3rd.

Cool man, post some stuff. I want to hear some pro ish.
 
Yeah that's exactly what happened, the song ended up being super melodic and happy, something that always seems to happen with my compositions.

Could something like this fit? Seems like my contributions might be a bit more mellow. And don't laugh at those church bells I added in the end!

BTW, Sakyo-ku Turismo is sweet! My type of music. Racing on that will be quite fun. I actually really like the subtle bass melody you got there.
 
permutated said:
Finally finished a new tune, let me know what you all think:

http://soundcloud.com/permutated/infinite-aim-presentist
disclaimer-468x.jpg


Just kidding. That sounded cool. Nothing in there too distracting. Nice and even all the way through so the player can concentrate on the racing. I wish I could make stuff more like this.

Almost done with my first and will be starting on my second soon.
 
Anyone got FL Studio 9? I'm about to buy it. Woo!

Edit: Wow! It's awesome. Multithreading is worth it alone, so much easier on the CPU, no more scratchy noise!
 
I was interested in the multithreading for FL 9, but changed my production style thanks to the way FL runs on my system now. It's super laggy when I get a bunch of instruments, so I just dump the audio to a .wav and import that into Live to do the rest of my composing.

Pity that FL hogs my resources, but it opened up my production technique, so it's not really a loss in the end :D
 
Made a concept last night, it has racing sounds in it, am I original or what ? :lol

Will try and finish a shareable version this weekend.
 
pirahna1 said:
I was interested in the multithreading for FL 9, but changed my production style thanks to the way FL runs on my system now. It's super laggy when I get a bunch of instruments, so I just dump the audio to a .wav and import that into Live to do the rest of my composing.

Pity that FL hogs my resources, but it opened up my production technique, so it's not really a loss in the end :D
It has multithreading now? Hallelujah. I would've updated like that *snaps* had I been writing recently.
 
argh. so for gt5 does it have to be jazzy? i wont even be playing forza because i only own a ps3 lol but i feel like my 2 tracks are more forza style. can you guys let me know? these are my 2 submissions so far.

The Hunt

Leak
 
sgla35.jpg

okmro6.jpg



Huzzah, it showed up today. Spent about 3 hours straight playing around, got accustomed to the interface within an hour and oh man it's so awesome. So easy (and fun) to really play around on something and ignore mouse/keyboard and just work on hardware.
 
Tekno - that Maschine is sexay. Samples are the next thing I really want to play around with, and I find the EXS24 a tad clunky (though maybe I'm just not good enough with it yet) , something like that is pretty tempting.

monchi-kun said:
GT5 to be released in March 2010

Not sure what they're thinking. This isn't some two-bit series they're up against, Forza's a damn fine product and a heck of a lot of people are not going to wait, get that instead and not feel the need for GT5 as well.

Anyway, I'm fine with going ahead with this as just a Forza project, or splitting it up into two releases, now and then. That might work out alright in the end, could add up to twice as much exposure.
 
March in Japan. Which probably translates to early summer (May-June?) in the US. I had a feeling it wouldn't be out this year. Oh well.

I say put the GT5 project on hold for now and resurrect it for GAME 7/8.
 
pirahna1 said:
March in Japan. Which probably translates to early summer (May-June?) in the US. I had a feeling it wouldn't be out this year. Oh well.

I say put the GT5 project on hold for now and resurrect it for GAME 7/8.
so does this mean we are doing 2 racing game soundtracks in a row? lol


btw i'm down for this being for forza (even though i dont have a 360). now both my tracks fit the game we are doing haha.

ill continue my work on my jazzy track over the next few months and ill have made something for gt5. my bf is going to bring his wicked keyboard over and lay down some jazz lines for me to work with.
 
I've been working on an acid track lately that's gone through a few iterations. I recorded a live take today to tape for some added saturation, a new technique I'm trying out. Good thing Audacity has Noise Removal.

This was composed in FL Studio. I switched on Live mode, but it was being weird and stopped recording whenever I sent a MIDI signal through to it (knob twiddling). If anyone knows how to correct this I'd be much obliged, as I had to jump through hoops to record the take (audio out to my tape player, then that was re-recorded into Audacity).

Everything here, aside from drums, is Synth1 through a CamelPhat filter passed on to a TAL-dub tape delay. I love this combination - really breathes life into the somewhat stale Synth1. Phat.

It'll be cut down and reworked considerably, especially the drums. Just a live jam.

Link: Concrete Acid (live jam) via Soundcloud
 
So I'm finally going to get a sound card for my MacBook Pro, but I have no idea what to get. I know we had this discussion before, but the trouble is, I'm really confused by what's on the market. Everything bills itself as an in ("your guitars will sound like you're right there on stage!") or a glorified headphone amp ("make your mp3s sound like CDs!"), but I don't care about that because I don't work with external instruments (atm). The product descriptions never mention anything about how they interact with a sequencer.

Really, what's the best product I can plug in to my laptop to help it calculate audio, not just for quality out, but for mixdowns?


pirahna1 said:
I've been working on an acid track lately that's gone through a few iterations. I recorded a live take today to tape for some added saturation, a new technique I'm trying out. Good thing Audacity has Noise Removal.

This was composed in FL Studio. I switched on Live mode, but it was being weird and stopped recording whenever I sent a MIDI signal through to it (knob twiddling). If anyone knows how to correct this I'd be much obliged, as I had to jump through hoops to record the take (audio out to my tape player, then that was re-recorded into Audacity).

Everything here, aside from drums, is Synth1 through a CamelPhat filter passed on to a TAL-dub tape delay. I love this combination - really breathes life into the somewhat stale Synth1. Phat.

It'll be cut down and reworked considerably, especially the drums. Just a live jam.

Link: Concrete Acid (live jam) via Soundcloud

That's cool, I've never tried doing something live. I was playing Prologue last night and realizing most races, depending on how fast a car you have, go on for 5-6 minutes (average of 3 laps, 90-120 seconds per lap), and some longer than that if it's endurance or based on reaching a specific lap time. So a track as long as yours is a good thing, especially since in Prologue it only loads one audio track per race and repeats it (hopefully GT5 won't do that).
 
LiveFromKyoto said:
So I'm finally going to get a sound card for my MacBook Pro, but I have no idea what to get. I know we had this discussion before, but the trouble is, I'm really confused by what's on the market. Everything bills itself as an in ("your guitars will sound like you're right there on stage!") or a glorified headphone amp ("make your mp3s sound like CDs!"), but I don't care about that because I don't work with external instruments (atm). The product descriptions never mention anything about how they interact with a sequencer.

Really, what's the best product I can plug in to my laptop to help it calculate audio, not just for quality out, but for mixdowns?

For Macs I've heard that the Apogee Duet is amazing. It's a bit pricey though. You could check out the Apogee One at half the cost. I haven't looked into them much, but you should be OK with the One since you don't need any inputs.
 
pirahna1 said:
For Macs I've heard that the Apogee Duet is amazing. It's a bit pricey though. You could check out the Apogee One at half the cost. I haven't looked into them much, but you should be OK with the One since you don't need any inputs.

+1 on the DUET it's an amazing piece of hardware.

Beautiful Mic preamps.
 
pirahna1 said:
For Macs I've heard that the Apogee Duet is amazing. It's a bit pricey though. You could check out the Apogee One at half the cost. I haven't looked into them much, but you should be OK with the One since you don't need any inputs.

The duet is the #1 thing I've been looking at...and its marketing material doesn't really say a word about sound processing. Just that it's a headphone amp and midi in and makes iTunes sound neat when you listen. That's kinda why I've been getting confused, I don't really much care about their bullet points, but nobody anywhere says a word about the stuff I do care about.
 
LiveFromKyoto said:
The duet is the #1 thing I've been looking at...and its marketing material doesn't really say a word about sound processing. Just that it's a headphone amp and midi in and makes iTunes sound neat when you listen. That's kinda why I've been getting confused, I don't really much care about their bullet points, but nobody anywhere says a word about the stuff I do care about.
Cards rarely make a difference unless they're a kind of dedicated format, like the UAD series:

UAD2quad.jpg


...and Pro Tools HD cards:

003_02.gif


..Which are basically integrated processing houses. Usually cards or interfaces are only converters with little to no hardware DSP, thus you try to find one with low jitter and low latency (I'd imagine most would have ASIO, which is also a must.) The Duet has nice preamps and conversion for the price, but I doubt its latency is that much better than most interfaces in that range. So.. If you're not going to record... Everything that goes through it will sound a little better because of the higher-grade conversion. No extra processing power if you already ASIO, no dedicated cores like the PT cards, none of that.
 
Yasae said:
Everything that goes through it will sound a little better because of the higher-grade conversion. No extra processing power if you already ASIO, no dedicated cores like the PT cards, none of that.

Well, I'm using a Mac so ASIO is out. So I'm not really sure what direction - if any - I need to go in here. There doesn't seem to be anything that addresses what I'm doing for a laptop. Stuff I'm bouncing sounds mushy even when it sounds great in the seq, but I'm willing to accept that might all be on me and my mixing. Other people seem to be able to get away with more though.

Blutonium said:
Hey guys! After weeks of lazyness I decided it was time to start on another track. Check out a sample below

That's pretty cool, the time signature was a bit of a surprise but I can see it working.
 
LiveFromKyoto said:
Thanks! That looks like exactly what I'm after!
Pricey though, dang.
That is not a soundcard, it's a DSP processor. It allows you to run UAD specific plug-ins offline, bypassing your CPU.

You need an audio interface. There are plenty of portable interfaces for laptop use... unfortunately I know nothing about them :D Check this out...
 
You just gotta do a little research. Plenty of peeps make beats on laptops. Check out M-Audio Transit from that link... that might work.
 
Teknopathetic said:
http://soundcloud.com/teknopathetic/untitled-game6-wip -- First draft, I don't feel like there's enough change happening, dunno. Also, sounds a bit too familiar for my comfort so I might bin it and make something more electro-y.


Right now it sounds like a menu loop, which is cool; but I don't think this would fit as a race track. I'm curious to hear what you can make of it.


Here's the latest version of my track, I like where it's going.

http://soundcloud.com/xenogenome/forza-track-3-5-8
 
Teknopathetic said:
http://soundcloud.com/teknopathetic/untitled-game6-wip -- First draft, I don't feel like there's enough change happening, dunno. Also, sounds a bit too familiar for my comfort so I might bin it and make something more electro-y.
That is nice menu music. Somehow I don't get tired of it, which makes it work well. Very relaxing.

Here's the latest version of my track, I like where it's going.

http://soundcloud.com/xenogenome/forza-track-3-5-8
Feels like Forza. I dunno though, is it maybe 10 bpm too slow?
 
Blutonium said:
Right now it sounds like a menu loop, which is cool; but I don't think this would fit as a race track. I'm curious to hear what you can make of it.


Here's the latest version of my track, I like where it's going.

http://soundcloud.com/xenogenome/forza-track-3-5-8

the imagery i get from this track - trailers are pulling up to the track, unloading the cars from the back, pit crew starts to do checks and then the cars roll on to their positions

there's plenty of opportunities for you to take the track and then do like a fast break to a heavy DnB beat

did you do the sound design on the synths? what's your software set-up?
 
monchi-kun said:
the imagery i get from this track - trailers are pulling up to the track, unloading the cars from the back, pit crew starts to do checks and then the cars roll on to their positions

there's plenty of opportunities for you to take the track and then do like a fast break to a heavy DnB beat

did you do the sound design on the synths? what's your software set-up?

Hey that's a pretty cool idea! I've been wanting to do a track like that since I heard John Crank - Anna and I see no reason why I shouldn't do it now. I'll look into it, but can't promise anything...I'm not that good at DnB.

I use FL Studio, the synths are from ReFX Nexus but have quite some tweeks. For distortion I use Camelaudio Camelphat.

@Lil Smoke: I cranked the speed up a bit, nice tip.
 
Not really production related, but Novation apparently just announced Launchpad. Looks like a budget APC, which I would totally be interested in getting if I did live performance.


"Right now it sounds like a menu loop, which is cool; but I don't think this would fit as a race track. I'm curious to hear what you can make of it."

Menu loop is definitely the intention, though I do want to make something more race-y, that'll have to wait for GAME6.5.


"That is nice menu music. Somehow I don't get tired of it, which makes it work well. Very relaxing."

Thanks!


"Here's the latest version of my track, I like where it's going.

http://soundcloud.com/xenogenome/forza-track-3-5-8"

Sounds *real* good. Makes me want to buy the CamelPhat.
 
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