This just flat out shouldn't happen. There should not be such a thing as an offensive ult without a possible counter.
lmao denial
nah bro you're shitposting you disagree with me
It seems ridiculous but it wouldn't be so bad if you couldn't move it as far as you can and/or he didn't have such long "hangtime"
Roadhog in his previous form made the game less fun to play. Hes fine now. He could use a slight buff but honestly he's a tank. Team him up with any close range dmg and it's game over. Tanks should require teamwork to get things done, they're tanks.
Funny, those barriers that Roadhog is also extremely good at destroying.
So you're only counting the seasons that are beneficial to you then?
Yup.
Something's gotta give. Right now, literally everything about Doomfist is fantastic.
His mobility is amazing. His DPS is incredible. His ability cooldowns are short. His gun automatically reloads itself while you use your abilities, meaning you have no downtime if you alternate with your abilities. His health is higher than normal and can reach Tank levels of HP. His ult makes him immune to damage, even though he's still able to contest the payload and heal himself.
Other than a stronger than usual reliance on his abilities, there seems to be no downside to this character.
Doomfist fires 6 pellets at 11 damage each and there's no damage fall off at all. Even with spread that gives him a surprisingly long range, especially since the spread is actually fairly tight.
I'd say his gun's range is noticeably better than Sombra's, even though your shots have a tiny bit of a travel time.
At 40m, he can reliably take off about half of Pharah's health in a single 4 shot clip.
Idk about no downsides watching Seagull it seems like you can get the best of him really easily and bait him. Of Course this is like the first day, so as ppl get used to seeing him and ppl get used to playing him we'll see what gives.
In fairness, Blizzard cheats by putting Sombra in the Offensive catergory when she's clearly a Defensive/Support hybrid.
Here's the difference though: Every other character, even the new ones, had some clear weakness. Some examples:
Tracer has the smallest healthpool of any character, making her clearly fragile. Mercy is not able to shoot a weapon while she's healing. Orisa is huge, slow and has a ridiculously long reload. Winston's gun is very weak. Without even playing the game, you can clearly tell what a vulnerability of these characters would be, just by looking over the basic abilities and design.
I don't see that with Doomfist. High health, good speed, good power, small cooldowns, automatic reload. He's amazingly good at seemingly everything.
Funny, those barriers that Roadhog is also extremely good at destroying.
So you're only counting the seasons that are beneficial to you then?
The falloff on his primary is 7-10m, according to some post on Reddit that was testing this shit.
Doomfist has a severe case of tunnel vision with alot of his movements tho. In a actual competitive arena against a well communicated team He's not going to be eating that well. Just because seagull is styling on kids in PTR doesn't mean Doom is god status. He does look good right now tho.
Yup.
Something's gotta give. Right now, literally everything about Doomfist is fantastic.
His mobility is amazing. His DPS is incredible. His ability cooldowns are short. His gun automatically reloads itself while you use your abilities, meaning you have no downtime if you alternate with your abilities. His health is higher than normal and can reach Tank levels of HP. His ult makes him immune to damage, even though he's still able to contest the payload and heal himself.
Other than a stronger than usual reliance on his abilities, there seems to be no downside to this character.
Here's the difference though: Every other character, even the new ones, had some clear weakness. Some examples:
Tracer has the smallest healthpool of any character, making her clearly fragile. Mercy is not able to shoot a weapon while she's healing. Orisa is huge, slow and has a ridiculously long reload. Winston's gun is very weak. Without even playing the game, you can clearly tell what a vulnerability of these characters would be, just by looking over the basic abilities and design.
I don't see that with Doomfist. High health, good speed, good power, small cooldowns, automatic reload. He's amazingly good at seemingly everything.
You can argue just as easily that this is people not being able to use him well enough to avoid mistakes since he's new.
Tunnel vision is a player dependent mistake. It's not inherent to the character itself. So, mechanically speaking, he seems without weakness.
How did Seagull so good? It's kind of unfair lol
Dafran is streaming again.....and getting subscribers and donations......
Remember when Sombra was OP
Remember when Orisa was OP
I remember
It's still early, but any Genji mains want to confirm how much they can toy with Doomfist?
Seagull isn't representative of the playerbase as a whole, lol and I meant Genji vs. Doomfist, sorry should've been more clear.Have you been watching Seagull's stream? Dude is dominating and is gonna main Doomfist for now.
Seagull isn't representative of the playerbase as a whole, lol and I meant Genji vs. Doomfist, sorry should've been more clear.
I wrote about this earlier. Sombra seemed threatening because she had a new ability that we didn't have a reference for how to counter. I think I remember people commenting how her gun was weak even then, but hacking was just a new thing we had no idea how it would work. For me, Sombra was more of a conceptual concern, since having your abiltiies taken away is a scary thing. As for Orisa, I never thought she'd be overpowered. Maybe others did, but her weaknesses were very apparent to me even in at the reveal.
But anyway, Doomfist isn't as alien a hero in terms of abilities as Sombra was. He's damage leading, close range attacker. We have that in other heroes, like Reinhardt, or Ulting Genji or so. Except we can clearly point to weaknesses of those characters, even without playing them. Reinhardt is huge and has limited projectile ability and his charge comes with a huge risk. Genji's hard to aim with because of the nature of his shuriken fire. These are mechanical weaknesses that you can see even without playing. And that's what I don't see with Doomfist.
I still might be wrong. You're 100% right that what looks OP on paper isn't necessarily OP in practice. But for now, paper is what we have, and on paper, Doomfist looks scary af
I wrote about this earlier. Sombra seemed threatening because she had a new ability that we didn't have a reference for how to counter. I think I remember people commenting how her gun was weak even then, but hacking was just a new thing we had no idea how it would work. For me, Sombra was more of a conceptual concern, since having your abiltiies taken away is a scary thing. As for Orisa, I never thought she'd be overpowered. Maybe others did, but her weaknesses were very apparent to me even in at the reveal.
But anyway, Doomfist isn't as alien a hero in terms of abilities as Sombra was. He's damage leading, close range attacker. We have that in other heroes, like Reinhardt, or Ulting Genji or so. Except we can clearly point to weaknesses of those characters, even without playing them. Reinhardt is huge and has limited projectile ability and his charge comes with a huge risk. Genji's hard to aim with because of the nature of his shuriken fire. These are mechanical weaknesses that you can see even without playing. And that's what I don't see with Doomfist.
I still might be wrong. You're 100% right that what looks OP on paper isn't necessarily OP in practice. But for now, paper is what we have, and on paper, Doomfist looks scary af
Seagull isn't representative of the playerbase as a whole, lol and I meant Genji vs. Doomfist, sorry should've been more clear.
Pls stop looking at Seagull playing doomfist against a bunch of silver and gold players and demolishing them saying how overpowered he is
You can Watch Tviq scrimming against other pro players in custom games using Doomfist
http://www.twitch.tv/tvique
The only one of his abilities that does a scary amount of damage is his alt-fire, and only fully charged at that, AND only if it A) actually connects and B) the enemy hits the wall. His shotgun is less effective than Reaper's and his two juggling abilities are pretty weak for damage. Both of them have an 8 second cooldown without Genji's reset, so his vertical mobility is fairly limited. And the alt-fire's hitbox seems about as big as Reinhardt's charge. His passive allows him to commit to a dive, which is what he has to do - Doomfist has escape options but none of which are as good as Genji's or Tracer's. He can be punished pretty hard
I was just about to post the VOD to this. In an organized team environment (albeit with some of the best players in the world) Doomfist was not performing very well.
Well, neither did Ana. People are just now starting to learn how busted Sombra is.
So, I bought the PC version on a whim to try out Doomfist, lol. I then remembered my PC is terrible, I'm struggling to maintain 40 FPS on Medium, ugh. This grind to 25 might actually take me months.
If I recall correctly a lot of pro players thought Ana was good at launch they just weren't good with her yet.
We can't afford more people leaving PS4.
People in PTR losing their minds if you don't lock in Doomfist in No Limits. lol
The same applies then. Seagull thinks he's pretty busted, kill potential he has in enclosed rooms is pretty insane. And he definitely doesn't have "middling escape options"
Yeah Sombra really should be in the support category.
People don't play her properly at all.
If I recall correctly a lot of pro players thought Ana was good at launch they just weren't good with her yet.
And he definitely doesn't have "middling escape options"
People in PTR losing their minds if you don't lock in Doomfist in No Limits. lol