Patch 1.03 adds a 60 FPS Toggle to Red Dead Redemption (PS5 Only)

I agree that they don't care.

But flipping the switch is exactly what they needed to do, you can see how easy is to make locked PS4 games run 60 on hacked PS5. Xbox emulaton fps boost is also quite fucking clever in it that FPS boost doesn't brak in game physics since it's done after many rendering phases on DX level:



EVEN IF game is not running locked 60 for some reason they can just drop resolution scaling factor from 300% to something lower (just like Series S is running some 360 games in 1440p).


Of course it's easy to flip a switch but then they also need to put together a QA team to go over every inch of the game to make sure that absolutely nothing breaks. MS had a dedicated QA team to do this for BC, so it's reasonable to assume that if a game didn't make the FPS boost cut then it likely had issues.

Frame rate unlockers are released all the time on PC (and now consoles) but fall into disuse by the community because they're discovered to break something. And it might not be something readily obvious - worst case is maybe a mission 30 hours in can't be completed (see the Weed Killer mission in Bully's first attempt at an FPS unlock mod).

Don't forget that the modder making PS5 unlock patches is also releasing patches to fix the things that break, which is a luxury platform holders do not necessarily have. Having an emulator perform a trick using its own code is one thing, modifying a third party's code is quite another (and would require yet more bouts of QA to confirm the fix!).
 
I only lament that it doesn't have a native PS5 version because it means no use of adaptive triggers, one of the things I enjoyed most about the GTA V upgrade.
 
Nostalgia for a game played in adulthood?
Definition of a shot in the dark.


Feels a whole decade newer and fresher than some free roams released in 2023.

Certain systems and mechanics are basically unmatched to this day.. I can only assume you don't really often replay games from that era if this is your idea of a game "aged horrendously".


Much better than its sequel and every Rockstar game since MP3, though.


Don't know, found it extremely well written, pure, real, honest, earned. Absolutely hilarious as well and, most importantly completely free from an artistic point of view. Which automatically makes it better than 90% of things released nowadays as every single element/character/story beat is only here to make the final product better, to tell a better story.. not to make me roll my eyes at how fucking dystopian our world has quickly become.

Can't honestly picture being presented with these characters, dialogues, situations and overall narrative in 2023 and thinking "nah, too simplistic". I don't buy that for a second.
Plus it means nothing regardless, the more "complex" narrative of RDR2 is a colossal downgrade in many aspects.
The simple fact characters like De Santa, Reyes or MacDougal would never be allowed in the 2018 title, or just comparing that ridiculous cartoon of Sadie Adler in RDR2 to Bonnie MacFarlane, Luisa or Abigail in RDR..

Buy this timeless masterpiece of a videogame folks.
How long ago did you play it? I played it in 2019 for the first time. Nostalgia can occur in adulthood.
The aiming is still too reliant on auto aim, and feels like whack a mole most of the time.
The story is way too predictable and the villains just uninteresting. Mission design is typical rockstar mediocrity.
Comparing to most modern open world games isnt a good strategy. 90 percent of all open world games are trash.
 
I think maybe that you are just dug too far in on being right. The only difference in yalls statements were semantics.
Using PS4 to PS5 emulation as a basis for saying 360 to XS emulation can be done isn't "semantics." We are not saying the same thing. What he is saying is fundamentally ignorant. He is saying that all RDR for XSX needs a switch flip. I am saying that it's not that easy.

We aren't remotely close to saying the same thing. Im right. He's wrong.

Go re-read the posts and it will be obvious he has very little understanding of how emulation actually works.

Don't be get dunked on like he did,
 
Don't be get dunked on like he did,
Oh no, wouldn't want that, stop being so cool. If your whole premise is that that they could not literally flip a switch to increase the fps from 30fps to 60fps, then I would agree because such a switch does not exists. In saying that, I'm sure he didn't literally mean that either you goof. Dunked on?.... are you serious?
 
Oh no, wouldn't want that, stop being so cool. If your whole premise is that that they could not literally flip a switch to increase the fps from 30fps to 60fps, then I would agree because such a switch does not exists. In saying that, I'm sure he didn't literally mean that either you goof. Dunked on?.... are you serious?
They literally "flipped a switch" on modded PS5s with zero issues and locked 60fps for RDR2.

R* is going to sell people a remaster.
 
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Why they can't bring tha to Xbox?

As of right now, because there wasn't a re-release on Xbox, it was running the 360 version in 4K. So it's either up to MS and R* to agree for the FPS Boost method or R* to release this remaster separately on Xbox as well.
 
Oh no, wouldn't want that, stop being so cool. If your whole premise is that that they could not literally flip a switch to increase the fps from 30fps to 60fps, then I would agree because such a switch does not exists. In saying that, I'm sure he didn't literally mean that either you goof. Dunked on?.... are you serious?
Go back and read his posts. He was literally comparing 360 emulation on an XSX to PS4 on PS5 emulation and saying stupid shit like modded games on PS5 run at 60 fps as his "proof" that all RDR on an XSX needed was a switch. That is ridiculous and deserves to be made fun of.
Anybody with even a little knowledge of emulation understands emulating completely different architectures on a system is orders of magnitude more difficult than emulating systems with easily BC architectures. The PS5 was always designed with the intention of being to run PS4 games. The X1 was not designed with intention of running 360 games, and it took a lot of work to make that happen. We have NO IDEA why RDR isn't running with FPS Boost, but I can say without hesitancy that isn't a simple flip of the switch. If it was that simple then every single 360 game would have FPS Boost, but they don't and nobody here can say definitively that RDR can take advantage of FPS Boost without there being major issues. Emulation is a very tricky process and not all games can handle it well. There is a reason why emulators have a list of games that run well and those that don't. Go look at the Yuzu/Xenia/RPCS3 lists, some games dont' even boot.


Now, do I believe it is possible to get RDR running on XSX at 60 fps? I do actually. Can it be done without modifying the original code, which Xbox has made it clear that they do not touch when emulating? I have no idea, but time will tell. I hope that MS and R* go back and see if they can pull it off as I'd imagine that MS doesn't like the of their version now being the inferior one.
 
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Go back and read his posts. He was literally comparing 360 emulation on an XSX to PS4 on PS5 emulation and saying stupid shit like modded games on PS5 run at 60 fps as his "proof" that all RDR on an XSX needed was a switch. That is ridiculous and deserves to be made fun of.
Anybody with even a little knowledge of emulation understands emulating completely different architectures on a system is orders of magnitude more difficult than emulating systems with easily BC architectures. The PS5 was always designed with the intention of being to run PS4 games. The X1 was not designed with intention of running 360 games, and it took a lot of work to make that happen. We have NO IDEA why RDR isn't running with FPS Boost, but I can say without hesitancy that isn't a simple flip of the switch. If it was that simple then every single 360 game would have FPS Boost, but they don't and nobody here can say definitively that RDR can take advantage of FPS Boost without there being major issues. Emulation is a very tricky process and not all games can handle it well. There is a reason why emulators have a list of games that run well and those that don't.

Now, do I believe it is possible to get RDR running on 360 at 60 fps? I do actually. Can it be done without modifying the original code, which Xbox has made it clear that they do not touch when emulating? I have no idea.
Dude... first off I was waiting to be dunked on and this is lacking. Secondly, I was originally referring to his statement that "a dumb policy is keeping them from working on it" and you said "No, it's because they don't work on BC anymore". My point was that effectively is the same thing.
 
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They literally "flipped a switch" on modded PS5s with zero issues and locked 60fps for RDR2.

R* is going to sell people a remaster.
What's worse is that you have some people in this thread who said they would straight up pay for a 60 fps patch. That is absolute dog shit and I really hope nobody is really that gullible.
 
Go back and read his posts. He was literally comparing 360 emulation on an XSX to PS4 on PS5 emulation and saying stupid shit like modded games on PS5 run at 60 fps as his "proof" that all RDR on an XSX needed was a switch. That is ridiculous and deserves to be made fun of.
Anybody with even a little knowledge of emulation understands emulating completely different architectures on a system is orders of magnitude more difficult than emulating systems with easily BC architectures. The PS5 was always designed with the intention of being to run PS4 games. The X1 was not designed with intention of running 360 games, and it took a lot of work to make that happen. We have NO IDEA why RDR isn't running with FPS Boost, but I can say without hesitancy that isn't a simple flip of the switch. If it was that simple then every single 360 game would have FPS Boost, but they don't and nobody here can say definitively that RDR can take advantage of FPS Boost without there being major issues. Emulation is a very tricky process and not all games can handle it well. There is a reason why emulators have a list of games that run well and those that don't. Go look at the Yuzu/Xenia/RPCS3 lists, some games dont' even boot.


Now, do I believe it is possible to get RDR running on XSX at 60 fps? I do actually. Can it be done without modifying the original code, which Xbox has made it clear that they do not touch when emulating? I have no idea, but time will tell. I hope that MS and R* go back and see if they can pull it off as I'd imagine that MS doesn't like the of their version now being the inferior one.

I won't go back to emulation discussion but (I think) you are wrong here.

What i will say that you are ignoring one simple thing, MS MOST LIKELY needed publishers agreements to add FPS boost to their games - so other than game breaking bugs etc. Rockstar could simply be not interested in this (just like many other publishers). They want to sell you game again for serious money.

Corporate bullshit is why we don't have working software PS1/PS2 and maybe even PS3 emulation (Sony can make emulator much more efficient than RPCS3).

Hacked PS5 gamers will enjoy all PS4 games in 60FPS in the meantime, hahaha :messenger_downcast_sweat:
 
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Am I missing something? My digital version on PS5 does not have this patch. My current patch version is 1.31. WTF is going on and is anyone else experiencing this?

EDIT: Please disregard, I am an IDIOT... I thought this was for RDR2 lol
 
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