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Yeah, I'm going to replay the PS2 version before I dive into this.
nincompoop said:If you haven't played Okami before then you should really play the PS2 version. The Wii version was ported by a bunch of talentless hacks who went out of their way to ruin everything that was awesome about the original. I mean they couldn't even program the IR detection correctly! Throw in downgraded graphics, annoying waggle combat and the fact that they REMOVED THE FUCKING ENDING!, you really should experience the PS2 version instead.
You're exaggerating just a bitnincompoop said:If you haven't played Okami before then you should really play the PS2 version. The Wii version was ported by a bunch of talentless hacks who went out of their way to ruin everything that was awesome about the original. I mean they couldn't even program the IR detection correctly! Throw in downgraded graphics, annoying waggle combat and the fact that they REMOVED THE FUCKING ENDING!, you really should experience the PS2 version instead.
Yeah, I'm going to replay the PS2 version before I dive into this.
Mhmm, what about his statement that they removed the ending?balladofwindfishes said:You're exaggerating just a bit
The IR is fine. It works as it's suppose to, if it doesn't you have a problem with your Wii, not the game.
"Waggle" combat amounts to nothing more than switching when you would have used a button to a gentle shake. If this bothers you that much, you shouldn't even own a Wii to start with.
The graphics are identical. All they did was increase the contrast and toned down the pretty annoying paper filter. It made the game much clearer to see. I believe the Wii version is also at a higher resolution, but I could be wrong.
The Wii version is essentially identical to the PS2 version. You get the same experience from either, so pick the one that's most convenient for you.
You can watch it on Youtube if you want. The ending shouldn't make or break a decision to buy a 50+ hour game, since 99% of your time playing is going to be spent not watching the ending.FTH said:Mhmm, what about his statement that they removed the ending?
nincompoop said:If you haven't played Okami before then you should really play the PS2 version. The Wii version was ported by a bunch of talentless hacks who went out of their way to ruin everything that was awesome about the original. I mean they couldn't even program the IR detection correctly! Throw in downgraded graphics, annoying waggle combat and the fact that they REMOVED THE FUCKING ENDING!, you really should experience the PS2 version instead.
Svensson reported that the original game assets given to them from Capcom Japan were incomplete, and even after requesting old hard drives and computers to recover more assets, Ready at Dawn was still required to recreate some from scratch.[57] Furthermore, the game had to be recoded to change optimizations that were made for the PlayStation 2 version; Svensson stated that "part of the reason we didn't show it until we started showing it was because, if we showed it in a form that was anything less than near-perfect, people were going to freak out".[57] Ready at Dawn's creative director Ru Weerasuriya later reflected that porting Ōkami to the Wii was a challenging task"we started with no assets and literally reverse-engineered the whole thing back onto Wii"they did out of love for the game, but the level of effort would preclude them from attempting such a port again.[61]
FTH said:Mhmm, what about his statement that they removed the ending?
balladofwindfishes said:You can watch it on Youtube if you want. The ending shouldn't make or break a decision to buy a 50+ hour game, since 99% of your time playing is going to be spent not watching the ending.
They had to remove it because the Clover logo was was hard-embedded into it, and Capcom wasn't allowed to use it. (IIRC)Scipius said:Actually, the ending is essentially intact, the only thing missing is the credit roll. The PS2 version has a very nice video and song that accompanies the credits, which had to be removed from the Wii version for reasons of either space or copyrights, I'm not sure. The rest of the ending, story and score, is still there.
The_Technomancer said:They had to remove it because the Clover logo was was hard-embedded into it, and Capcom wasn't allowed to use it. (IIRC)
The_Technomancer said:They had to remove it because the Clover logo was was hard-embedded into it, and Capcom wasn't allowed to use it. (IIRC)
I thought it was only GAME stores that couldn't be bothered. Well at least GAME group are the on ly ones who said it loud and clear.Nuclear Muffin said:Sandwiched between Pokemon B&W and the 3DS.
Yeah, it's got no chance of success. It's not even being sold in retail stores in the UK (online only)
Sent to die indeed (I'll still get it though!)
Wasn't that again an issue with GAME trying to bully RSG into selling it at a lower price or something like that.SolarPowered said:I remember this being the case with Muramasa on the Wii.
No, it wasn't. The Wii version removes the paper filter and destroys the original's color tones. Furthermore, it has more technical issues than the PS2 version, which has no issues aside from slowdown in very few areas. Plus, I feel the controls are better in the PS2 version.kunonabi said:Wii version is easily the better version. I freakin hated doing the celestial brush techs with the ps2's awful analog sticks. The waggle worked fine as long as you timed your combos instead of just button mashing(well waggle mashing I guess?)
It sucked about the ending credits but it was still better than the ps2 version.
Wait, this is really being sold online only? Did they say why?Starwolf_UK said:I thought it was only GAME stores that couldn't be bothered. Well at least GAME group are the on ly ones who said it loud and clear.
Same. That's a good question. I hope so. I'd hate for my hand to be covering up important stuff on the touch screen.mantidor said:So does okamiden has a lefty mode? or it isn't necessary? I've been in a kind of media blackout.
kunonabi said:Wii version is easily the better version. I freakin hated doing the celestial brush techs with the ps2's awful analog sticks. The waggle worked fine as long as you timed your combos instead of just button mashing(well waggle mashing I guess?)
It sucked about the ending credits but it was still better than the ps2 version.
Well actually this is all I can find:OMG Aero said:Wait, this is really being sold online only? Did they say why?
Nintendolife don't seem like the people to randomly say stuff (except that Inazuma part...its publisher Apathy, the same as Maestro: Jump n' Music). I would be weird for GAME group to decide to not stock such a game in their edgy hardcore spin-off (that has basically turned into GAME but with a dudebro skin complete with its own reward card, which is identical to the GAME one except with "achievements" such as trading lots of stuff in and buying lots of used, the old schemes that got people actually buying used games like £4 for £20 and £2 for £20 are all but dead) while stocking it in the family-friendly side.http://ds.nintendolife.com/news/2011/01/talking_point_is_the_ds_dead_at_retail said:It's not just Inazuma Eleven that's suffering from retailer apathy: Capcom's upcoming Okamiden will also be missing from major retailer Gamestation's shelves after the company decided only to stock the title online. Despite plenty of coverage for the title in gaming media, plus the Okami name that many gamers love, you won't be able to find one of the DS's most promising third-party titles in any of Gamestation's 250+ stores.
That's like, one week early! Dang!Mega Man's Electric Sheep said:Just picked up my copy at ebgames in canada with brush stylus and cloth.....what's with canada getting games so early lately? I likes it!
Wow... lucky you. That's awesome.Mega Man's Electric Sheep said:Just picked up my copy at ebgames in canada with brush stylus and cloth.....what's with canada getting games so early lately? I likes it!
TripOpt55 said:Wow... lucky you. That's awesome.
Why do you people keep making excuses for their terrible port job? It's telling that some of your excuses (i.e. the ones about why they had to remove the end credits) keep contradicting each other. If the odds were really that stacked against them, don't you think common sense would have stepped in and they would realize that porting a game without being able to use any of the original assets or having any input whatsoever from the original developers was a bad idea? I'm not buying that at all. Plus you still haven't accounted for why they shoehorned excessive waggle into a combat system where it had no place, or why they couldn't do something as simple as have the IR tracker account for the tilt angle of the remote so that the pointer would actually follow your movement when the remote isn't tilted perfectly straight, unlike every other Wii game ever made.Dash Kappei said:Why this is coming out now, whyyyy?!
I'm already well past my gaming budget for the month and the something, and even though I know it's criminal that I chose what it's probably gonna been a couple of semi-decent 3Ds games over this one but atm it's more appealing to try things on my shiny new toy -_-
Edit:
Ready at Dawn are talentless hacks now? GTFO nincompoop, geez some people here really don't have a clue. Besides some of the best showpieces for PSP's hardware, they've basically rebuilt Okami from scratch because they couldn't use the code and a shitton of assets, with a team of 10+ people, plus the ending credits removal was Capcom's decision, not theirs... Get your fucking facts straight, you talentless hack of a GAF user.
nincompoop said:If the odds were really that stacked against them, don't you think common sense would have stepped in and they would realize that porting a game without being able to use any of the original assets or having any input whatsoever from the original developers was a bad idea?
It makes about as much sense as Capcom giving them a lucrative contract to port the game and then effectively sabotaging the port by not giving them any of the original code/assets to work with. I'm saying that I don't believe the excuse that Capcom made it that difficult for them in the first place.ZealousD said:Oh. So Ready at Dawn, a small, mostly independent developer, should have completely dropped a lucrative contract from Capcom just because it would have been hard work?
Yes. That makes a lot of sense. Obviously, Ready at Dawn should turn down money.