Patch 1.03 adds a 60 FPS Toggle to Red Dead Redemption (PS5 Only)

100% this game on 360 with the dlc tempted to get this now.. one of the best games ever imo. REALLY wish RDR 2 got a 60 fps patch i'd even pay 20 for it so I can finally play more of it.
 
But Xbox has the game BC, wouldn't Xbox devs have to do this?

I never really understood why they didn't bring it to Xbox. DF concluded that the new version has less jaggies too. But now 60fps? Come on.
Because they can't justify charging full price for it.
 
So I bought it and immediately bothered. Half the time the npc dialog voices don't work so I have no idea what's being said. Anyone know a fix or why this is?
 
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I agree that they don't care.

But flipping the switch is exactly what they needed to do, you can see how easy is to make locked PS4 games run 60 on hacked PS5. Xbox emulaton fps boost is also quite fucking clever in it that FPS boost doesn't brak in game physics since it's done after many rendering phases on DX level:



EVEN IF game is not running locked 60 for some reason they can just drop resolution scaling factor from 300% to something lower (just like Series S is running some 360 games in 1440p).

It's. Not. That. Simple.

If it were that simple every single game would have it. It's nowhere near as simple as dropping the resolution to get better performance. Every game is different. All these games are being emulated from their original code. Some games can handle doubling the frame rates, some can't.

Please stop embarrassing yourself by saying it's a simple as flipping a switch.
 
It's. Not. That. Simple.

If it were that simple every single game would have it. It's nowhere near as simple as dropping the resolution to get better performance. Every game is different. All these games are being emulated from their original code. Some games can handle doubling the frame rates, some can't.

Please stop embarrassing yourself by saying it's a simple as flipping a switch.

We won't agree here, people are changing fucking .ini/hex files to run PS4 games previously locked at 30fps (including game logic!) in 60FPS on PS5, nothing more is needed. They are embarrassing publishers and Sony.

If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.

After you pay $69.99 for the re-release.

Yep, just like GTA5.
 
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Guess many folks complaining about the price now either never played this game or completely forgot the fucking immortal masterpiece it is.

You really need less than $20 for what's still Rockstar best overall game by a country mile, one of the very best games of all time and probably the single finest written one, of which timeless gameplay still sport perfect pacing, perfect map size and layout and superior TPS mechanics than its sequel?

It legit pisses all over recent gaming output as a whole from unfathomable heights, so do yourself a favor and buy the thing right now, be reminded of what Rockstar used to be and get an heart-shattering example of where gaming could be now if it wasn't one of the preferred vehicles for ideological diarrhea.

RDR is fucking perfect. And now the port is too.
 
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Isn't this just an fps boost for the original PS3 code? I remember the original release being pretty bad on PlayStation 3; sub-HD, pop-in, aliasing, sparse foliage, etc.
No, the "remaster" aka, port, seems to have used the Xbox 360 as a base for both this and the Switch version. The one improvement it had was better AA on PlayStation because you could select FSR2.2 to handle the AA instead of FXAA which the Switch uses (still an improvement over the PS3 original QXAA) and both versions ran at a higher resolution than the Xbox 360 versions (Switch 1080p Docked/720p Portable, PS4 1080p/Pro&5 4k) meaning it now ran close to the Xbox BC version (4k30 with 2xMSAA) and one of the biggest complaints was that the game was still 30fps and priced too high, now they've added 60fps via a patch.
 
We won't agree here, people are changing fucking .ini/hex files to run PS4 games previously locked at 30fps (including game logic!) in 60FPS on PS5, nothing more is needed. They are embarrassing publishers and Sony.

If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.



Yep, just like GTA5.

I'll believe that when we have a functional 60FPS patch for Final Fantasy X.

Get on it. It's your opportunity to make history!
 
I'll believe that when we have a functional 60FPS patch for Final Fantasy X.

Get on it. It's your opportunity to make history!

There are only very few games locked to 30fps for some dumb reasons (FFX is one ot them), it probably could be done with fps boost on Xbox since it doesn touch game logic, but it wasn't... right now with FSR3 and Dlss3 it can (probably) be done this way.

RDR was already 60fps on pc emulators so no one can tell me it can't be done for this game.
 
It's going to be interesting to see if the Xbox version gets a re-release or if Rockstar work with MS to do the 60fps boost for the 360 title.

Certainly is interesting that Xbox has been left out in the cold on this one. I suspect things might've gotten a bit political between Rockstar and MS.
 
PS5 players now who couldn't play it via BC and had to buy the game.

Smirk Smile GIF by euphoria
 
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When they gonna activate the 60fps toggle for RDR2?

It's just as simple.

After you pay $69.99 for the re-release.
I would pay for it if they gave me that option, hopefully at some point and hopefully not full price but damn it will be hard to resist. Some of the most incredible world building ever even with the clunky controls. Can nearly smell the horseshit and fresh mountain air.
 
I would pay for it if they gave me that option, hopefully at some point and hopefully not full price but damn it will be hard to resist. Some of the most incredible world building ever even with the clunky controls. Can nearly smell the horseshit and fresh mountain air.
It's coming. It was in the MS leaks.
 
I don't care about 60 fps but it's embarassing that they didn't release it like this. Modern Rockstar is among the industry's biggest jokes.
 
We won't agree here, people are changing fucking .ini/hex files to run PS4 games previously locked at 30fps (including game logic!) in 60FPS on PS5, nothing more is needed. They are embarrassing publishers and Sony.

If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.



Yep, just like GTA5.
THOSE. ARE. NATIVE. TITLES.

Not emulated ones. 360 hardware is drastically different than X1/XS hardware.

If it were as simple as flipping a switch ALL GAMES WOULD DO IT. You continue to ignore this fact.

This isn't an "I disagree" issue. This is a "you are wrong and don't know what you are talking about" issue. The fact that you are comparing native games being hacked to emulated ones is proof of that. You also ignore that not every single 360 title is emulated on Xbox. Some games likely can't be emulated. Because emulation is not easy. Its one of the most complicated programming jobs in the world.

Is it possible more 360 games can be boosted with a little tinkering? I have little doubt. RDR might be possible to get boosted. I'm not saying it's not, but you saying it hasn't happened because MS hasn't "flipped a switch" is just straight up pure ignorance. In fact, now that the PS4/PS5 version of RDR is superior to the XSX version might incentivize them to go and tinker with it to see if they can get it to run at 60 fps OR we can hope this inspires a complete native version on the XS consoles that will support 60 fps. Either way is a win for gamers.

Xbox also emulates games such that they do not touch the original game code. They have said this. Is it possible that modifying the original code slightly might open even more games to FPS boosts? Sure, but MS is unlikely to do it since that requires a lot more work.
 
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I cannot fathom why they didn't either launch with this, or at least tell people 60fps was coming in a few weeks. They would have avoided so much negativity...
Yep, just mind-boggling. But It's good to see another publisher cave to the pressure to provide a 60 fps experience on PS5. Now do RDR2 next!
 
If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.
This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.
The 60 fps patches the BC team did were the low hanging fruits, games with good code where doubling the framerate through the emulation layer didn't brake them.
 
It's the same game running at a mere 60fps, do you think it's going to be a completely new experience? 🤡
60fps is the single most important thing to persuade me to play an older game on PS5. Add native 4K, FSR 2 and good anisotropic filtering on top of that and I couldn't ask for much more.
 
So, the PS5 and Switch are emulating the Xbox 360, at 60fps? That's amazing!
Nah the new version of RDR has native code that runs on PS4 and Switch, it's not emulated.
The poster listed PS4/XONE games that got 60 fps boosts through the BC layer. The level of complexity between x86 --> x86 and IBM --> x86 is not comparable is what I was getting at.
Maybe MS will get the BC team back together and have them work specifically on achieving higher framerate on this game. But would it be worth it? They'd have leave whatever projects they were already on and come together for 1 game, which won't even sell that much since the people that wanted it bought it when it came back on the store 2 years ago.
 
THOSE. ARE. NATIVE. TITLES.

Not emulated ones. 360 hardware is drastically different than X1/XS hardware.

If it were as simple as flipping a switch ALL GAMES WOULD DO IT. You continue to ignore this fact.

This isn't an "I disagree" issue. This is a "you are wrong and don't know what you are talking about" issue. The fact that you are comparing native games being hacked to emulated ones is proof of that. You also ignore that not every single 360 title is emulated on Xbox. Some games likely can't be emulated. Because emulation is not easy. Its one of the most complicated programming jobs in the world.

Is it possible more 360 games can be boosted with a little tinkering? I have little doubt. RDR might be possible to get boosted. I'm not saying it's not, but you saying it hasn't happened because MS hasn't "flipped a switch" is just straight up pure ignorance. In fact, now that the PS4/PS5 version of RDR is superior to the XSX version might incentivize them to go and tinker with it to see if they can get it to run at 60 fps OR we can hope this inspires a complete native version on the XS consoles that will support 60 fps. Either way is a win for gamers.

Xbox also emulates games such that they do not touch the original game code. They have said this. Is it possible that modifying the original code slightly might open even more games to FPS boosts? Sure, but MS is unlikely to do it since that requires a lot more work.

PS4 games running on PS5 ale also emulated, there is no difference here.

This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.
The 60 fps patches the BC team did were the low hanging fruits, games with good code where doubling the framerate through the emulation layer didn't brake them.

They made RDR1 4K on Xbox One X in 2018. X1X didn't have CPU power to run it above 30, but Series consoles could have do that without issues, MS just didn't do anything with this game in 5 years.
 
PS4 games running on PS5 ale also emulated, there is no difference here.



They made RDR1 4K on Xbox One X in 2018. X1X didn't have CPU power to run it above 30, but Series consoles could have do that without issues, MS just didn't do anything with this game in 5 years.
It's a software problem, not hardware. If it can be done then the next problem is "Will it be worth it?". The vast majority of Xbox owners that wanted to play RDR1 have already bought it. How many additional sales will the work done by MS engineers result in?
PS4 is not running under emulation on PS5 which is why some games have graphical issues or a handful of them straight up don't work.
 
This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.
The 60 fps patches the BC team did were the low hanging fruits, games with good code where doubling the framerate through the emulation layer didn't brake them.
You're wasting your time. He clearly has no clue what he is talking about.

When you're ignorant to the point that saying PS4 to PS5 emulation is your "proof" that a 360 game emulated on XS (in this case RDR) can automatically be emulated to run at 60 fps with a simple flip of the switch is hilarious.
 
This is not "emulation" for PS4 on PS5. The PS5 just running PS4 code with the latest SKU of PlayStation 4. (some older SKU PS4 game can not working well). The architecture is the same on the biggest case...(at least, PS4 is "simple").
The only difference is the newest PS4 SKU (2020-ish), you can add some options to detect on wich hardware the game runing (PS4, PS4 Pro, PS5) and add some performance (4k output, 60fps patch)
 
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Yep, just mind-boggling. But It's good to see another publisher cave to the pressure to provide a 60 fps experience on PS5. Now do RDR2 next!
The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.
 
The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.
Yeah 4k 30fps was too hard a sell. This on the other hand even I'm hyped to play it.
 
The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.
Not only that, you can drop the resolution to 1440p to get the framerate to 60 fps. Most people who love 4K wouldn't notice. Even on my 65 inch screen. 1440p with good upscaling and fluid framerate is great.
 
Guess many folks complaining about the price now either never played this game or completely forgot the fucking immortal masterpiece it is.

You really need less than $20 for what's still Rockstar best overall game by a country mile, one of the very best games of all time and probably the single finest written one, of which timeless gameplay still sport perfect pacing, perfect map size and layout and superior TPS mechanics than its sequel?

It legit pisses all over recent gaming output as a whole from unfathomable heights, so do yourself a favor and buy the thing right now, be reminded of what Rockstar used to be and get an heart-shattering example of where gaming could be now if it wasn't one of the preferred vehicles for ideological diarrhea.

RDR is fucking perfect. And now the port is too.
Definition of nostalgia. It's aged horrendously, the aiming mechanics are laughable, and the story is too simplistic.
 
You obviously know nothing about emulation. If it was as simple as flipping a switch every single game would have boost.

There is no conspiracy theory or any bullshit. The simplest answer is most likely the correct one: They don't care and MS is done with BC.
I believe you two are saying the same thing.
 
Definition of nostalgia.
Nostalgia for a game played in adulthood?
Definition of a shot in the dark.

It's aged horrendously
Feels a whole decade newer and fresher than some free roams released in 2023.

Certain systems and mechanics are basically unmatched to this day.. I can only assume you don't really often replay games from that era if this is your idea of a game "aged horrendously".

the aiming mechanics are laughable,
Much better than its sequel and every Rockstar game since MP3, though.

and the story is too simplistic.
Don't know, found it extremely well written, pure, real, honest, earned. Absolutely hilarious as well and, most importantly completely free from an artistic point of view. Which automatically makes it better than 90% of things released nowadays as every single element/character/story beat is only here to make the final product better, to tell a better story.. not to make me roll my eyes at how fucking dystopian our world has quickly become.

Can't honestly picture being presented with these characters, dialogues, situations and overall narrative in 2023 and thinking "nah, too simplistic". I don't buy that for a second.
Plus it means nothing regardless, the more "complex" narrative of RDR2 is a colossal downgrade in many aspects.
The simple fact characters like De Santa, Reyes or MacDougal would never be allowed in the 2018 title, or just comparing that ridiculous cartoon of Sadie Adler in RDR2 to Bonnie MacFarlane, Luisa or Abigail in RDR..

Buy this timeless masterpiece of a videogame folks.
 
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Guess many folks complaining about the price now either never played this game or completely forgot the fucking immortal masterpiece it is.

You really need less than $20 for what's still Rockstar best overall game by a country mile, one of the very best games of all time and probably the single finest written one, of which timeless gameplay still sport perfect pacing, perfect map size and layout and superior TPS mechanics than its sequel?

It legit pisses all over recent gaming output as a whole from unfathomable heights, so do yourself a favor and buy the thing right now, be reminded of what Rockstar used to be and get an heart-shattering example of where gaming could be now if it wasn't one of the preferred vehicles for ideological diarrhea.

RDR is fucking perfect. And now the port is too.
That is surprising to hear. I thought you were a big fan of RDR2, but going by your other post in this thread most of your problems with RDR2 stem from its narrative.
 
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That is surprising to hear. I thought you were a big fan of RDR2, but going by your other post in this thread you had the most problems with its narrative.
I am! Huge, huge fan. Thousands of hours on my Arthur Chapter 2 game file version 1.00 (don't really want to brag but I'm fairly certain is the most complete Chapter 2 save file on the whole fucking planet and not by a small margin).

RDR is simply a much better and consistent product in many ways.
 
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