Tchu-Espresso
likes mayo on everthing and can't dance
When they gonna activate the 60fps toggle for RDR2?
It's just as simple.
It's just as simple.
Because they can't justify charging full price for it.But Xbox has the game BC, wouldn't Xbox devs have to do this?
I never really understood why they didn't bring it to Xbox. DF concluded that the new version has less jaggies too. But now 60fps? Come on.
They should port it back to the RDR1 version. Frame rate alone won't fix that mess.When they gonna activate the 60fps toggle for RDR2?
It's just as simple.
I agree that they don't care.
But flipping the switch is exactly what they needed to do, you can see how easy is to make locked PS4 games run 60 on hacked PS5. Xbox emulaton fps boost is also quite fucking clever in it that FPS boost doesn't brak in game physics since it's done after many rendering phases on DX level:
EVEN IF game is not running locked 60 for some reason they can just drop resolution scaling factor from 300% to something lower (just like Series S is running some 360 games in 1440p).
After you pay $69.99 for the re-release.When they gonna activate the 60fps toggle for RDR2?
It's. Not. That. Simple.
If it were that simple every single game would have it. It's nowhere near as simple as dropping the resolution to get better performance. Every game is different. All these games are being emulated from their original code. Some games can handle doubling the frame rates, some can't.
Please stop embarrassing yourself by saying it's a simple as flipping a switch.
After you pay $69.99 for the re-release.
Isn't this just an fps boost for the original PS3 code? I remember the original release being pretty bad on PlayStation 3; sub-HD, pop-in, aliasing, sparse foliage, etc.The Playstation version is currently the best version....
No, the "remaster" aka, port, seems to have used the Xbox 360 as a base for both this and the Switch version. The one improvement it had was better AA on PlayStation because you could select FSR2.2 to handle the AA instead of FXAA which the Switch uses (still an improvement over the PS3 original QXAA) and both versions ran at a higher resolution than the Xbox 360 versions (Switch 1080p Docked/720p Portable, PS4 1080p/Pro&5 4k) meaning it now ran close to the Xbox BC version (4k30 with 2xMSAA) and one of the biggest complaints was that the game was still 30fps and priced too high, now they've added 60fps via a patch.Isn't this just an fps boost for the original PS3 code? I remember the original release being pretty bad on PlayStation 3; sub-HD, pop-in, aliasing, sparse foliage, etc.
so it only takes half as long to take something out of a drawer now?...
I thought this was in reference to the PS3 version, which was really poor.There's no Playstation version, the PS4 version is the 360 version, do your research.
Let me know how it does, im gonna get it when the disc version releases.Uh no? Dunno where youd get that notion. However, as one of the two people on this forum that actually bought it, Im looking forward to seeing how it performs later tonight.
We won't agree here, people are changing fucking .ini/hex files to run PS4 games previously locked at 30fps (including game logic!) in 60FPS on PS5, nothing more is needed. They are embarrassing publishers and Sony.
If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.
Yep, just like GTA5.
I'll believe that when we have a functional 60FPS patch for Final Fantasy X.
Get on it. It's your opportunity to make history!
Early and wrong.There no xbox version because the one x is already 4k 60. No need for a remaster because of backwards compatibility.
When they gonna activate the 60fps toggle for RDR2?
It's just as simple.
I would pay for it if they gave me that option, hopefully at some point and hopefully not full price but damn it will be hard to resist. Some of the most incredible world building ever even with the clunky controls. Can nearly smell the horseshit and fresh mountain air.After you pay $69.99 for the re-release.
It's coming. It was in the MS leaks.I would pay for it if they gave me that option, hopefully at some point and hopefully not full price but damn it will be hard to resist. Some of the most incredible world building ever even with the clunky controls. Can nearly smell the horseshit and fresh mountain air.
It's much more simple than 1 I bet. It's just an ini line. Fuckers will charge 70 for rdr2 ps5 releaseWhen they gonna activate the 60fps toggle for RDR2?
It's just as simple.
One of the best games of the last decade.They should port it back to the RDR1 version. Frame rate alone won't fix that mess.
It's much more simple than 1 I bet. It's just an ini line. Fuckers will charge 70 for rdr2 ps5 release
the mcmahons of developersI don't care about 60 fps but it's embarassing that they didn't release it like this. Modern Rockstar is among the industry's biggest jokes.
THOSE. ARE. NATIVE. TITLES.We won't agree here, people are changing fucking .ini/hex files to run PS4 games previously locked at 30fps (including game logic!) in 60FPS on PS5, nothing more is needed. They are embarrassing publishers and Sony.
If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.
Yep, just like GTA5.
Yep, just mind-boggling. But It's good to see another publisher cave to the pressure to provide a 60 fps experience on PS5. Now do RDR2 next!I cannot fathom why they didn't either launch with this, or at least tell people 60fps was coming in a few weeks. They would have avoided so much negativity...
Let me know how it does, im gonna get it when the disc version releases.
This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.If MS/RS wanted it, it would be 60FPS on Xbox. I think we can agree on that.
I already realized that I was wrong so what was your point?Early and wrong.
So, the PS5 and Switch are emulating the Xbox 360, at 60fps? That's amazing!This isn't a PS4 game. It's X360 code.
60fps is the single most important thing to persuade me to play an older game on PS5. Add native 4K, FSR 2 and good anisotropic filtering on top of that and I couldn't ask for much more.It's the same game running at a mere 60fps, do you think it's going to be a completely new experience?![]()
Nah the new version of RDR has native code that runs on PS4 and Switch, it's not emulated.So, the PS5 and Switch are emulating the Xbox 360, at 60fps? That's amazing!
THOSE. ARE. NATIVE. TITLES.
Not emulated ones. 360 hardware is drastically different than X1/XS hardware.
If it were as simple as flipping a switch ALL GAMES WOULD DO IT. You continue to ignore this fact.
This isn't an "I disagree" issue. This is a "you are wrong and don't know what you are talking about" issue. The fact that you are comparing native games being hacked to emulated ones is proof of that. You also ignore that not every single 360 title is emulated on Xbox. Some games likely can't be emulated. Because emulation is not easy. Its one of the most complicated programming jobs in the world.
Is it possible more 360 games can be boosted with a little tinkering? I have little doubt. RDR might be possible to get boosted. I'm not saying it's not, but you saying it hasn't happened because MS hasn't "flipped a switch" is just straight up pure ignorance. In fact, now that the PS4/PS5 version of RDR is superior to the XSX version might incentivize them to go and tinker with it to see if they can get it to run at 60 fps OR we can hope this inspires a complete native version on the XS consoles that will support 60 fps. Either way is a win for gamers.
Xbox also emulates games such that they do not touch the original game code. They have said this. Is it possible that modifying the original code slightly might open even more games to FPS boosts? Sure, but MS is unlikely to do it since that requires a lot more work.
This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.
The 60 fps patches the BC team did were the low hanging fruits, games with good code where doubling the framerate through the emulation layer didn't brake them.
It's a software problem, not hardware. If it can be done then the next problem is "Will it be worth it?". The vast majority of Xbox owners that wanted to play RDR1 have already bought it. How many additional sales will the work done by MS engineers result in?PS4 games running on PS5 ale also emulated, there is no difference here.
They made RDR1 4K on Xbox One X in 2018. X1X didn't have CPU power to run it above 30, but Series consoles could have do that without issues, MS just didn't do anything with this game in 5 years.
You're wasting your time. He clearly has no clue what he is talking about.This isn't a PS4 game. It's X360 code. The difference is huge. The BC team already worked on the game and gave it a full 4K output. If they could make it run at 60fps they would have, because why not? They already went this far.
The 60 fps patches the BC team did were the low hanging fruits, games with good code where doubling the framerate through the emulation layer didn't brake them.
This is not "emulation" for PS4 on PS5. The PS5 just running PS4 code with the latest SKU of PlayStation 4. (some older SKU PS4 game can not working well). The architecture is the same on the biggest case...(at least, PS4 is "simple").
The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.Yep, just mind-boggling. But It's good to see another publisher cave to the pressure to provide a 60 fps experience on PS5. Now do RDR2 next!
Yeah 4k 30fps was too hard a sell. This on the other hand even I'm hyped to play it.The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.
Not only that, you can drop the resolution to 1440p to get the framerate to 60 fps. Most people who love 4K wouldn't notice. Even on my 65 inch screen. 1440p with good upscaling and fluid framerate is great.The people in charge probably believe 4K is more marketable and will lead to more sales, so that is given priority. A lot of clueless people don't understand framerates but most understand 4k.
I just wanted to see you admit it.I already realized that I was wrong so what was your point?
Definition of nostalgia. It's aged horrendously, the aiming mechanics are laughable, and the story is too simplistic.Guess many folks complaining about the price now either never played this game or completely forgot the fucking immortal masterpiece it is.
You really need less than $20 for what's still Rockstar best overall game by a country mile, one of the very best games of all time and probably the single finest written one, of which timeless gameplay still sport perfect pacing, perfect map size and layout and superior TPS mechanics than its sequel?
It legit pisses all over recent gaming output as a whole from unfathomable heights, so do yourself a favor and buy the thing right now, be reminded of what Rockstar used to be and get an heart-shattering example of where gaming could be now if it wasn't one of the preferred vehicles for ideological diarrhea.
RDR is fucking perfect. And now the port is too.
I believe you two are saying the same thing.You obviously know nothing about emulation. If it was as simple as flipping a switch every single game would have boost.
There is no conspiracy theory or any bullshit. The simplest answer is most likely the correct one: They don't care and MS is done with BC.
Then you clearly aren't reading his posts and mine. Bless your heart.I believe you two are saying the same thing.
Nostalgia for a game played in adulthood?Definition of nostalgia.
Feels a whole decade newer and fresher than some free roams released in 2023.It's aged horrendously
Much better than its sequel and every Rockstar game since MP3, though.the aiming mechanics are laughable,
Don't know, found it extremely well written, pure, real, honest, earned. Absolutely hilarious as well and, most importantly completely free from an artistic point of view. Which automatically makes it better than 90% of things released nowadays as every single element/character/story beat is only here to make the final product better, to tell a better story.. not to make me roll my eyes at how fucking dystopian our world has quickly become.and the story is too simplistic.
That is surprising to hear. I thought you were a big fan of RDR2, but going by your other post in this thread most of your problems with RDR2 stem from its narrative.Guess many folks complaining about the price now either never played this game or completely forgot the fucking immortal masterpiece it is.
You really need less than $20 for what's still Rockstar best overall game by a country mile, one of the very best games of all time and probably the single finest written one, of which timeless gameplay still sport perfect pacing, perfect map size and layout and superior TPS mechanics than its sequel?
It legit pisses all over recent gaming output as a whole from unfathomable heights, so do yourself a favor and buy the thing right now, be reminded of what Rockstar used to be and get an heart-shattering example of where gaming could be now if it wasn't one of the preferred vehicles for ideological diarrhea.
RDR is fucking perfect. And now the port is too.
I am! Huge, huge fan. Thousands of hours on my Arthur Chapter 2 game file version 1.00 (don't really want to brag but I'm fairly certain is the most complete Chapter 2 save file on the whole fucking planet and not by a small margin).That is surprising to hear. I thought you were a big fan of RDR2, but going by your other post in this thread you had the most problems with its narrative.