Ōkamiden is the direct sequel to the 2006 cult-classic Ōkami. It was designed by Kuniomi Matsushita, the director of the Wii port of Ōkami, and Motohide Eshiro, producer of Ace Attorney Investigations and Onimusha 2. It stars Chibiterasu, son of the wolf god Amaterasu. Gameplay is similar to the original Ōkami, including the celestial brush. A new feature is that Chibiterasu will partner up with other characters. These characters can assist during battles or puzzle solving.
Japanese Website | http://www.capcom.co.jp/o-kamiden/index.html
Facebook | http://www.facebook.com/Okami
Release Dates
NA | March 15, 2011
EU | March 18, 2011
AUS | March 31, 2011
JPN | September 30, 2010
Platform | Nintendo DS
Genre | Action-Adventure
Developer/Publisher | Capcom
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Comic-Con Gameplay
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IGN
Nine months after the events of the first Ōkami, the demons have returned to Nippon. When the sprite Sakuya summons Amaterasu in order to help rid the world of the demons again, she instead finds Chibiterasu, son of Amaterasu. Chibiterasu does not quite have the power of his mother, but by teaming up with other children, Chibiterasu goes on an adventure to fight the demons.
IGN
As for general control, Okamiden feels great, and there's literally nothing I'd change about Capcom's control decisions; literally nothing. Movement is crisp and responsive, attacks feel great, jump attacks work with the timing and responsiveness you'd expect, and the animation is rewarding as well. Where Okamiden obviously takes a big turn away from classic adventuring though is in the brush, and it's also an impressive implementation that does the series (and system it's on) justice.
G4TV
Okamiden is looking like a solid sequel, despite Hideki Kamiya having left Capcom and the Clover studio having been dissolved. Hopefully the rest of the game holds up to the demo I played, and that they've introduced enough new features that it doesn't feel like a retread. Even if they haven't, Okami fans will probably want to play through to see how the story continues. Who knows, if it does well maybe we'll see a sequel on HD consoles.
Edge Magazine
Despite Okami's relative lack of success, Eshiro is keen that these changes don't alienate fans of the original game, saying they're trying to "bring the world of the original Okami to the Nintendo DS.
Kotaku
Okamiden manages to walk the fine line between artistic and interesting, delivering a portable gaming experience that is a pleasure to watch and play.
Metacritic
GameRankings
GameInformer | 8.75/10
Okamiden takes around 25 hours to complete, so it's much shorter than the original. I felt like the journey was just about the right length, with the only filler coming at the very end. Plenty of items to collect and sidequests to complete (not to mention a new game + option) will satiate those looking for an even longer experience. Most exciting of all? The end hints heavily at more entries in this excellent series.
IGN | 8.5
Okamiden has all the right ingredients for a spectacular adventure game, though it never quite reaches the heights of the titles it seeks to emulate. Even so, it shows tons of promise, and has me really excited for the future of this franchise in the making. All in all, there is nothing lacking in this package. An engaging tale, memorable characters, epic boss battles, and cute wolf puppies-- its all here and it feels great. Good news for gamers: it seems an old wolf can learn new tricks.
GameTrailers | 8.5
Famitsu | 9-8-8-9
The stylus is perfect for the brush-drawing action. The core bits of the previous game, the world exploration and visual beauty, are fully there on the portable system. It's a shame there are no dramatic changes apart from the controls, but maybe that just shows how complete a package it was in the first place.
(Translation by 1UP)
Edge Magazine | 8/10
Whereas a more comprehensive reimagining of how Okami would work on DS could have resulted in a less ambitious, more polished game, Okamiden succeeds in preserving both the spirit and form of its forebear, and that makes in rather special indeed.
Eurogamer | 8/10
It's the hallmark of a game that's perhaps a little too reverential, that attempts to recreate the same experience on a handheld that's hardly suited to a direct translation. The original may have used Zelda as a touchstone, but with one notable exception Okamiden never looks to Phantom Hourglass or Spirit Tracks to see how a handheld action-adventure can be retooled to fit a portable console. Instead, Capcom has attempted to transfer Clover Studios' wonderful world to DS as was. That it hasn't quite succeeded is understandable; that it has tried is admirable.
Nintendo Power | 8/10
GameSpot | 7.5
Okamiden sets out to rise above the shadow of Okami, but it never achieves that goal. It's just too similar to the PlayStation 2 original, so it struggles to establish an identity of its own. But despite the familiar ground it travels, this is still a good game that captures the unmitigated pleasure of bringing life to a dying land. Okamiden is a beautiful game, and it uses its artful setting to lure you into this world and care about the events and characters as if they were real. The shallow gameplay lacks the imagination that could have made it stand on par with the gorgeous sights, and some touch-screen annoyances get in the way of your carefree creation. But despite Okamiden's few missteps, it's a pleasure to explore this fanciful world and uncover every secret it has hidden. Okamiden doesn't make a name for itself, but this is still a joyful game that is easy to lose yourself in.