I see a lot of potential in the Prophecy mechanic. There are a lot of tedious prophecies in the pool, yeah, but they can switch things around a lot to make it less so. Gate them better, so it doesn't send you back to Act 1 while you're mapping and such.
As for the performance changes, yeah, I've had some dangerous situations as well that I would put down to on-demand loading, but I've yet to encounter those really bad two-second long freezes I've seen people post on Reddit. Finger's crossed.
While we're on the topic, I'm still amazed that they have effect in there that make so many draw calls that they bog down systems capable of running much more demanding games. How the fuck is Alira's stupid cooking fire still dropping my frames? It's clear that they're dragging this out until the DX12 client is ready, but is it so hard to substituite a shittier lookig but not as demanding effect there until then?
Anyway...
Self-cast discharge.
Don't do it. Clunky as fuck, and you'll need a reliable single target solution. The Juggernaut's 20% chance to gain an endurance charge on getting hit in conjuction with getting your max amount instead is only good enough for packs. Warlord's Mark will usually get you your charges back, but not always, so no matter what, you will need Enduring Cry to bridge the gap. Back when you could run two to deal with their cooldown, this would have been perfect, but since we can't do that any more you'll find yourself standing around with no way to do damage, which is fine for low maps, but is going to get you killed eventually.
There's also the usual Discharge issue of what to do with mobs that were left alive. Burning + Ele Prolif, naturally, but you'd be giving up two damage links just for that mechanic. Until you have a six-link, that's not an option, and even then I don't really want to... I thought about RF at first, but then I might as well make an RF build.
My current idea is Flame Dash, then Flame Surge, but I don't actually have enough mana regen to burst things down with it. Can't think of a good Vaal skill either.
As for the performance changes, yeah, I've had some dangerous situations as well that I would put down to on-demand loading, but I've yet to encounter those really bad two-second long freezes I've seen people post on Reddit. Finger's crossed.
While we're on the topic, I'm still amazed that they have effect in there that make so many draw calls that they bog down systems capable of running much more demanding games. How the fuck is Alira's stupid cooking fire still dropping my frames? It's clear that they're dragging this out until the DX12 client is ready, but is it so hard to substituite a shittier lookig but not as demanding effect there until then?
Anyway...
Self-cast discharge.
Don't do it. Clunky as fuck, and you'll need a reliable single target solution. The Juggernaut's 20% chance to gain an endurance charge on getting hit in conjuction with getting your max amount instead is only good enough for packs. Warlord's Mark will usually get you your charges back, but not always, so no matter what, you will need Enduring Cry to bridge the gap. Back when you could run two to deal with their cooldown, this would have been perfect, but since we can't do that any more you'll find yourself standing around with no way to do damage, which is fine for low maps, but is going to get you killed eventually.
There's also the usual Discharge issue of what to do with mobs that were left alive. Burning + Ele Prolif, naturally, but you'd be giving up two damage links just for that mechanic. Until you have a six-link, that's not an option, and even then I don't really want to... I thought about RF at first, but then I might as well make an RF build.
My current idea is Flame Dash, then Flame Surge, but I don't actually have enough mana regen to burst things down with it. Can't think of a good Vaal skill either.