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Payday 2 |OT| See you at the safe house.

New patch being deployed. No full patch notes yet, but here's a taste:

  • Update #11 brings new, free content to everyone that owns PAYDAY 2 on Steam!
  • All new Diamond Store Heist added!
  • Revamped in-game systems based on community feedback.
  • Four new masks, patterns and materials!
  • Changes to the Nightclub and the Big Oil Heists.
  • New reload animations for the Deagle, new VO and better weapon sounds.
  • And much, much more...

DiamondStore.jpg
 

Omega

Banned
hopefully the change to Big Oil is that day 2 isn't so fucking stupid

being alerted no matter what is the dumbest thing ever
 

derFeef

Member
Is this game awesome? How well does it set itself apart from other shooters?

It would be far more awesome if all of the content would be available to you out of the gate. Sadly it follows the current trend of levelling up, and not unlocking weapons and missions (!) the more you play.

The core game is super fun, but the leveling restrictions are a bit of a pain.
 
David Goldfarb (game director) has been tweeting about some of the changes.

All from: https://twitter.com/locust9

- New Diamond Story Heist
- Reworked Night Club and Big Oil
- AI Crew have been buffed
- Weapon and difficulty rebalance across the board (bring a big gun for OVK)
- Economy has been refocused toward getting bags
- 4 new masks/patterns/materials
- Kick filter added
- ECM feedback doesn't spaz civilians
- Flashbangs scale w/ difficulty
- Combat medic works
- Improved cash card payout
- Added XP cards
- Escape driver asset added so you pay = you getaway
- Tons of bug fixes / skill tweaks

Can't wait for the full patch list!

*Edit* Glad that AI actually carrying bags is on their list too, but it's not in this patch he said. I tried doing a mission with the AI once. I won't play with the AI again until that's fixed, but obviously playing this with friends is the most fun anyways.
 

BibiMaghoo

Member
Update is up, and it's a big one guys and girls.

Hey guys!

Our largest update yet! This one carries a lot of free content like a new heist, 4 new masks, new economy and much improved AI and difficulties. Pay a visit to the Nightclub and Big Oil as well. They got a lot of new stuff in them!

Update size: 801.9 mb

Team mates

Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.


Difficulty

Much harder OVERKILL! Yes you got it - now dont cry.
SWATS now have much better flashbangs - use the shades!
More balanced single player sessions
BULLDOZERS are now EVIL


Police AI

Added more and better run and walking animations for our dear enemies.


Crime.net

Improved Payouts!:

The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.

Thanks to everyone who helped out with this!

CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.


Presentation

Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
All cash numbers are now presented as Offshore money until converted to spendable cash.
The Contract filter is back!
Kick Filters. You can now set Kick enabled and filter on that on Crime.net.


HUD

We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.


Skills

Boosted Aced Combat Medic revive bonus from 25% to 40%.
Enemies more affected by ECM feedback and civilians are no longer affected.
Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
Made sentry gun tier 6 more effective.


Loot Drop

Added EXP cards in the loot drop for fast leveling
Added much better cash cards!


Weapons

New reload animations for the Deagle!
Texture fix for the "professional" sight.
IZHMA 12G Shotgun damage is buffed.
M308 Rifle has had its damage adjusted correctly.
Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.


Sounds
Improved the ambient sounds to loop seamlessly.
Added more and cranked up existing the car sounds.
Gun sounds improved and allowed to be 100% more at the same time


Masks customization
Added four new masks!
Added four new patterns!
Added four new materials!

VO
Added VO to the Sniper in Watchdogs! He is awesome.


Escapes
Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
Fixed minor graphical issues on Street escape.

Nightclub
So many fixes... and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
There is a rumour of a fight club, but we are not supposed to talk about that.

Watchdogs
Watchdogs number of bags now depends on difficulty.
Tweaked chances of random events and walls.

Big Oil 1
Completely new layout!

Rats
Fixed collisions on Rats 1&2


Mallcrashers
Balanced property damage values.


Art
Endless updates and fixes, just enjoy.


Thanks all and enjoy the diamonds - but watch out for the TITANIUM safes!

Almir
OVERKILL - a Starbreeze Studio.
 

zkylon

zkylewd
I feel like I'm a single new heist away from being hooked into the game again.

hope the armored truck heist comes soon and I can get back to it and see all these changes
 

Omega

Banned
I'm jealous of all these updates. They said today that there was no new news on the 360 patch.

dont be, update is garbage

I like the new difficulty, but there's no reward.

I would get at least 800k playing Bank Heist stealth. Just did two and hte most I got was 150k. EXP also decreased

Full stealth Firestarter, 19 additional bags = 375k. Pre-patch I would get 1.5 minimum.
 

CheesecakeRecipe

Stormy Grey
dont be, update is garbage

I like the new difficulty, but there's no reward.

I would get at least 800k playing Bank Heist stealth. Just did two and hte most I got was 150k. EXP also decreased

Full stealth Firestarter, 19 additional bags = 375k. Pre-patch I would get 1.5 minimum.

Yeah, payoff is terrible and the weapon charts are all inaccurate as hell. Also the new bulldozer mechanic seems to be "Send 3 in and then send in 3 more because fuck you" and that isn't really very fun at all. The increased difficulty with damage is crazy but I think the increased damage overall on other weapons makes it an easier pill to swallow. The totally garbage payoff however is not excusable.
 

Omega

Banned
Yeah, payoff is terrible and the weapon charts are all inaccurate as hell. Also the new bulldozer mechanic seems to be "Send 3 in and then send in 3 more because fuck you" and that isn't really very fun at all. The increased difficulty with damage is crazy but I think the increased damage overall on other weapons makes it an easier pill to swallow. The totally garbage payoff however is not excusable.

On another Firestarter, we had 3 Dozers on the initial attack wave.

Shotguns are pretty bad now. I've had to two shot people in front of me, and at medium to long range you don't even tickle the enemy. Last game I ended up switching to the CAR4 and it seems to be a lot more effective. but as an enforcer, I have shotgun bonuses. AR does nothing for me.

Also, the damage they do on Overkill is absolutely ridiculous. I have the best armor and it still only takes 1-3 shots to completely take down my armor. I can't imagine how it works if you're wearing the light armor or no armor, it's probably instant custody

Again I like the difficulty, but there's just no reward for playing it. You get no money, no exp and if you get bored of your setup and want to try out a different one, you're fucked. It would cost me about 6 million to respec, which I'm going to have to do because shotguns aren't even worth using on Overkill anymore.
 

HoosTrax

Member
I just did Bank Heist: Gold Pro OK in full stealth and with all of the deposit boxes cleaned out for additional bags. The reward for it was barely more than 100K...

I'm level 100 right now, but I really feel for those people who are still leveling, and are looking at Tier 6 skills being 1mil+ to Ace. For me, a lot of the fun I had was constantly toying with new builds, experimenting with different weapon mod setups. Overkill just put all of that out of reach financially for new players in one fell swoop.
 
That doesn't sound good at all.

I was hoping to level up to 100 before GTAV came out, but lol I guess I can forget about that. It takes absolutely forever to level up on console and I see no console patch coming in the near future. Sounds like I would be damned without the patch or damned with it now if patch 11 was included.
 

O.DOGG

Member
I just did Bank Heist: Gold Pro OK in full stealth and with all of the deposit boxes cleaned out for additional bags. The reward for it was barely more than 100K...

I'm level 100 right now, but I really feel for those people who are still leveling, and are looking at Tier 6 skills being 1mil+ to Ace. For me, a lot of the fun I had was constantly toying with new builds, experimenting with different weapon mod setups. Overkill just put all of that out of reach financially for new players in one fell swoop.

Wow, that sounds pretty bad. I stopped playing about two weeks ago at level 73 with 30+ mil but I can see how this would really discourage experimenting unless they make weapon modding free (which it should've been from the start) and lower the prices for respecking. I'll probably wait a few more weeks until they sort all of this out.
 

demolitio

Member
Wow, that sounds pretty bad. I stopped playing about two weeks ago at level 73 with 30+ mil but I can see how this would really discourage experimenting unless they make weapon modding free (which it should've been from the start) and lower the prices for respecking. I'll probably wait a few more weeks until they sort all of this out.

Yea, no kidding. This only limits creative builds even more.
 

CheesecakeRecipe

Stormy Grey
Weapons and mods cost more by the way. The Mosconi used to cost 500k on the dot, it now costs almost a cool million. One of the starting rifles got bumped from 10k to 90k, making it even harder for new players to obtain and dig themselves out of the hole that the terrible default rifle leaves them with.
 
This new update sounds terrible. It looks like this just stacks any possibility of new people coming in and able to enjoy the game. I don't get this.
 

demolitio

Member
Weapons and mods cost more by the way. The Mosconi used to cost 500k on the dot, it now costs almost a cool million. One of the starting rifles got bumped from 10k to 90k, making it even harder for new players to obtain and dig themselves out of the hole that the terrible default rifle leaves them with.

So wait, they not only changed the amount you get from a heist but also increased the cost of everything? It seems like just doing one or the other would be enough but that's a little overboard doing both. I guess it's good I have the weapons I want but it's bad enough getting the mods you want for the weapon you want and now you have to worry about price on top of that?

Questionable decision here because making it more of a grind doesn't suddenly increase replayability. Variety does.
 

Nander

Member
So wait, they not only changed the amount you get from a heist but also increased the cost of everything? It seems like just doing one or the other would be enough but that's a little overboard doing both. I guess it's good I have the weapons I want but it's bad enough getting the mods you want for the weapon you want and now you have to worry about price on top of that?

Questionable decision here because making it more of a grind doesn't suddenly increase replayability. Variety does.

It's not supposed to be like that, according to Goldfarb. Something's wrong: https://twitter.com/FictitiousSandw/status/378784633195741185
 

HK-47

Oh, bitch bitch bitch.
dont be, update is garbage

I like the new difficulty, but there's no reward.

I would get at least 800k playing Bank Heist stealth. Just did two and hte most I got was 150k. EXP also decreased

Full stealth Firestarter, 19 additional bags = 375k. Pre-patch I would get 1.5 minimum.
Well I guess that's it for me. Fuck trying to get to level 100 now. Maybe overkill should stop trying to kill grinding and instead concentrate on why the fuck people are grinding in the first place

I so think people really misremember payday 1's difficulty. It wasn't hard because the game decided to throw 15 specials at you at once. It was the complexity and coordination needed to do stealth and the many waves you had to survive due to how many steps you had to take to finish the mission.
 
The difficulty is somehow fucked up. Its like CoD where the difficulty is just increased by the aim and dmg output of enemies instead of AI.

The patch is okay besides the dmg Output, Bulldozer numbers, Weapon prices (bye bye newbies) and the payday.
 

SentryDown

Member
This new update is pretty garbage, here is the list of things I hate in it :

  • grinding, grinding and grinding. Replaying 10 times the same heist to finally get a skill point.
  • new money system make it imposible to respec
  • increased difficulty could be a good if it didn't mean spawning 12548 buldozers at the same time
  • the new heist is hardly new, I have the feeling to play Jewellery heist in a different map. Compared to the map they added in Payday 1 (No Mercy), there is a massive gap
  • Titanium safes make stealth even harder and the picklocking ability is now even more useless
  • AI is still stupid, solo Overkill is impossible



EDIT : they're currently fixing it (XP back to previous levels, armor too if I read well) : https://twitter.com/locust9
 

zkylon

zkylewd
new patch
Systems

Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
Made tweaks to the skill costs, higher tiers are now more balanced
Increased the XP payout depending on difficulty

Law enforcement

Included a feature where law enforcement now can spawn and move in groups of tanks, tasers, shields and heavy SWATs
Tweaked the tactics of the law enforcers - tasers grouped with tanks now charge instead of providing support and are more aggressive
Balanced the tank spawn rates on the different difficulties
Balanced the tan FBI spawn rates on the different difficulties
Made a change where we buffed the snipers
Balanced the Officers so they do less damage but still hurt
Balanced the Gangsters so they do less damage but still hurt
Taser now has increased taser range, are also harder to headshot

Skills

Made a fix so that the Cleaner skill is disabled in casing mode
Buffed the Bulletproof skill, now absorbs more damage

Nightclub heist

Made several fixes connected to AI movement pattern and collision

Diamond Store heist

Made a fix to the ATM machines
Made a fix to the Expert Driver asset
Made a fix where the escape van wouldn't be enabled in some cases
Tweaked the number of guards that spawn

Weapons

Balanced the Mark 10 Submachinegun, lowering its damage output
Balanced the Para Submachinegun, lowering its damage output

Ghost

Buffed the ECM jammer by increasing the range

Titan safes

Made a fix to the Titan safe timer, lowering it to great extent
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
Im sorry but this was pisspoor game management, I grinded up to level 60, played the same damn heists over and over, in the expectation that it would be worth it, but it isnt, there is so little content and the balancing is so unbelievably fucked that you get to 60 and realise it was a waste of time. Now they are trying to rebalance it but the key point still remains, there is nothing to do past level 30 when you unlock a key skill. The new mission is terrible the ai is predictable and its impossible to get 3 people together because most people have seen through the bullshit.

This game could have been so much more.
 
Yeah, all of my friends have already stopped playing and most have moved on to other games. I doubt I'll ever see them playing it again, at least until some DLC comes out. A lot of them complained about the heists not holding their interest nearly as much as the ones in Payday The Heist, which I have to agree on.
 

Omega

Banned
Im sorry but this was pisspoor game management, I grinded up to level 60, played the same damn heists over and over, in the expectation that it would be worth it, but it isnt, there is so little content and the balancing is so unbelievably fucked that you get to 60 and realise it was a waste of time. Now they are trying to rebalance it but the key point still remains, there is nothing to do past level 30 when you unlock a key skill. The new mission is terrible the ai is predictable and its impossible to get 3 people together because most people have seen through the bullshit.

This game could have been so much more.

If the AI is so predictable why the hell does 90% of the community absolutely fail at stealthing missions..

but yeah, the game does have some flaws with it. We need more things like Titan safes that benefit character specialists. I used to be an Enforcer, outside of Bank Heist and Big Oil Day 1, I felt pretty useless. Technicians are beyond useless in this game. I haven't seen anyone with a sentry gun since week 1
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
If the AI is so predictable why the hell does 90% of the community absolutely fail at stealthing missions..

but yeah, the game does have some flaws with it. We need more things like Titan safes that benefit character specialists. I used to be an Enforcer, outside of Bank Heist and Big Oil Day 1, I felt pretty useless. Technicians are beyond useless in this game. I haven't seen anyone with a sentry gun since week 1

Given i quit a few weeks ago my points may be now out of date, but the community fails stealth missions because they are impatient, because requiring 4 stranges to get on and take orders IS too much. And the AI was predictable meaning that every mission that could be stealthed could be stealthed solo because all it required was executing smooth talker and intimidate in a correct order.
 

HoosTrax

Member
pretty cool

I likey
I was in a public lobby game a while back and someone asked my thoughts on the subject, and how I felt about the fact that I was stuck playing a male character.

I told them that I kind of envisioned a Crimson Viper style character as being my vision of a female character design that would fit the game well:

380px-CrimsonViper.png


That screenshot from the twitter is basically along those lines (although less flamboyant). I'm all for it.
 

def sim

Member
They said they where planning this during beta along with those splinter cell mofos and safehouse customization.

Also me and my friends have stopped playing until they fix the EXP rate.

I think they did just that on Tuesday.

Systems

Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
Made tweaks to the skill costs, higher tiers are now more balanced
Increased the XP payout depending on difficulty
 
Am i the only one who hates the new difficulty mode? Not getting anything for failing a pro job is so damn frustrating now and overall the game isnt fun anymore.

I stopped playing the game. Payday 1 was hard and it was good on hard. But now with body armor for enemies and yourself the whole game just got shittier.

Well... it was a good time.
 

Card Boy

Banned
Big patch, 1.3 gig

Update #13 - 20131003

Update size: 1,3 gb

The three biggest changes
A complete overhaul of the weapon system, introducing numeric values instead of bars
Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

System
XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
Failure XP payout reduced slighlty
Special enemies will now be marked when seeing them through security cameras
You can now mark special enemies when in bleedout
Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
Changed suppression to threat
Changed visibility to concealment
Changed recoil to stability

Masks
All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
Fixed a mask exploit where the player could abuse the mask system to gain money

Stealth
Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
Decreased most SMG weapons and Assault Rifles concealability
Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
It will no longer be possible to sneak right in front of enemies
Added a Detection Risk ring in the inventory instead of the Concealment bar
Fixed various issues with Suspicion and Detection related skills
Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
Adjusted the weapon concealment values to be less punishing
Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
Tweaked the detection values based on QA and community feedback

Law enforcement
Increased Sniper difficulty on OVERKILL so that they now deal massive damage
Tasers can now team up together with Shields
Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
Fixed a crash regarding Sniper on the OVERKILL difficulty
Bulldozers can now throw smoke grenades - Oh my god
Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
Added new VO when law enforcers are suppressed
Fixed a crash related to flashbangs
Fixed a crash when a player tries to convert a dead law enforcer
Added hearing loss sound for flashbang
Added new VO for police officers and S.W.A.T.'s
Decreased damage output of law enforcers carrying the CAR-4 Rifle
Decreased damage output of law enforcers carrying the AMR-16 Rifle
Reduced the distance that the Taser can tase you
Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

GUI
Three icons have been added for the drill monitor so players can now see which skills have been activated
Weapon modification icons have now been added to the inventory and the loadout menus
Increased volume of player armor regeneration sound

Gangsters
Gangsters have been balanced so that they are less deadly, yo

Armor
Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
Further balanced movement rates for all armors
Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

Skills
Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
Complete overhaul of skill descriptions to more accurately describe what the skills do
ECM Feedback radius has been extended to 25m
Improved the Fast Learner skill by increasing its effect
Balanced the Bulletproof skill by decreasing its effect
Improved the Cat Burglar skill by increasing its effect
Improved the Lockpicking Expert ACE skill by increasing its effect
Improved the Gunslinger skill by increasing its damage and reload time
Improved the Cable Guy skill by increasing the interaction speed
Balanced the Inspire ACE skill so that it works 75% of the time
Improved the Sentry Combat Upgrade skill by increasing the armor %
Balanced the Chameleon skill, decreasing its effect
Balanced Tier 4 of the Ghost tree
Balanced Tier 6 of the Enforcer tree

Drill
Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

Weapons
A complete overhaul of the weapon system, introducing numeric values instead of bars
Selecting equipped mod will display the base, mod and skill stats
CMP Submachinegun - Increased the damage, spread and recoil
AMR-16 Rifle - Decreased the damage and recoil
AK.762 Rifle - Decreased the damage
Krinkov Submachinegun - Decreased the rate of fire
AK5 Rifle - Lowered the recoil
Kobus 90 Submachinegun - Lowered the recoil
Deagle Pistol - Lowered the recoil, increased the damage
Mark 10 Submachinegun - Increased the damage and spread
Locomotive 12G Shotgun - Increased the full and fall-off damage
Crosskill Pistol - Decreased the damage, lowered the recoil
Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

Nightclub heist
Fixed a bug with a shelf with no collision in the kitchen

Watchdogs heist
Watchdogs Day 2 - Fixed a bug with the trucks collision

Four Stores heist
Fixed a bug where a camera wasn't spotting players properly

Diamond Store heist
Fixed the AI navigation graph so they move properly

Big Oil heist
Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
Modified cost for Big Oil Pro

Jewelry Store heist
Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)

Rats heist
Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
Modified cost for Rats Pro

Framing Frame heist
Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
Framing Frame Day 3 - Fixed a bug where bags weren't reachable

Almir
OVERKILL - a Starbreeze Studio.
 
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