But Toasty Frog said it was one of the best RPG battles systems ever. Don't know how you can get much more simple than a Paper Mario battle system anyway.
Don't get me wrong, it ultimately makes sense once you use it and it works. But when you don't have it and you didn't even know it existed, it's hard to fill in that blank mentally, and even harder to convince yourself to go hunting through every single level you've already completed in search of some unnamed, undescribed sticker that you hope actually exists.
I remember getting stuck in PM TTYD where I had to do some backtracking to find some button or some piece of paper. Ditto for PM 64. I just would go back and make sure I revisited every single character in case I forgot to chat with someone. It's easy to miss something when you are not thorough in trying everything.
So I don't consider this to be a flaw.
Wtf no RPG elements?! Wondering if I should keep preorder...
Wtf no RPG elements?! Wondering if I should keep preorder...
But...Paper Mario was barely an RPG to begin with.
I think the change up will be awesome.
Also, I find it funny that people gripe about handholding in games, but are now blasting a game without any sort of handholding.
TTYD was a step in the right direction, this looks like 2 steps back landing safely behind the original PM.
So, other than the turn based battles, what else makes this an RPG?
I hate this trend on the internet to generalize everybody except yourself into being hypocrites all the time. People are more consistent than you think.
There's a right kind of "no handholding" and a wrong kind. In the right kind, there's enough conveyance by the game through its mechanics and puzzle structure that you always have the tools available, even if it doesn't tell you explicitly. In the wrong kind, you have no fucking clue, you don't know where to look for the solution within the game, and the puzzle logic doesn't make any sense.
On sale at my microcenter right now...
I'm going to take a chance and keep my preorder. Getting it for $29.99 and no tax/shipping, and I figure this thread and the rest of the Internet will be there for the more frustrating bits.
My sister said my nephew is interested in this game for Christmas. He's only 6 (and a half), so I was a little worried about giving him an "RPG," given that he's in first grade and is reading at that level (or maybe a bit above - he's a pretty smart kid).
Based on what you've heard (or played, in some cases), would this game be "beatable" by a reasonably smart, determined 6 (and a half!) year old? Is there a lot of reading required to understand the story? Will he get stuck trying to figure out what to do next, or is that usually pretty straightforward in PM games (and this one, if you know)? Will he be able to understand the combat mechanics and any other gameplay elements that require some thought/planning/strategy?
i only noticed the OP art was custom made because mario looked a bit different.
that's a pretty good job.
Given that some of the reviewers are even having issues with finding the specific item to solve a certain puzzle to advance through the game, I'm not sure how appropriate the game would be. The worst that could honestly happen is your nephew just giving up after walking around aimlessly for an hour or two and then just letting the game collect dust somewhere.
I've seen kids older than 6-7 attempt to play through the later Pokemon games and having a really tough time with it, to the point where it's essentially the parents playing the game for the child and letting the kid walk around the game for a bit until the next event needs to be triggered. The box on all Pokemon games say 'require basic reading level to full enjoy' or whatever, so take that how you will.
It actually didn't ring up, but the manager put it in manually. Woo hoo!
http://i.imgur.com/diWZr.jpg?1[IMG][/QUOTE]
I despise you
It actually didn't ring up, but the manager put it in manually. Woo hoo!
Wtf no RPG elements?! Wondering if I should keep preorder...
PokéKong;44148262 said:Just realized this is like the Partners In Time of Paper Mario, with all its abilities reduced into expendable items. What bozo keeps pushing that idea?
I'm thinking of canceling too
I hate you so much right now 3DS owners
I shall become one of you soon
Sort of silly. The RPG elements of the original games were not exactly the deep, engaging part that would keep you playing. There looks to be a massive world to explore in this game, and the same hilarious writing as always. I have no idea why people would cancel their orders because they're trying something different.
I just want RPGs for my damn 3DS. There's nothing.
/salty
Would anyone recommend this game to someone without much prior experience with the Paper Mario series? I'm not a big Mario fan, but this game looks rather endearing.
Reviews suggest that its good, its just somewhat of a departure from the series' roots. So...probably yes, since you won't know what its missing