Additionally, hook vs scatter arrow is a pretty terrible comparison. There's little you can do against rng and there are plenty of videos of characters not even in a fire fight getting one shot by a stray arrow (rapida just had a video showing an Anna getting iced from like 50 meters away from the initial arrow). Hog didn't have any range that resembled that type of ability and additionally he actually had to hit you for his hook to go through (And then shoot and likely melee for the kill). It was designed to punish bad positioning and it worked as such. Even if you jump up when hanzo scatter arrows you, you could still die. It's a bullshit rng mechanic that shouldn't exist and is much more bs than anything hog ever had because hog had to actually hit you with his shots to kill you quickly. Hanzo needs to just shoot an arrow in your general vecenity.
I'm genuinely shocked people are making this comparison here tbh.
Yeah, but....I mean, you do realize this has a very, very small chance of happening. Beyond the first ricochet, maybe the second, the scattered shots go all over the place and being out in the open is astronomically unlikely to hit you. And even if it does, since it's the one scatter shot, you're not gonna die from it unless you were an inch away from death anyway. It's possible, but just way too unlikely to be merit categorizing as a problem, especially since the game is designed around a lot of random mechanics. Like, Ana lobbing a grenade from spawn at the objective in vague hopes of hitting someone and having it actually coincidentally happen.
Anyway, jumping isn't an efficient counter to scatter arrow for me. I mean, you can do it, but that's not RNG, it's whether the enemy player predicted that you'd jump and aimed at a different position accordingly. But whats worked for is baiting it. Dash around as tracer, icicle as mei, use genji's air manuverability, etc. And while it's not exactly 'hard' to scatter arrow people, it's really not just a free kill you can get anytime. Again, if it were, it wouldn't matter how his projectiles aren't reliable otherwise, Pro's would be exploiting the fuck out of it for entry kills.
I see no problem with it whatsoever. I can understand the people that don't find it fun, but that is where the hook comparison comes in. It can be predicted, outplayed, and it's effectiveness is massively overstated. As such, it's not a problem with the game, just the audience's acceptance of it.