Man, Doomfist has quickly became my most hated hero to go against. It's really annoying getting one shot so damn much.
Likewise. I can't wrap my head around how Blizzard decided that Roadhog's one-shot - A combo dependent on an 8 second cooldown move that's stopped by barriers, getting booped, or getting slept from a a low mobility character who's largely vulnerable on cooldown - Is no good, but Doomfist's? A 4-second CD, cancellable, barrier-ignoring, one-hit kill if you happen to be by a wall in
Overwatch from a high mobility, bulky character? A-OK! That's fucked up.
... I'm overselling the difference a bit, for sure, but these fall under the same umbrella imo, and dammit Roadhog was never a problem. With his slow, fatass moving around, limiting him outright to where he could be by virtue of not having any movement abilities, you'd know the number of places and the speed at which he could get there. Doomfist could be fuck anywhere.
And I haven't seen this mentioned anywhere else, but one of the things I hate the most about being killed by this character is that even if your team manages a revenge-kill (one of the things I hope for most in general after being killed and I'm sure it's the same for allot of people), he will probably get back to the point before you do. Doomfist can charge in like a maniac and as long as he gets one kill, he's probably helping the team.