Azzurri
Member
So here is my thoughts on the game so far. Mind you this is coming from someone who has played ALL the ARPGs, and I haven't read anyone else's take on the game or watched impressions/reviews.
Pros:
Game looks amazing
Animations are great
Enemy variety top notch
Campaign is a massive upgrade from PoE1 in story telling
Easier to understand and manage getting into compared to PoE1
EPIC boss fights
Wonderful soundtrack (give this person a raise!)
Negatives:
-Base move speed is abysmal. In D2 I LOVE when I get Stealth at level 17. All my movement issues disappear rest of game. I wish more games would understand players do not want to move slow in these games.
-Lack of movement abilities. So shit base walk even with +20% move speed boots, and now teleports or blinks or mounts, etc is terrible.
-Add to this that maps are about 2x the size they should be. If they want to keep this move speed then they need to cut the size of maps.
-Dying and enemies all respawn is a massive chore. Get rid of this. It makes checkpoint to where you died a slog and a half.
-It is obnoxiously hard to get resistances.
-Loot currently sucks. It feels like a turd and a half to even get yellows to drop, and 99% of the time I'm just getting shit I can't use. Solution is increase drop rate of exalted, alchemy, and regal orbs.
-Collision issues galore.
-Controller is a massive step up from PoE1, but still a 1/10th viable compared to D4 or hell even D2 on pad. Rare in front of me, right stick told to look at him, shoot arrow, my character whips a 180 to shoot at a bone prison 20 miles away behind me... Or just plain missing enemies point blank.
-To boot, can we get with 2024 and make it insta swap between keyboard/mouse and controller on the fly in game without exiting to main menu? Come the fuck on GGG. This shit was not excusable in PoE1, so why is it here in PoE2?!
-Sorceress feels like dog shit. The tree feels more like a Witch minion tree than Sorc buff tree. So spread out for anything useful. Lightning feels doo doo.
-Power spikes feel very hard to hit. Just when you feel you are doing enough damage, you die too easy, when you build up survivability you no longer kill at a decent pace. This is back from the loot issue, and trees issues.
-Gold respec is a joke. May as well take it out. It is not fesible to respec. What is GGG so afraid of? Just give us 3 free respecs up to level 30, and 2 up to level 50. After that no more respecs you should be locked in. I personally would just love infinite respecs up to level 35-50 so I can fine tune and experiment. I bricked my Sorc because of the gold cost to respec and just rerolled.
-The dodge roll is slow, has long cool downs, and feels like it isnt reliable at all.
-I love Diablo 2. This game is clearly inspired by Diablo 2 heavily... but it's borderline too much. Act1-3 is a copy pasta of D2. It felt initially like "nods" to then being borderline uninspired by just copying everything from D2. Hooded one is deckard cain, Act 1 is tristram, Act 2 is the desert, act 3 is the swamp/jungle... I expected more of the unique world of PoE1.
-Lastly, I am not a fan of classes like Monk where in order to get actual damage going I have to do "mini quests" in combat. 4 regular melee attacks, to then be able to summon bell, and you gotta do a palm strike on a guy with a blue glow above his head to build up 3 orbs around me, to then be able to do a electric ground pound that shoots out in multiple tree of damage. Bro ... let me spam moves with less thought.
Yes that is a LOT of negatives, but it's early access. As it stands the game is still better than most ARPGs after years of polishing. My only concern is all of the above isn't looked at.
Game is a 8/10, and if the above gets addressed in 6-12 months then we have a 10/10 on our hands.
Yea, my main issues are movement speed and map size.
Just having to do the main story every season at this speed is making me not want to play.