What do thedo?big coins
I've found one andbut nothing happened?placed it in an altar-like thing I found
You need three total for a story related secret.
What do thedo?big coins
I've found one andbut nothing happened?placed it in an altar-like thing I found
You need three total for a story related secret.
So, there's this heavy weight at the bottom of the game map down by Vellie Cave behind a bush. Anyone know what it is for?
Started it last night and finished the first dungeon. The game is absolutely gorgeous, and I love its characters and characterisation. The presentation is just infinitely likeable. The dungeon itself was a little simple, but it felt like the designer understood what made a good dungeon. I can't wait to see where it scales up to, because I'm fully expecting well-integrated puzzles at this point. Moving around in the game feels good, and I can see the moveset can grow into some cool throwing, spinning, catching and shooting combos.
I've got one or two things though that I'm not sure about. The camera panning can be a little slow at times, and already made me fly into a flock of off-screen enemies once. I really hope that isn't going to be a thing I have to worry about. The other thing is the food and coins. I don't know what all the different types of food do, or if they even make a difference. Would have been nice to have gotten an in-game explanation for it. As for the coins, I notice I'm missing large quantities of them, in spite of having made an effort to seek them out. Not sure if I'm missing a type of coins-source, or if I'm just bad at finding them.
Thus far the game's closest comparison is to a nicer version of Aquaria, which is another game I enjoyed. Can't wait to dig into it further.
You're talking about the fuzzyness right? I've been fighting this issue as well. It's quite a letdown to see this, because they seem to know all about the importance of crispy pixels on widescreen monitors.
I got an e-mail from the developer yesterday after telling them about the problem. They just read about it on reddit and are working on a fix. They somehow chose to use linear filtering instead of nearest neighbour scaling.I use a software called 'borderless gaming' https://github.com/Codeusa/Borderless-Gaming
Works like a charm, very crisp on my 1080p monitor.
The food seems simple enough then, and I can work wall-hugging into my routine. Thanks!Food is simple: they just restore health and I think all in the same amount. You can eat more after your life bar is full, that gives you a little purple 'extra' bar. You also move/dash faster when at full health.
Coins can be hidden well sometimes, in fake walls even. You can get hidden chests by killing all enemies on screen too.
Kind of wondering the same thing. I've given it like 20 tries, and it's become clear that I'll never be able to pull it off. My brain can't handle those controls, and I get PTSD flashes from Sonic 06's Mach Speed sections. It's perhaps an unfair comparison, since this isn't broken, but it just feels the same. At least it's seemingly optional.What do you get for beating the cannon mini game?
What's a good gamepad to use for this game? I was thinking of getting this for novelty's sake.
https://www.amazon.com/dp/B002B9XB0E/?tag=neogaf0e-20
![]()
How long is this game?
It varies between 6 and 8 hours depending on your play style.
It varies between 6 and 8 hours depending on your play style.
There is a hidden room in the 3 disc-unlock area. Find it, it's... interesting.
Amazing game that I will surely replay in a few years. The love and care put into this game are mindblowing. Most likely the best looking long pixel art game ever.
Playthrough was about 11 hours with a bit of searching around.
Well, he kinda wasi was so sure there wasan alternate ending after you explored that room. ;-;
Super Bunny Hop review of Owlboy
https://www.youtube.com/watch?v=ghpgGwz7nEQ
Your thoughts on it?
I kinda feel that SBH doesn't know WHY this game was in development hell for 9 years, cuz to me it sure as heck wasn't to get the pixel art perfected.
Heck Freedom Planet was released in 2014 and it was in development for what 2-3 years?
One thing I'll say though is that the way the game is it really does feel like something that would've been released by 2010/2011. Maybe reception for the game would've been far different had it released then.
Ok, I've now beat the game and got all 3 golden disks (achievement didn't unlock but seemingly that's a common glitch).
What else is there to do apart from collecting all coins?
What do you get for beating the cannon mini game?
What is this I heard about a puzzle with drums?
Super Bunny Hop review of Owlboy
https://www.youtube.com/watch?v=ghpgGwz7nEQ
Your thoughts on it?
I kinda feel that SBH doesn't know WHY this game was in development hell for 9 years, cuz to me it sure as heck wasn't to get the pixel art perfected.
Heck Freedom Planet was released in 2014 and it was in development for what 2-3 years?
One thing I'll say though is that the way the game is it really does feel like something that would've been released by 2010/2011. Maybe reception for the game would've been far different had it released then.
As this screenshot shows, the blurryness is still not fixed in the latest non-beta build. It sould be fixed on the beta-build, but on my Surface Pro 4 it's not.
True, could've worked this into the main storyline even before the final dungeon. But then,The soundtrack in this is god-tier. Great characters, amazing art and animation, fun (if shallow) core mechanics.
Beautiful game, one of the best I've played this year.
edit: terrible idea to keep theas a post-game location, it reveals background story that would've fit in totally well with the main game.eternal sanctuary
I agree with the Super Bunny Hop review (it could be 5 minutes shorter and not lose anything though) -- the game is good, it's beautiful, it's great to listen to, the story is good, the characters are good, but it's just not quite there. The gameplay, the UI, and level design are surprisingly rough around the edges... and the XNA limitations with respect to just the Steam Overlay being generally iffy, the controller support being kinda weird, etc... It's just ho-hum. Like, shooting never quite seems satisfying, puzzles never really go the extra mile. The stealth doesn't quite work. World navigation is fine, but never great. The only time it really felt like a true joy to play was after getting the 100% cape, and by then the game is over.
This makes it sound like I didn't like the game. I did. I played it for 11 hours (8 hours game, 3 hours cannon minigame . . .) over two days and 100%ed it across the board. I'm glad to have played it. But there's an unmistakable feeling of it being so close but not quite.
The Boguins are spectacular.
Question: Has anybody been getting malware warnings from launching the game?
When I launch the game, I get a warning from Zemana Antimalware and it quarantines the executable as a malware. It's the only game on Steam it does it for, and it only started doing it recently (I've been playing today and yesterday with no problems). It's probably nothing, just Zemana being overly cautious, but I wanted to make sure.