That might be the thing - I also check the vendor every level up for normal items of the next level restriction, magic items of the next level restriction, magic items with high tier mods, normal or magic items with sockets, and buy any that are useful or potentially useful.
I
am enjoying the game. The
gameplay is fine (*) - The moment-to-moment combat is pretty great (movement-blocking gangbang deaths notwithstanding).
It's not like gear is holding me back; it seems the combat is designed around aspiring to No-Hit runs (the Lab even reinforces that with the Honour system). So far, it's "easy" to overcome lack of drops with Player Skill so long as the attack skill gems are updated. But I feel like it's missing the extrinsic rewards expected by the genre (the intrinsic rewards of "Yay I Finally Killed the Souls Boss" is definitely fun for a first run, but I think it will take more for long-term retention for me at least. I guess we'll see).
Anyway I might as well join the guild if there's still room.
TolueneBirdbath is my character name
(*) My only real
mechanical complaint is that long-distance movement with the keyboard (esp. on a mechanical keyboard) is almost
physically painful since everything is on a diagonal and requires holding down two keys constantly during the 5-plus-minute border-to-border map backtracks - it feels
much better on controller; it even feels
faster somehow. I think they could maybe fix the keyboard issue by adding a modifier key to hold to temporarily enable click-to-move; sort of like the opposite of +Shift to
not move during attacks. They even have that capability already since that's how it works when you click-to-pickup an item.