Ohhhh hot! Video of PSP THUG 2.

I don't want to get your hopes up as nothing is official yet. But it is definitely a possibility. And I agree the ability to put in your own tracks helps with the experience.
 
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For Nintendo DS or PSP, I want handheld games, not something I can already got/had on PS2 or GameCube.
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That's going to be the big question for me this gen. GBA games were a completely different experience than console games, cuz the 2d factor and the shitty hardware. But now if I want GT4, am I really going to get the mobile version over the console game? Will I get the mobile version AND the console game? In certain cases maybe, but in the long run no. Hopefully devs won't focus on giving me console games on the go that I can easilly get on a console, even though it will be so easy for them to do
 
MassiveAttack said:
Vicarious Visions in full effect on PSP.
They're not making it actually... Shaba Games is. VV is doing the PSP version of Spider-Man 2 though.


SolidSnakex said:
There's a DS version of THUG 2?
Apparently Activision asked VV to do a DS version for launch but they declined (in favor of Spider-Man 2). It's possible Activision found someone else to do it though, maybe Shaba even.
 
I meant to say 'DC' version people, not DS, jesus :P

anyway:

of course home systems will look better.... but for a handheld to even come close! OMFG!

I think it's mostly a 'hype versus reality' thing for me. From all the impressions and the media it's this whole 'OMG GOD CAME DOWN FROM HEAVEN AND TOUCHED ME WHERE IT FEELS FUNNY'.

And i'm sitting here going 'I played that 5 years ago on the Dreamcast'. (granted it was Tony Hawk 2 and not THUG 2 but really... come on). I mean yea, this level of graphics is nice, especially for a 200 dollar handheld. But it's not 'really' a 200 dollar hand held. And while I'm appreciative of the fact that Sony's willing to lose it out the ass just to spite Nintendo, that sort of ride won't last for long.

Let's say they capture a decent amount of marketshare in the handheld space. Is the PSP 2 going to be PS3 in terms of graphics? Or will it be more in line with a slightly upgraded PS2 just so Sony can actually hope to make a profit in the first few years?

In the end You're left with slightly inferior versions of games that will look and control better on the system that they were originally made for when you could just be playing them on that...

I dunno, I just feel like there's a difference between playing something like Mario 64, where it looks and (arguably, for me anyway) plays better than it did TEN years ago versus something that looks worse than a game I just played Last week.

'Wow, this is a better version of (game x) than I played in High School' Seems more impressive to me than 'OMG I so totally played this last tuesday!'

Like in a retarded way I'd be more excited if they were porting and updating PSX games than porting and downgrading PS2 games. Again, mostly because all these PS2 games I can currently play.

Now if they can actually muster some original content, then you can color me excited. (new Ueda game perhaps?) As of right now only Lumines has piqued my interest.
 
Pimpwerx:
Left to Nintendo and the PDA market, we wouldn't have this level of performance for another 3 years.
Technology in the mobile market is comparable to PSP. It's just that other solutions aren't being used in a mass market gaming platform to get a comparable level of developer support.
 
The availability of a product has more to do with market opportunities and manufacturer willingness than technological proficiency.
 
Except that the original comment was that we (the gamers) would not have seen this level of performance for years. The fact someone else might have something comparable sitting in an R&D lab somewhere really doesn't have much relevance. "Manufacturer willingness" was pretty much factored into the original statement, because Nintendo and PDA companies are not willing to push the envelope like this.
 
We do have at least PSP-comparable performance in other mobile technologies. Seeing it used, though, is another issue.

Most companies designing graphics chips whose technology competes with Sony aren't also fabricators and end-product manufacturers like Sony. That doesn't mean their product isn't just as proven.
 
If their chips aren't even in production and only exist in diagrams, then I would certainly say that they are not as proven as Sony.

Who are these competing chip companies anyhow?
 
The design of an IP graphics company is fully articulated to be implemented into a customer's chip or product. That's where a design company's job ends and a fabricator's begins. The actual design is as proven as it can get for that job.

The usual graphics houses, like ATi and nVidia, are also in the mobile arena. Some of the leading solutions right now:

PowerVR MBX Pro - http://www.powervr.com/Products/Graphics/MBXPro/index.asp
Bitboys Acceleon G40 - http://www.bitboys.fi/g40.php
Falanx Mali100 - http://www.falanx.com/product.html
 
Vark said:
I think it's mostly a 'hype versus reality' thing for me. From all the impressions and the media it's this whole 'OMG GOD CAME DOWN FROM HEAVEN AND TOUCHED ME WHERE IT FEELS FUNNY'.

Because that is actually what it's like? You're also talking about in terms of power, but you forget how much of a leap forward the screen also is. It's literally like a night and day scenario.

Hype vs. Reality in this case is roughly the same thing here, because if you're not impressed by the thing visually there's really nothing anyone can say to you because it's pretty ridiculous.

Vark said:
And i'm sitting here going 'I played that 5 years ago on the Dreamcast'. (granted it was Tony Hawk 2 and not THUG 2 but really... come on). I mean yea, this level of graphics is nice, especially for a 200 dollar handheld. But it's not 'really' a 200 dollar hand held. And while I'm appreciative of the fact that Sony's willing to lose it out the ass just to spite Nintendo, that sort of ride won't last for long.

It's not "really" a 200 dollar handheld? I'm not even following.

On top of that, I'm not following your Dreamcast comment either. THUG2 PSP does not look like a DC game, imho. It's subjective but even if it did look like a DC game that's still astounding.

Vark said:
Let's say they capture a decent amount of marketshare in the handheld space. Is the PSP 2 going to be PS3 in terms of graphics? Or will it be more in line with a slightly upgraded PS2 just so Sony can actually hope to make a profit in the first few years?

Sony isn't Nintendo.

Vark said:
In the end You're left with slightly inferior versions of games that will look and control better on the system that they were originally made for when you could just be playing them on that...

First of all, this comment conveniently ignores the shitload of games that are completely unique to the PSP platform. Secondly, many many developers have said they expect to get first and second generation and perhaps even more out of the PSP by the time it's done, and that doesn't even take into account the things PSP supposedly does BETTER than PS2, such as curved surfaces and its VFPU. You can read some interesting developer interviews at IGN from Kuju and SU about this.

And this is not even taking into account you're judging how "impressive" the visuals will end up being based solely on the launch games which it has already been admitted were almost all made on emulated final hardware that didn't allow developers to fully access the PSPs power. Conversely, this is like judging DS games based on launch games. Some people I see doing that, but you and I both know the visuals are going to improve on that system too.

Vark said:
I dunno, I just feel like there's a difference between playing something like Mario 64, where it looks and (arguably, for me anyway) plays better than it did TEN years ago versus something that looks worse than a game I just played Last week.

Wow. Just...Just wow. No words here. I can't even formulate a proper strain of thought to discuss this incomprehensible statement.

Vark said:
'Wow, this is a better version of (game x) than I played in High School' Seems more impressive to me than 'OMG I so totally played this last tuesday!'

"This is a better version of a N64 game I played in High School! This is a slightly/negligibly worse version of a PS2 game I played in High School and it's likely that by the end I'll be playing games that look equal to PS2 games anyway!"

I think one of them wins, and the other loses. It's pretty clear which does. You just have some extremely odd preferences.

Vark said:
Like in a retarded way I'd be more excited if they were porting and updating PSX games than porting and downgrading PS2 games. Again, mostly because all these PS2 games I can currently play.

Ok, well, you can go ahead and stick to MediEvil I suppose.

Vark said:
Now if they can actually muster some original content, then you can color me excited. (new Ueda game perhaps?) As of right now only Lumines has piqued my interest.

I want original content too. Good thing the PSP is going to get a lot.
 
Because that is actually what it's like? You're also talking about in terms of power, but you forget how much of a leap forward the screen also is. It's literally like a night and day scenario.

Unless the screen is miles beyond my Zodiac, I'm yet to be moved.


It's not "really" a 200 dollar handheld? I'm not even following.

If there was that much power coming out of 200 dollars worth of technology, i'd be really really impressed. But there isn't. It's substantially more than that, its just being sold for 200 dollars (which i'm obviously happy about). But I'm just saying it's not much of a wow factor. Its like looking at the slimline PS2 and at first you go 'holy shit thats small' then you realize that that's because the power supply is just a brick on the outside now. It's still a feat, but its far from untouchable magic.

Any I stand by my comment that it looks like a DC game. Acceptable polycount, decent textures, decent framerate, fairly low on frills.

Sony isn't Nintendo.

So for the good of impressing gamers, and the kindness of their hearts, Sony will make the PSP2 a huge technical achievement that they will continue to bleed money on? There's a reason why the Xbox 2 is what it is. Once Sony has a foot in the market they'll have no reason to sell an overpowered under profitable device.

First of all, this comment conveniently ignores the shitload of games that are completely unique to the PSP platform. Secondly, many many developers have said they expect to get first and second generation and perhaps even more out of the PSP by the time it's done, and that doesn't even take into account the things PSP supposedly does BETTER than PS2, such as curved surfaces and its VFPU. You can read some interesting developer interviews at IGN from Kuju and SU about this.

Last I checked most of the PSP games i've seen are ports or updates of stuff already on consoles. Maybe I'm totally in left field on this but aside from Luminies and Ac!d and that metal ball rolling thing I haven't seen anything that can't already be played elsewhere. I haven't seen any developers jump to trying anything terribly different with the system other than take some key franchise and whip up yet another version of something they already knows sells. This is a problem. Will original content show up eventually? Yea, I think it will. But as far as a compelling 'this is the reason to own this' I have yet to see it outside the 'it's purdy' talk.

Will games end up looking better on the system? Probably. Will they end up looking miles beyond what they're currently showing? It's possible, but I remain reserved. Doing NURBS in hardware is a red herring outside of racing games and as much as I like tesselation, it just doesn't matter on a screen that small. Some of the features are flat out redudant on the platform and do nothing but increase cost so they can say that they have it.

Wow. Just...Just wow. No words here. I can't even formulate a proper strain of thought to discuss this incomprehensible statement.

It was an admittedly weird statement when I typed it. My point however was simply that I have no interest in playing the same games I'm playing now, just outside of my house. I would rather play an updated version of something I played a long time ago and have had time to forget, than I would something that I'm still in the middle of, It was a point of comparision.

Ok, well, you can go ahead and stick to MediEvil I suppose.

No problem, I'll stick to Medieval on the go and I'll play GT4 at home.. on my large screen TV.

I want original content too. Good thing the PSP is going to get a lot.

It's a 'Wheres the beef?" thing for me. When I see it, i'll bite. So long as 'original content' isn't just FFXIII MGS4, or whatever drivel EA pumps out.
 
Vark said:
Unless the screen is miles beyond my Zodiac, I'm yet to be moved.

Tapwave:
3.8 inch transflective display
480 x 320 (half VGA), 16-bit color backlit display (65,536 colors)

PSP:
Screen: 4.3 inch, 16:9 widescreen TFT LCD
- 480 x 272 pixel (16.77 million colors)
- Max. 200 cd/m2 (with brightness control)

I wonder which is better?

Vark said:
If there was that much power coming out of 200 dollars worth of technology, i'd be really really impressed. But there isn't. It's substantially more than that, its just being sold for 200 dollars (which i'm obviously happy about). But I'm just saying it's not much of a wow factor. Its like looking at the slimline PS2 and at first you go 'holy shit thats small' then you realize that that's because the power supply is just a brick on the outside now. It's still a feat, but its far from untouchable magic.

You're a man of many contradictions. The PSP is super impressive. If you don't think the PSP is impressive than the DS is not impressive, and that's a fact. Moving on.

Vark said:
Any I stand by my comment that it looks like a DC game. Acceptable polycount, decent textures, decent framerate, fairly low on frills.

Alrighty then.

Vark said:
So for the good of impressing gamers, and the kindness of their hearts, Sony will make the PSP2 a huge technical achievement that they will continue to bleed money on? There's a reason why the Xbox 2 is what it is. Once Sony has a foot in the market they'll have no reason to sell an overpowered under profitable device.

The PSP is ALREADY at PS2-esque power. They're not going to release a PSP2 that is just PS2-esque power again, so your theory doesn't even make sense. Sony has set such a high bar that the only way to go IS up, so yes I'd expect a near-PS3 handheld from Sony for PSP2. If we get a PSP2. It needs to be successful, of course.

Vark said:
Last I checked most of the PSP games i've seen are ports or updates of stuff already on consoles.

Well, last you checked you were wrong.

Vark said:
Maybe I'm totally in left field on this but aside from Luminies and Ac!d and that metal ball rolling thing I haven't seen anything that can't already be played elsewhere. I haven't seen any developers jump to trying anything terribly different with the system other than take some key franchise and whip up yet another version of something they already knows sells. This is a problem. Will original content show up eventually? Yea, I think it will. But as far as a compelling 'this is the reason to own this' I have yet to see it outside the 'it's purdy' talk.

It's a launch. Most developers would do better to offer games that they know they can optimize well based on previous franchises then to work immediately on new franchises. But as has been established many times, we will get the new franchises or series expansions. The same quantity at least that DS gets.

Vark said:
Will games end up looking better on the system? Probably. Will they end up looking miles beyond what they're currently showing? It's possible, but I remain reserved. Doing NURBS in hardware is a red herring outside of racing games and as much as I like tesselation, it just doesn't matter on a screen that small. Some of the features are flat out redudant on the platform and do nothing but increase cost so they can say that they have it.

I see, so the PSP isn't impressive... but you'd like them to remove even MORE features so that somehow it might meet your incredible standards? Ohoh.

Yes, they will end up looking "miles" beyond what is currently showing. And that's a fact. It happens with every single videogame system ever made and PSP will be no exception. Just take a look at PS2 launch titles and take a look at MGS3.

Vark said:
It was an admittedly weird statement when I typed it. My point however was simply that I have no interest in playing the same games I'm playing now, just outside of my house. I would rather play an updated version of something I played a long time ago and have had time to forget, than I would something that I'm still in the middle of, It was a point of comparision.

...

Ok but Mario 64 is a game that you have already played, except it's just OLDER. Do you realize how silly such a statement is? Oh, because it has updated features? Ok, so then you should have NO problem with Ridge Racers, which by all accounts is the best RR game ever made, or any of the other "ports" or "franchise extensions" PSP is bringing out since they almost ALL offer gameplay enhancements of some sort.

But, seriously, you really do need to change your priorities. You're all over the place and honestly you're not making much sense. "It's ok to play an older game with INFERIOR IN EVERY WAY VISUALS TO PSP" because it's older and maybe I totally forgot about what's in it... TEE-HEE."

Now obviously this is purely discussing visuals and gameplay is what counts. So if you prefer the gameplay of Mario 64 then call a spade a spade. But your spiralling comments do nothing to support your view.

Not to mention that your comments are not at all reflective of what is actually offered by PSP games or what WILL be coming down the pipeline, so it all gets even more convoluted.

Vark said:
No problem, I'll stick to Medieval on the go and I'll play GT4 at home.. on my large screen TV.

Damn, you should have stopped while you were behind. The thing about PSP is... it's portable. When you WANT to play a portable game - gasp - you use a portable system! But I'll make sure you snap a photo when you're carrying your 53 inch Samsung television down the street playing GT4 at the same time. Not to mention that Polyphonal Digital is apparantely reworking GT4 from the core to offer an experience on PSP not available on the console version, but let's forget about that.

Vark said:
It's a 'Wheres the beef?" thing for me. When I see it, i'll bite. So long as 'original content' isn't just FFXIII MGS4, or whatever drivel EA pumps out.

Ok. Well, you might as well put aside the DS then. So far almost every big game is a franchise extension. And so help me God, if you claim it's somehow different because of the stylus or two screens you're never allowed to speak again.
 
I wonder which is better?

Without a cdm rating on the tapwave, I honestly couldn't tell you. Usually though a small display with a higher resolution wins for being 'crisp' while the PSP wins for less dithering.

"You're a man of many contradictions. The PSP is super impressive. If you don't think the PSP is impressive than the DS is not impressive, and that's a fact. Moving on."

I claimed the DS to be a graphically impressive powerhouse where? In fact other than a typo that i've pointed out was a typo no less than 2 times, I haven't brought the DS into this at all. In fact I haven't contradicted myself. I've maintained that I think the library is currently lackluster, and the games aren't the most visually amazing thing i've ever seen. Are they good? Yep. Are they adaquate? Of Course, I'm just not totally blown away. I'm sure its a fact that you will grow to live with one day.

When you WANT to play a portable game - gasp - you use a portable system! ."

Well no shit, but does that mean I want to pay twice to play the same game at home as on the go?

Some people may, I do not.
 
Vark said:
Without a cdm rating on the tapwave, I honestly couldn't tell you. Usually though a small display with a higher resolution wins for being 'crisp' while the PSP wins for less dithering.

... The PSP is the better screen. Period. Moving on.

Vark said:
I claimed the DS to be a graphically impressive powerhouse where? In fact other than a typo that i've pointed out was a typo no less than 2 times, I haven't brought the DS into this at all. In fact I haven't contradicted myself.

You said you'd be more impressed by a improved game of an N64 system than slightly-worse-than PS2 visually games. I don't know if I'm interpreting this wrong or what, but either way it makes no sense.

Vark said:
I've maintained that I think the library is currently lackluster, and the games aren't the most visually amazing thing i've ever seen. Are they good? Yep. Are they adaquate? Of Course, I'm just not totally blown away. I'm sure its a fact that you will grow to live with one day.

I don't know if you're talking about DS or PSP now.

Vark said:
Well no shit, but does that mean I want to pay twice to play the same game at home as on the go?

Some people may, I do not.

Ok cool except you don't have to pay twice to play the same game since most PSP titles are either highly updated/enhanced versions of old titles for PS2 or completely unique and original titles.
 
You said you'd be more impressed by a improved game of an N64 system than slightly-worse-than PS2 visually games. I don't know if I'm interpreting this wrong or what, but either way it makes no sense.

I also said i'd rather see updated PSX games on the PSP. It wasn't a system comparison. Look, when I see PSP games that are significantly improved over their modern day counterparts, i'll believe you. In the meanwhile I'm going to my faith in the companies pulling the fast buck and quick port (which would NEVER happen).

I'm sorry I don't think your kid's as cute or talented as you obviously do.
 
Vark's trying to say that he'd rather repurchase an update of an 8-year-old game than a stripped down 3-month old game. (THUG2 came out in October.)
 
By this mentality, was the original Gameboy a boring prospect for you? "Why play Mario Land when I can play Mario World at home?"

For the last 10 years publishers that have had a successful 3d games have produced awful, thoughtless, throwaway 2d versions for Gameboy.....is that what you preferred to the current state of affairs? At least now there's some chance that handheld versions of well-loved console franchises will retain much of their look and feel.
 
Vark said:
I also said i'd rather see updated PSX games on the PSP. It wasn't a system comparison. Look, when I see PSP games that are significantly improved over their modern day counterparts, i'll believe you. In the meanwhile I'm going to my faith in the companies pulling the fast buck and quick port (which would NEVER happen).

I'm sorry I don't think your kid's as cute or talented as you obviously do.

My kid is super "cute" and as "talented" regardless of what you think. Because you don't make sense.
 
Vark said:
Without a cdm rating on the tapwave, I honestly couldn't tell you. Usually though a small display with a higher resolution wins for being 'crisp' while the PSP wins for less dithering.

There is no question about which handheld has the best quality screen. Photo courtesy of Che at 1UP:

handhelds.jpg
 
MassiveAttack said:
There is no question about which handheld has the best quality screen. Photo courtesy of Che at 1UP:

A bit biased. He could have at least been running a video in Kinoma to show off a screen full of color. Humans are wired to recognize faces and our eyes are naturally drawn to the PSP face.

Edit:
Damn. There's also a mario down there. Of course, his eyes are closed, but . . . damn.
 
M3wThr33 said:
A bit biased. He could have at least been running a video in Kinoma to show off a screen full of color. Humans are wired to recognize faces and our eyes are naturally drawn to the PSP face.

it doesn't matter how "biased" you think it is the PSP screen is factually better
 
M3wThr33 said:
A bit biased. He could have at least been running a video in Kinoma to show off a screen full of color. Humans are wired to recognize faces and our eyes are naturally drawn to the PSP face.

Edit:
Damn. There's also a mario down there. Of course, his eyes are closed, but . . . damn.

I suggest you look at the saturation of whites, blacks and blues in both the Zodiac and PSP screens. From any possible LCD standpoint, PSP offers superior contrast, saturation and color reproduction.
 
By this mentality, was the original Gameboy a boring prospect for you? "Why play Mario Land when I can play Mario World at home?"

Actually yea. I never owned any of the Mario Land's because I thought they were pretty lame compared to the NES versions.
 
Vark said:
Last I checked most of the PSP games i've seen are ports or updates of stuff already on consoles. Maybe I'm totally in left field on this but aside from Luminies and Ac!d and that metal ball rolling thing I haven't seen anything that can't already be played elsewhere. I haven't seen any developers jump to trying anything terribly different with the system other than take some key franchise and whip up yet another version of something they already knows sells. This is a problem. Will original content show up eventually? Yea, I think it will.

The "metal ball rolling thing"? Is that Mercury you're talking about? That game looks great!

As for original games on PSP, there are several to look forward to besides the ones you already mentioned. Off the top of my head, there's Death Jr., Infected, Advent Shadow (spinoff of Advent Rising--both games are currently in simultaneous development), the Konami first-person shooter game (I think it's called Coded Arms), and the Sony 3D fighting game.

Don't forget that a lot of the "sequels" and "remakes" are significantly different from the games they're based on. Ridge Racers and Wipeout Pure are essentially entirely new entries in their respective series. Darkstalkers Chronicle has many additions and improvements over the PS1 Darkstalkers 3 (the last game in the series that came out here).

Vark said:
It was an admittedly weird statement when I typed it. My point however was simply that I have no interest in playing the same games I'm playing now, just outside of my house. I would rather play an updated version of something I played a long time ago and have had time to forget, than I would something that I'm still in the middle of, It was a point of comparision.

I'm definitely considering Tony Hawk's Underground 2, because I don't have the PS2 version. Other than that, there aren't too many PS2 games that I would rebuy on a handheld. Most of the ones I would rebuy are classic compilations like Activision Anthology, Atari Anthology, or Midway Arcade Treasures, because a lot of those games make for good, quick "pick up and play" handheld games. I did in fact get Activision Anthology for GBA after the PS2 version, and Atari Anniversary Advance after getting Atari Anniversary Edition for both PC and PS1...but yeah, I'm a classic game freak like that. :D

Other PS2 games that I own, that I might consider getting again on PSP would include fighting games like Virtua Fighter 4 Evolution, Street Fighter Anniversary Collection, or War of the Monsters, as well as racing games like Gran Turismo 4 Mobile (I don't technically own PS2 GT4 yet, but I have the US version preordered) and the PSP Burnout game (supposed to be similar to the PS2 Burnout 3, hopefully with some new tracks and cars). Some of these games are dependent on what multiplayer features they include, and if any of my friends also decide to get them.
 
Oh and on the screen thing, my original statement was:

Unless the screen is miles beyond my Zodiac, I'm yet to be moved.

PSP is slight brighter, slightly larger, but slightly lower resolution.

Zodiac is slightly less bright from what I can tell, slightly smaller, but slightly higher resolution.

Is the PSP a better screen? sure. 'miles' better, no. Plus it helps if you point things at the camera.

zod01.jpg


At anyrate my argument was a jaded statement on the future of gaming and I'm seriously surprised you managed to nit pick it so long Amir0x. Hats off to you :P
 
Vark said:
Oh and on the screen thing, my original statement was:

PSP is slight brighter, slightly larger, but slightly lower resolution.

Zodiac is slightly less bright from what I can tell, slightly smaller, but slightly higher resolution.

Is the PSP a better screen? sure. 'miles' better, no. Plus it helps if you point things at the camera.

I don't see a PSP in that screen to compare it to. On top of that, all four handhelds in that other pic were exposed to generally an equal amount of light so either way pound for pound the comparrison is accurate.

And while I guess it's debatable to say it's "miles better", I don't think there's anyone who would argue that it is, in fact, much, much better.

Vark said:
At anyrate my argument was a jaded statement on the future of gaming and I'm seriously surprised you managed to nit pick it so long Amir0x. Hats off to you :P

Ok, VARK! Why you gotta hate for? Why you gotta bait me? That's cold, son.


That's cold.
 
PSP is slight brighter, slightly larger, but slightly lower resolution.

Zodiac is slightly less bright from what I can tell, slightly smaller, but slightly higher resolution.

Is the PSP a better screen? sure. 'miles' better, no. Plus it helps if you point things at the camera.

Camera seems to be aimed correctly here:

tapvpsp6fs.jpg
 
Did the trailer get pulled from the site? Neither of the links work, and it's not listed in the latest trailers on the front page.
 
Vark said:
Actually yea. I never owned any of the Mario Land's because I thought they were pretty lame compared to the NES versions.
Well that's just one example....but are you saying that you got absolutely nothing out of Gameboy, because its library was composed out of downgraded 2D games that could be more easily accomplished on console hardware? It wasn't of value to you until the GBC and GBA era when games were much different that what was being published on consoles?

I think the obvious task is not to produce watered-down copies of 128-bit games, but to produce similar titles with new content. Castlevania on Gameboy wasn't the same thing as Castlevania on NES. PSP games can't just be downgraded PS2 games, but they can still rely on gameplay mechanics and themes from console titles. If this version of THUG is really sporting all new levels, then I don't see a problem with it. You disliked Mario Land even though the actual game content was all new, so maybe similar games with different levels won't cut it for you......but it probably will for most people. Producing portable carbon cobies of popular titles is probably a much riskier venture, because it seems a bit silly to expect gamers to slog through the exact same game on two different formats. With development costs rising, it will be quite tempting to re-use assets from console games.....but with the onset of a new generation of console hardware, it seems doubtful that that will keep working for very long. Levels on new systems will be much larger than even the PSP can accomodate with its RAM.

That said, so far we don't really know enough to say whether or not PSP developers are producing carbon copies......so far none of the big titles are exactly the same as they are on PS2. The EA Sports titles will probably bear a strong resemblance to their big brothers, but they're really just a fraction of the system's library...
 
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