If I didn't have my nintendo club account linked when I bought Paper Mario, do I still get DK ?
Not automatically, but you can contact Nintendo and have them give you credit for it and probably send the DK code as well.
If I didn't have my nintendo club account linked when I bought Paper Mario, do I still get DK ?
Not automatically, but you can contact Nintendo and have them give you credit for it and probably send the DK code as well.
Kinda surprised at how small this thread is compared to others like Persona 4 Golden, especially since the game's been out longer. I hope that isn't a sign that it disappointed. This is one of the game's I was looking forward to most when I get a 3DS, even though I doubt it will match TTYD in excellence.
Kinda surprised at how small this thread is compared to others like Persona 4 Golden, especially since the game's been out longer. I hope that isn't a sign that it disappointed. This is one of the game's I was looking forward to most when I get a 3DS, even though I doubt it will match TTYD in excellence.
I beat this game 100% at 37 something hours and it was great. The sticker mechanics worked, however there were almost too many stickers handed out to you. I barely ever needed to buy anything and wound up with max coins by the 4th world. (Of course I did fight every enemy I saw on the field...) Battles were fast paced and interesting when being deliberate with your stickers. It was all so elegantly simple.
I just wish Miyamoto let Intelligent Systems create some original, witty, characters for this game, they're so good at it. Why he put that restriction, I don't know.
Anyone sitting on the fence should definitely get this game though, it's got all the charm of Paper Mario with some new twists along the way.
Doesn't even come close to 64 or TTYD. This game is very disappointing, Persona 4 is leagues better. I'm having problems staying motivated to keep playing, it is very shallow in pretty much every aspect but visuals.
I respectfully disagree. This would only be a disappointment if you wanted a "true" sequel to TTYD and nothing else. Taken purely on its own merits, this is fantastic gem of a game, and a delightfully unique breath of fresh air.
There is nothing shallow about it. Conceptually and mechanically, it is deeper than any Paper Mario game to precede it -- unless you consider it in only the shallowest of terms.
The combat boils down to 'use whatever sticker you feel like because they all do approximately the same damage, unless it is a boss than use the big shiny sticker'. There is practically zero reason to ever engage in optional combat because you roll around in currency.
The combat boils down to 'use whatever sticker you feel like because they all do approximately the same damage, unless it is a boss than use the big shiny sticker'.
The combat boils down to 'use whatever sticker you feel like because they all do approximately the same damage, unless it is a boss than use the big shiny sticker'. There is practically zero reason to ever engage in optional combat because you roll around in currency. Content outside of combat is linear and simple, while there are some levels off the main track the game practically pushes you into them.
It has visual charm, I agree 100% with that. But all the characters extremely flat. This game is extremely simple and shallow. Bought it day one because I loved the previous Paper Mario games, but this is a disappointment plain and simple.tehe
Currency being generated because you take part in the optional fights as you put it.
Yeah, no, that's completely untrue.
Well it helps when there's a long drought for the Vita that something good actually came out.
Anyway, after reading a couple of pages, it sounds like it doesn't stack up to TTYD but is still a good game in the end. I'll keep it on my list. Surely can't be as disappointing as Super Paper Mario was.
So question about the beginning of the desert section.Thanks!I got rid of the poison mushroom I bought from the toad behind the houses, where do I go to get another one?
So question about the beginning of the desert section.Thanks!I got rid of the poison mushroom I bought from the toad behind the houses, where do I go to get another one?
That's not really true. AC3:L had some decent activity (more than in here anyway). VLR too, where it seemed most were going with the Vita version, especially after the 3DS's issues were unveiled. Even ignoring Vita threads, the activity seems lacking compared to other 3DS threads like Mario 3D Land, Kid Icarus, and even freaking NSMB2.
Anyway, after reading a couple of pages, it sounds like it doesn't stack up to TTYD but is still a good game in the end. I'll keep it on my list. Surely can't be as disappointing as Super Paper Mario was.
I haven't gotten too much further then you so maybe there is another spot, butyou can get it very cheap at the store in level 1-5
I believe the shop in 1-5 have those.
quick edit: haha, beaten, and with no spoiler tag... Didn't even consider that a spoiler.
Sorry GAF. Almost done with World 2, and I think I can form the opinion at this point in time that I don't like this game.
I get what everyone is saying is great about it, but I'm not having fun (also, I'm not nearly as crazy about the music as everyone else is).
That's not really true. AC3:L had some decent activity (more than in here anyway). VLR too, where it seemed most were going with the Vita version, especially after the 3DS's issues were unveiled. Even ignoring Vita threads, the activity seems lacking compared to other 3DS threads like Mario 3D Land, Kid Icarus, and even freaking NSMB2.
Anyway, after reading a couple of pages, it sounds like it doesn't stack up to TTYD but is still a good game in the end. I'll keep it on my list. Surely can't be as disappointing as Super Paper Mario was.
About to pull the trigger on buying it digitally.
Do I do it or not?
I love the Paper Mario games for the narrative
Okay I have a problem here.
My touchscreen is acting as if it was always being pressed on. Like, if I want to use any other buttons, I need to press on the touchscreen then use the button.
The hell do I do to fix this?
-Stickers are alright but they make battling kind of pointless sometimes. If you enter a level with your album full, and with plenty of coins, you literally have zero reason to battle.
You know. It is OK to not get into battles when it doesn't benefit you to do so. If you're max stickers and have oddles of coins then you should probably stay out of the next few battles no? You'll be moving back and forth through these levels a lot. Killing everything in your way will get old super fast.
Quick question: How many save files does Paper Mario SS have?
This is a problem that I have with the game in general. I've gotten used to it some, but the game includes a lot of paper animation effects that end up slowing things down. Like the enemies folding into different shapes in battles, or, not a paper example, like when you do a pre-emptive attack, and you have to wait as additional enemies jump in. Some of these are smaller, with a large cumulative effect, but others are time-consuming in themselves.-If I hit a "?" block, the sticker should be added to my inventory instantly. I should not have to wait for it to float down.
This is a problem that I have with the game in general. I've gotten used to it some, but the game includes a lot of paper animation effects that end up slowing things down. Like the enemies folding into different shapes in battles, or, not a paper example, like when you do a pre-emptive attack, and you have to wait as additional enemies jump in. Some of these are smaller, with a large cumulative effect, but others are time-consuming in themselves.
The combat boils down to 'use whatever sticker you feel like because they all do approximately the same damage, unless it is a boss than use the big shiny sticker'. There is practically zero reason to ever engage in optional combat because you roll around in currency. Content outside of combat is linear and simple, while there are some levels off the main track the game practically pushes you into them.
It has visual charm, I agree 100% with that. But all the characters extremely flat. This game is extremely simple and shallow. Bought it day one because I loved the previous Paper Mario games, but this is a disappointment plain and simple.tehe
Yeah, no, that's completely untrue.
Like I said, you might think it's shallow if you only consider it in shallow terms.
It's not a game for everyone, I will concede that. It's not necessarily a game for Paper Mario fans either. But it's a great game.
Maybe you both made your arguments earlier in the thread, but when someone points to specific reasons why they think the combat is shallow, it would be a lot more convincing to explain why you think it has a deep system, rather than just saying "NOPE NOT SHALLOW AT ALL". At least that's how I feel.
I respectfully disagree. This would only be a disappointment if you wanted a "true" sequel to TTYD and nothing else. Taken purely on its own merits, this is fantastic gem of a game, and a delightfully unique breath of fresh air.
There is nothing shallow about it. Conceptually and mechanically, it is deeper than any Paper Mario game to precede it -- unless you consider it in only the shallowest of terms.
What other answer is there to the idea that all of the stickers do they same damage? It's just... factually untrue. They do different amounts of damage different ways. There's no way to interpret it otherwise.
The combat boils down to 'use whatever sticker you feel like because they all do approximately the same damage, unless it is a boss than use the big shiny sticker'.
I can't help but feel like you're maybe giving the "depth" of previous Paper Mario games too much credit here. Your breakdown of individual battles in Sticker Star is nice, but do you really believe that the battles in, say, Thousand Year Door were really any more complex, or rewarding? We could take this and apply it there, too. How many enemies are there? Are they flying (jump), spiked (hammer), or both (hammer throw/spike shield, or star power)? Do I have a partner with an attack that easily exploit these enemies' weaknesses? If so, use it. Done. Factor in not just the normal battle stickers that you find all over the place, but the various classes of Thing stickers and their various properties, and Sticker Star gives you possibly more options within combat and combat-preparation than any other game in the series.When I say "shallow" I mean: What decisions does the game allow me to make? What impact do those decisions have on the story, the character, and me as a player? [doors analogy]
Here are the choices I feel I am faced with when I fight most battles (against "common" enemies) in PM:SS (currently I am mid World 2)
1. Okay there are basically two or three enemies. Do I want to use "single-enemy" attack items or "multiple-enemy" attack? Or use spinner?
2a. If single-enemy, make sure they are not spiky (if using foot) or flying (if using hammer).
2b. If multiple-enemy, can I kill them all in one hit to get perfect bonus?
3. Okay make sure I am using a decent quality sticker for how healthy enemies are. Use weakest sticker possible that will kill all enemies.
4. Be careful with timing button presses. (Arguably less of a choice and more of a mechanic.)
5. Okay their turn to attack. Be careful with timing button presses.
There's been no "equipment" in any of the other Paper Mario games, why is that a problem now? As for levels, what have levels ever gotten you? More hearts (which you now find through careful exploration of the world, which itself is a core focus of this game), or more flower or badge points, which have all been rendered moot by the way sticker progression is handled. Strengthening of your basic attacks were determined by finding better boots or hammers in the other games, all based on story progression. I didn't realize it at first either, but I think the reason this game has no levels or experience points is because everything those levels would have possibly affected are already covered by the stickers themselves. You find stronger stickers and things as you progress, just as you'd find new equipment and badges in the previous games.After battle, what battle-related decisions are you faced with? I don't have equipment or level, so little to none.
Before battle, what battle-related decisions are you faced with? Deciding whether or not to fight next monster group.