What's up with the lack of impressions? The thread is moving so slow. Where's Amirox? I hope this game does not bomb
What? There's 1500 posts. Read some of them.
What's up with the lack of impressions? The thread is moving so slow. Where's Amirox? I hope this game does not bomb
What's up with the lack of impressions? The thread is moving so slow. Where's Amirox? I hope this game does not bomb
I am rather put off by some review points about this game. Like the inventory being the only means of battle and needing to click through 8 pages to find the appropriate item for the task and the overall simplified battle system.
No RPG elements at all are rather offputting as well, though I loved every entry in the series before.
Might I still enjoy this or should I stay clear?
Some objectivity would be appreciated.
What's up with the lack of impressions? The thread is moving so slow. Where's Amirox? I hope this game does not bomb
i just was in rehab all weekend and have been working extra time these past few days, so not as much time to really get a grasp of the game as I would like yet.
I've played it now a little bit but... I have to try to get over my disappointment at how much is missing from this product before I articulate my complete thoughts.
I think at this point, since only half of the Paper Mario games are RPGs, I don't think it's reasonable to expect PM to be RPG only now.
Yup. The series has been reduced to nothing more than an artstyle. Any hope there was of a return to form has been squashed pretty thoroughly.
After one experimental title a couple years after the last traditional one? Yeah, there's hope.
Eight years on and we have only gotten another experimental title? It's done, it's over.
Intelligent Systems has pretty clearly shown they don't want to make another game that plays like the first two, which is especially confusing considering it's from the same studio that just put out the thirteenth or so Fire Emblem.
To be fair, most of us only felt that way because we didn't enjoy their last diversion from the established series. We were all hyped as hell when SPM was announced, starved for 2D platforming (at the time) and the concept sounded incredible.Eh, in an industry that's dominated by familiarity and sequelitis I personally appreciate IntSys doing different stuff with Paper Mario. I understand people who simply want an improved TTYD too. It's probably not easy to make that decision.
Eh, in an industry that's dominated by familiarity and sequelitis I personally appreciate IntSys doing different stuff with Paper Mario. I understand people who simply want an improved TTYD too. It's probably not easy to make that decision.
I don't know. It's one thing to release a new Call of Duty year in and year out, to release NSMB2 and NSMBU months apart from one another, or to release a new FPS in a saturated market. It would have been quite a different scenario to release what would have essentially been a third game in a unique series eight years after the previous with a completely experimental title released in between.
I've never really had another game frustrate me so much just for existing. The first two Paper Marios are among my favorite games of all time, and was very much so looking forward to a proper sequel after Super Paper Mario's experimentation. The fact that eight years on and we have only now gotten yet another complete alteration of the formula has pretty much killed any enthusiasm I had for a proper sequel ever happening. It's like learning Santa Claus isn't real. Just a complete downer.
I'm not saying this game is bad. But to paraphrase from Seinfeld, it's like going to Idaho and eating a carrot. A carrot's fine, but I'm in Idaho--I want a potato.
I think I just need to move on.
Paper Mario 64 is one of my favorite games of all time and I am having an absolutely fantastic time with Sticker Star. I think I'm in love~
What is his actual weakness? The? I'd brought along what I thought might do it, to no avail.fan?
My post had literally nothing to do with Sticker Star's quality or any perceived lack thereof.
The weakness is indeed the fan, but apparently you have to use it at a specific time during the fight to inflict the most damage
You called it a complete downer. I think it's fantastic. I'm not attacking you specifically, but I've seen so many people say "This isn't exactly the same as TTYD! I hate it!" that it makes me sad.
I don't know. It's one thing to release a new Call of Duty year in and year out, to release NSMB2 and NSMBU months apart from one another, or to release a new FPS in a saturated market. It would have been quite a different scenario to release what would have essentially been a third game in a unique series eight years after the previous with a completely experimental title released in between.
I've never really had another game frustrate me so much just for existing. The first two Paper Marios are among my favorite games of all time, and was very much so looking forward to a proper sequel after Super Paper Mario's experimentation. The fact that eight years on and we have only now gotten yet another complete alteration of the formula has pretty much killed any enthusiasm I had for a proper sequel ever happening. It's like learning Santa Claus isn't real. Just a complete downer.
I'm not saying this game is bad. But to paraphrase from Seinfeld, it's like going to Idaho and eating a carrot. A carrot's fine, but I'm in Idaho--I want a potato.
I think I just need to move on.
I meant it it's a complete downer in the sense that the game's mere existence confirms for me that there never will be a third game in the vein of the first two. It's the realization this game's existence has imparted to me that's a complete downer, not the actual game itself.
"Because the last one was just too good" seems like a silly reason to completely abandon the familiar gameplay from a series in favor of retaining nothing but the abstract and indefinable. Super Metroid was pretty much the Metroid formula perfected, but no way in hell would I trade the GBA and Prime games for Metroid games that retained nothing but its character. Some people have that itch for the new familiar. Others have the itch for brand new ideas unhindered by past titles--but is that not what new IPs are for?
I think I've made it pretty clear before, but I hate it when an established IP has a complete directional change and abandons the old ways. What is an old fan who wants a new game in the old vein supposed to do? Buy the game and give them the message that their unwanted change is what they want? Or not buy the game and give them the message that the series should to be killed?
I kinda like that after the first one, every single title in the series is quite a bit different. There is no "experimentation." Every title is very different in the franchise while using light RPG cues and always having a flat world made of paper.
PM64 was already a huge deviation from a successful title.
Unfortunately, because it's not like the old ones isn't a good excuse to knock a game down.
Fusion in itself is a big departure from what made Metroid, Metroid for people and people loved that game. Not as much as Super, but it was a very well made game. Prime was practically feared because it was too different, but lo and behold we all loved it (too much now), not to mention it was bringing something into a new realm of gameplay, 3D. TTYD would not benefit much from being on a newer console like Metroid would've, and it doesn't help that people still want Metroid games like the old days, granted Other M was handled poorly so I'm not entirely surprised.
Bringing up New IPs is a terrible argument. Not only does New IP =/= New concept, but not many people buy new IPs, and instead buy established franchises instead. It is why there's a vast amount of sequelitis as it is, and it's not like you would've bought Sticker Star if it wasn't called Paper Mario anyway. NSMB is getting ragged on for not changing enough, but apparently Paper Mario changed, oh no, I want more rehashes.
Paper Mario pretty much exists in the Mario Fanbase in general, so I find it extremely hypocritical for this to even happen.
I don't know if that's a completely fair comparison as Paper Mario feels like it was intended to be more of a spiritual successor to a game made by a team that at the time wanted nothing to do with Nintendo, but it is a fairly good point. I do commend them for not calling it Super Mario RPG 2 though, whatever the ultimate reasoning may have been.
Well, outside of my feelings that I find the use of old IPs to push fundamentally new IPs onto fans to be manipulative
PM64 was already a huge deviation from a successful title.
Manipulative? That's crazy. Was it "manipulative" of Nintendo to feature Mario in their party, kart racing, and sports games? That's not manipulation, it's just a good use of brands. Some people may hate seeing the same characters repeatedly in a cacophony of games, but brands sell.
Expanding existing IP into different genres is a good thing. Rather than trick people into playing games they don't want to, it introduces them to different types of games, while maintaining a certain element of familiarity.
You upgrade your attack by getting hammer stickers instead of getting hammers. It's clearly a completely different thing.
The only thing I hate about the battle system is you can't pick enemies that you want to attack. You have to attack the first one to attack the second then attack the third and so on. I know it's nothing but that's how I feel.
The only thing I hate about the battle system is you can't pick enemies that you want to attack. You have to attack the first one to attack the second then attack the third and so on. I know it's nothing but that's how I feel.
It adds strategy and difficulty to the battles.
The only thing I hate about the battle system is you can't pick enemies that you want to attack. You have to attack the first one to attack the second then attack the third and so on. I know it's nothing but that's how I feel.
It adds strategy and difficulty to the battles.
Man, I've made my way to the final stage of World 5, yet I've barely done anything in World 3. Am I just being a big dumb dumb or did everyone get sidetracked at this point? I just can't figure out what I'm supposed to do in that strike/bowling area!
You obviously need a bowling ball.
I figured...but I've tried everything that could have passed as a bowling ball already! The drum, the billiard ball, even the turkey, lol! Man, I feel like a total numb nuts. Here I was making fun of all the terrible reviewers out there for getting stuck and now I find myself in the exact same position. The only difference I guess is that I'm quite happy the game has stumped me! =D
Meanwhile...World 5 was FUCKING INCREDIBLE. Every stage was nearly perfect. 5-4 could quite possible be my favorite level in the entire game. 5-6 was also god-tier too! The stage/level design in this game is TOO GOOD for its own good sometimes, lol! Holy shit I love this game!
Secret Fawful said:It adds strategy and difficulty to the battles.
Zeer0id said:Yeah, and also encourages using the battle spinner if you want to target more enemies.
Mory Dunz said:I kind of view it like a tactics RPG game. Say, FF Tactics. To get a certain guy sometimes, you have to beat the guy in your path. Or you could try an attack that hits multiple people. So yeah, different type of strategy.
I figured...but I've tried everything that could have passed as a bowling ball already! The drum, the billiard ball, even the turkey, lol! Man, I feel like a total numb nuts. Here I was making fun of all the terrible reviewers out there for getting stuck and now I find myself in the exact same position. The only difference I guess is that I'm quite happy the game has stumped me! =D
Meanwhile...World 5 was FUCKING INCREDIBLE. Every stage was nearly perfect. 5-4 could quite possible be my favorite level in the entire game. 5-6 was also god-tier too! The stage/level design in this game is TOO GOOD for its own good sometimes, lol! Holy shit I love this game!
you can't obtain the bowling ball until you beat 3-8. A wiggler piece will run away to 3-2 and will open up a pathway to a bowling ball. Could you help with 5-1. One of the shy guys with a spear that had the special paper I need was eaten by a flower but I can't stun with enough time to run all the way over and cross it.
Okay thanks. I'll try it out and see how it works.This was the part that I thought was a load of shit for me, so what I did was abuse its geometry, try jumping from the left side of it so you can jump on top of it.