Given that the upcoming release of The Last of Us: Part I remake has reignited the discussion on whether or not next gen titles should cost $70, I'm here to remind you why any reason beyond "because we can" is complete horsesh*t.
For the TL;DW crowd:
- "Budgets have gotten insane, so the price increase reflects that."
When RDRII has horses whose ball shrink when it's cold, you know money could be shaved off somewhere.
This is a management problem. Manage better. And if you have to cut stuff to make the game within budget then so be it.
Consumers don't have to pay for your shitty management skills
- "Movie tickets have gone up in price due to inflation. Why not videogames?"
Movie ticket prices vary by region, by time, and even by film. But overall, the price is not standardize, unlike gaming.
Also, using DVD's doesn't work since those prices haven't gone up in over 15 years.
And given that streaming services have been taking over the entertainment landscape, this argument is even worse than before.
- "It will get rid of loot boxes and micro-transactions. So it's either that or paying -$70."
No, it's gonna be both. Why would publishers get rid of such lucrative practice.
They'll sell you the game at $70 while also shoving in MTX and lootboxes.
This is highly subjective and depends heavily on individual developers.
And considering the state of the last two generations, I'll just keep my money instead.
- "It's inevitable. People will pay it."
This is actually the least BS reason. No, I won't. I'll just wait for titles to drop in price or during a Steam sale.
Good luck getting that new standard to stick.
At the end of the day, companies can charge whatever they want. And it's up to the consumer how much he or she is willing to pay.
The point of this thread is to dispel the notion that there's any reason for the price hike beyond a monetary one.
Then again, Diablo: Immortal is printing money, so I'd say we have the industry we deserve.