AdawgDaFAB
Member
Winter Chopper does not want to show up at all. This is getting frustrating. >_<
That's good to know, thanks! I have all the components to the Croc dream team at this point it seems: 3D2Y Robin, Legend Doffy, Max Heraclesn, Max Raid Kuma, Bubble Bath Kalifa...
I just have a ton of autoheal sockets on them. Even Doffy, I'd probably like to have autoheal on him for general use. Heraclesn and Kuma both have autoheal maxed.
Winter Chopper does not want to show up at all. This is getting frustrating. >_<
Might as well take this opportunity to start posting here as well.
Fairly new player (roughly 30 days), f2p, haven't gotten any legends yet and my only high-tier unit is G3.
Which I can't really use since I'm terrible at hitting perfects when I should.
Anyway, my multipull went somewhat disappointingt:
SW Franky 4*
SW Sanji 4*
3d2y Luffy 4*
Apoo 4*
Buffalo 4*
Rest was mostly useless silver and Usopps.
Well, Sanji made getting Garp easier a bit, since I didn't have to use Laboon, and Franky might be fun together with Gladius when I get Zephyr. Nowhere near an optimal shooter team, but better than most of the stuff I have. Only other worthwile unit is a Marco The Phoenix and a Mihawk without any special levels. Will also level Luffy since he seems to make for a fun Rayleigh light and decent rainbow captain.
And since natural stamina is back up at 40, let's have another long conversation with Garp.
The LL-team is simply beastly with 3 guaranteed orbs + LL's dual 4x Captain Effect. However, ~3-3.5m damage over two turns is still great for a team that only needs 2 RRs.
Raid Sabo works well due to his Static Attack Multiplier boost.
The SW Franky replacement from this current Sugo works even better.
Also, Koala can be swapped for Colosseum Apoo or Colosseum Ace. Swapping Koala and Sabo will lower damage against Blue teams, but drastically increase all other damage output.
A Non-Legend version of the above can still do burst relatively well, also:
The LL-team is simply beastly with 3 guaranteed orbs + LL's dual 4x Captain Effect. However, ~3-3.5m damage over two turns is still great for a team that only needs 2 RRs.
From reddit:
Basically if you use 6 powerhouse chars, it's nearly 1k of free healing each turn & the attack boost is higher than 1.5
This ship would make powerhouse teams absolutely beastly.
Oh man, I already have Log Luffy and Monet, and I pulled Koala and SW Franky last night. I'm excited! I just need to farm Boa when she arrives, hopefully it won't be too difficult. Can't wait.Raid Sabo works well due to his Static Attack Multiplier boost.
The SW Franky replacement from this current Sugo works even better.
Also, Koala can be swapped for Colosseum Apoo or Colosseum Ace. Swapping Koala and Sabo will lower damage against Blue teams, but drastically increase all other damage output.
A Non-Legend version of the above can still do burst relatively well, also:
The LL-team is simply beastly with 3 guaranteed orbs + LL's dual 4x Captain Effect. However, ~3-3.5m damage over two turns is still great for a team that only needs 2 RRs.
Hey now, save some Legends for the rest of us!Haven't really played all that much in a while, I played a little each day but not how I used to. Came back today and decided to blow all my gems on the Sugo, around 65. Managed to get Legend Marco, Legend Corazon, SW Chopper, Robin, Nami and Usopp.
Now to find out if any are actually going to be useful lol
Oh man, I already have Log Luffy and Monet, and I pulled Koala and SW Franky last night. I'm excited! I just need to farm Boa when she arrives, hopefully it won't be too difficult. Can't wait.
Similar to you, Jayhawk, I'm considering swapping out my Orb Boost for Auto Heal. Not entirely sure, though. :/
Thanks man, I'll probably go ahead and do the same.Orb boost, especially past level 1, just isn't as effective as other higher level sockets. High-level auto-heal is incredible and makes stalling much easier, and that stalling means you have time to farm for orbs for various stages.
I try to keep my orb boost sockets on orb boosters (e.g., raid Doffy) just to make it easier for myself for tracking. I have to plan on my sockets on SW Franky and raid Boa just to make sure I don't end up with like 25 sockets of something that caps at 20.
Thanks man, I'll probably go ahead and do the same.
Thankfully, Luffy copies are easy enough to grab, since he has a few fortnights where a version of him appears (Afro Luffy, etc.). Should make re-socketing him easier, but I'll probably wait until I can get a handful of him, so I'm not stuck at something like 1/5 Auto Heal.
Thanks, I might do that instead.It's probably best to wait till Nightmare Luffy, which will presumably come out sometime in October. It's a 40 stamina raid for a guaranteed drop and a small chance at a second Luffy drop. It might not be as fast as fast as an expert fortnight depending on your team but it'll be waaaay more stamina efficient.
Guys I have been reading about Aokiji Clash and isn it doable for a zombie team if you use GP Usopp in stage 3 for them to recover from bind?
Then I must be lucky for it to not be one of my captains or bring a unit to unlock themI don't think so. Under 20% health, Aokiji will lock random units for 13 turns, and that can include captains.
Then I must be lucky for it to not be one of my captains or bring a unit to unlock them
Anyway I will try it tomorrow, I dont lose anything, at most I will lose a gem
If thats true then I wont be able to beat him, also I only though about his 40 self not the 60 one, and it seems Zephyr is zombieable if you kill the miniboss in less than 3 turnsI think he locks a unit every turn. If you're zombie-ing, then you're definitely not going to do enough damage before he locks your entire team.
They basically intentionally designed future raid bosses to not be zombie-able. Mihawk, Garp, Monster Chopper, and lower stamina Ivankov are the only ones, I believe.
Yeah, Franky is definitely the one I'm aiming for giving the Slot Boost. He has a fortnight too, so it shouldn't be too bad, I just need for it to return.Franky would make a good candidate for the Orb socket, since he'll have use on multiple teams and can always bring the sockets to them.
Yeah, Franky is definitely the one I'm aiming for giving the Slot Boost. He has a fortnight too, so it shouldn't be too bad, I just need for it to return.
Not to mention, everyone else. I can re-socket my Luffy during the same time. \o/!Very good chance Hallowe'en fortnight comes back in October in time for Hallowe'en and I remember Franky dropping a lot last year. Sockets for our SW Franky!
Very good chance Hallowe'en fortnight comes back in October in time for Hallowe'en and I remember Franky dropping a lot last year. Sockets for our SW Franky!
I need so many sockets for straw hats... SW Franky, 3D2Y Sanji. SW Robin, SW Brook (as a psy slasher beatstick), 3D2Y Brook, SW Zoro. Also SW Usopp but the Halloween fortnights aren't a reliable way to socket him.
The nice thing about level 5 autoheal is that it activates at 24 points instead of 25. You could theoretically put 4 autoheal points on Doffy and still have him on your Croc team without triggering any HP recovery but you'll still have him be useful for rainbow teams that have enough points in autoheal to put you at 20 and then with Doffy's 4 you'll be at level 5 recovery.
Hallelujah! Snow Chopper dropped.
Is it just me or is his special kind of awesome? 50% damage cut plus orb matching up for three turns
Is he a 100% drop when he appears? Is he a difficulty exclusive?
Edit: 4816 Garp kills in one hour lol
If it stays at the same rate we would get 240.000kills for Garp alone.
Zephyr will destroy the score.
Nothing changed. Still 5000 kills/hour. Unbelievable that we will have 1/4 of the target score just with Garp.
What's the base minimum I need for Zephyr? I'm assuming a PSY team and some degree of anti-lock?
SW Luffy is more or less the best STR captain that hasn't got the drawbacks of say Monster Chopper, and you'll probably use him more as a STR burst captain.How good is SW Luffy? I don't have G3 or LL G2 is a decent sub on Sengoku teams. Am I better off socketing him or the new SW version?
Also I dropped 10 Marco books before Sugo and of course pulled him and now can't get any to drop. Welp.
Stop killing them so fast you folks lol, next time the threshold is going to be so high XP. Guessing a bunch of people taking the opportunity to get Garp's skill level to max, which is what I'll do with Aokiji lolNothing changed. Still 5000 kills/hour. Unbelievable that we will have 1/4 of the target score just with Garp.
How good is SW Luffy? I don't have G3 or LL G2 is a decent sub on Sengoku teams. Am I better off socketing him or the new SW version?
Also I dropped 10 Marco books before Sugo and of course pulled him and now can't get any to drop. Welp.
Random question btw, if you have LOG LUFFY and look at content clear rates, what other legendary captains have the best synergy (e.g. for getting as close to 100% spread between two legends)
I assume you need Log Luffy + a rainbow legend captain who has no issue with great/perfect shields?
Do you mean for Log Luffy or just in general? I know Log pairs well with Corazon for a more zombie tankiness. And raid Sabo. Legend Law allows specials to bypass shields, so that might be helpful in clearing content.
He wants to know which Legend clears the content Luffy doesn't.
Oh ok. Well doesn't Log Luffy clear everything, even if it's not optimal? I guess one of the biggest obstacles coming up will be raid Boa. And that can be cleared with Zephyr+SW Ace friend I think.
I suspect if you have both Log Luffy and SW Ace, you can clear mostly everything pretty easily.
Finally skill-maxed Garp. I put despair and poison on him, and those are done. Not sure why I wanted poison, but maybe it'll be handy later. He's at level 95, but I'll max him with turtles from daily snails.
So now I need to build a team for Aokiji. Might try to Sugar him, not sure yet.