I'm pretty sure the cutscenes involving people are prerendered. I can't find a link anymore, but I read that a few months ago.Tideas said:i detect sarcasm?
And no, the ppl are real time, not rendered.
Yeah, I read the same thing.Blimblim said:I'm pretty sure the cutscenes involving people are prerendered. I can't find a link anymore, but I read that a few months ago.
ThreeSpeech said:Epic Storyline: With over 60 minutes of beautifully rendered cinematics and professional voice-overs, Lair weaves the tale of a heroic struggle in a world of savage beasts as civilization repels the onslaught of an unrelenting army.
wait what?arcader said:Cool it actually shipped today.
Cant wait to pick it up tomorrow.
Some places like GameStop, Amazon and TRU have the ship date today, with street date tomorrow.BobTheFork said:wait what?
Kobun Heat said:I had a word limit of about 250 words and couldn't shove all of my complaints about Lair into that, so I expanded it to about 300 and still couldn't fit them all, so I had to hold myself back and just hit the big stuff.
It'll be on the front page of the site tomorrow. We post them on the blog when they're done, just as an added bonus.Kintaro said:So, is this going into the magazine? How do you have a word limit on a blog?
Kobun Heat said:It'll be on the front page of the site tomorrow. We post them on the blog when they're done, just as an added bonus.
They certainly look nice in still shots or when you're watching a video, but the problem is that they don't serve the gameplay. More often than not the graphics get in the way, and you can't see what the heck is going on or where you need to go.JoeFenix said:How were the graphics? Impressive or...?
yeah that was it, but I was talking with someone about this (tonx or tanod) and I thought it was a mistake. Stealth launch FTW? I suppose I'll get my call that its in soon.Nightz said:Some places like GameStop, Amazon and TRU have the ship date today, with street date tomorrow.I think that's what you're asking
I agree, the review opens with a regurgitation of a negative comment we have heard time and time again. It also sounded like the author didn't take the time to learn to use the motion control and chose to "flail around" instead. While I have not played Lair, my experience with Motorstorm taught me that subtle movements work much better.Well, I ran across Kobun's review: http://blog.wired.com/games/2007/08/...far-.html#more
It honestly isn't much of a review though with a terrible opening statement.
Kobun Heat said:They certainly look nice in still shots or when you're watching a video, but the problem is that they don't serve the gameplay. More often than not the graphics get in the way, and you can't see what the heck is going on or where you need to go.
Kintaro said:Well, I ran across Kobun's review: http://blog.wired.com/games/2007/08/review-fly-far-.html#more
It honestly isn't much of a review though with a terrible opening statement.
Other than the graphics, is there anything else positive about the game? How does it compare to Rogue Squadron gameplay-wise (if we forget the controls)?Kobun Heat said:I had a word limit of about 250 words and couldn't shove all of my complaints about Lair into that, so I expanded it to about 300 and still couldn't fit them all, so I had to hold myself back and just hit the big stuff.
Kobun Heat said:There is. This is how you use it.
1) Fly in the direction of the compass.
2) Fail to get a visual on anything relevant.
3) Pass by whatever it is.
4) The compass spins back around.
5) Try to get the dragon to turn around.
6) Accidentally do the "zoom forward really quickly" move.
7) Try to turn around by moving the controller to the right instead.
8) Throw Sixaxis across room.
9) Give up and go buy Heavenly Sword.
Kobun Heat said:There is. This is how you use it.
1) Fly in the direction of the compass.
2) Fail to get a visual on anything relevant.
3) Pass by whatever it is.
4) The compass spins back around.
5) Try to get the dragon to turn around.
6) Accidentally do the "zoom forward really quickly" move.
7) Try to turn around by moving the controller to the right instead.
8) Throw Sixaxis across room.
9) Give up and go buy Heavenly Sword.
Kobun Heat said:They certainly look nice in still shots or when you're watching a video, but the problem is that they don't serve the gameplay. More often than not the graphics get in the way, and you can't see what the heck is going on or where you need to go.
Marty Chinn said:What happens to the dragon as the controller is being thrown across the room?
:lol defeating any adversary on its way.BenjaminBirdie said:It would be awesome if at that point he headed comfortably to his goal and perched there, quietly.
Marty Chinn said:What happens to the dragon as the controller is being thrown across the room?
Haunted One said::lol defeating any adversary on its way.
The game is actually played by throwing the controller around repeatedly.
The weird thing is, I know kobun is right about the complaints (based on various impressions, reviews, and just from watching the videos). Dragon visibility, wonky gesture recognition, nearly everything distracting from the mission object, confusion in getting mission critical information to the player, etc.Kintaro said:Well, I ran across Kobun's review: http://blog.wired.com/games/2007/08/review-fly-far-.html#more
It honestly isn't much of a review though with a terrible opening statement.
That's how I play Piyotama.Haunted One said:The game is actually played by throwing the controller around repeatedly.
gcubed said:The stealth release is a little worrisome.
I'm not going to argue that it's the absolute best possible lead for this situation, but I do have the responsibility of trying to put this review in some kind of news context. The fact is that the general-interest Wired reader, if they're following the PS3 story at all, is looking to see whether games are coming out that justify the purchase price and might boost Sony into a better position.Gattsu25 said:But that opening comment just makes it so hard to take the review seriously =\
Bebpo said:I'm pretty much boycotting any game where the majority of the game is played with motion controls.
O/T, but does that mean you like(d) HS?Kobun Heat said:9) Give up and go buy Heavenly Sword.
I hear it overcame the iffy demo and became awesome, but haven't played yet: it's my next big project after Metroid.Marconelly said:O/T, but does that mean you like(d) HS?
Blimblim said:I'm pretty sure the cutscenes involving people are prerendered. I can't find a link anymore, but I read that a few months ago.
tanod said:Kobun, how would you compare the control of the dragon to the control of Agro in SotC? Does it feel like your controlling an animal (SotC nailed it, I think) or is it some mish-mash in between that and a Warhawk?