Golden Tate was a 75 in the Madden demo at E3, I forget what Housh was (but he was slow as fuck in game). Branch and Butler were 67 and 69 I think.
I think Hasslebeck was down to like a 78 or so, his accuracy was dogshit compared to last year. Julius Jones was a 77 and the starter at RB, Leon Washington was an 80 and #2 on the depth chart. Okung was an 82, the rest of Seattle's O-Line fell between 77 and 84 I think, maybe a little lower than 84.
On defense I think it was Clemons 75, Cole 70 something (low 70s), Mebane 82, LoJack 79. Starting LBers were all in the 80s with LeRoy Hill being the lowest. I forget the corners, I think Earl Thomas was maybe an 80? Might've been 78. Lawyer Milloy was the starting SS and he was low 70s, Kam Chancellor was like a 67.
Should give you a rough idea of where other guys fall if you look at those dudes ratings from last year to this year etc.
I forgot to post the rest of my impressions and I have some videos I'm going to upload soon, but suffice it to say this: aside from the adjustments to running everything else felt like it had been only tweaked mildly. It's obvious that the main focuses this year were 3v3 coop and Coverflow. Obviously I'm not top tier at this game or anything and the sample size is small but don't expect drastic differences in anything but running.
I think Hasslebeck was down to like a 78 or so, his accuracy was dogshit compared to last year. Julius Jones was a 77 and the starter at RB, Leon Washington was an 80 and #2 on the depth chart. Okung was an 82, the rest of Seattle's O-Line fell between 77 and 84 I think, maybe a little lower than 84.
On defense I think it was Clemons 75, Cole 70 something (low 70s), Mebane 82, LoJack 79. Starting LBers were all in the 80s with LeRoy Hill being the lowest. I forget the corners, I think Earl Thomas was maybe an 80? Might've been 78. Lawyer Milloy was the starting SS and he was low 70s, Kam Chancellor was like a 67.
Should give you a rough idea of where other guys fall if you look at those dudes ratings from last year to this year etc.
I forgot to post the rest of my impressions and I have some videos I'm going to upload soon, but suffice it to say this: aside from the adjustments to running everything else felt like it had been only tweaked mildly. It's obvious that the main focuses this year were 3v3 coop and Coverflow. Obviously I'm not top tier at this game or anything and the sample size is small but don't expect drastic differences in anything but running.