• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PC Games Face Their Own 'Doom'

thorns

Banned
http://www.thestreet.com/_yahoo/sto...04379.html?cm_ven=YAHOO&cm_cat=FREE&cm_ite=NA

In terms of being a video-game platform, the PC is going the way of the Atari 2600.

Once one of the most popular game machines, the PC is losing ground to consoles, handhelds and even wireless phones. Even as the rest of the industry expands, sales of PC-based games are falling like a rock, dropping 12% last year, for instance, according to research firm NPD.

But while the future is likely to be found in devices like Sony's (SNE:NYSE - commentary - research) recently released PlayStation Portable and Microsoft's (MSFT:Nasdaq - commentary - research) upcoming next-generation Xbox, the PC still represents some 15% of the video-game industry's total sales.

And its decline as a platform could have big implications for companies such as Electronic Arts (ERTS:Nasdaq - commentary - research) that drive a significant amount of revenue from PC-based titles.

"It's inevitable that [PC game sales] will go down, but I wouldn't think they would go down that precipitously," said Michael Pachter, an analyst who covers the video-game software industry for Wedbush Morgan Securities. "You want to see everything up. You don't want to see anything down 12%."

Software makers sold about 45 million units of PC-based games last year, tallying $1.08 billion in retail sales, according to NPD. That was down from 2003, when they sold 52.7 million units with a retail value of $1.22 billion. And even 2003's sales totals were down 14% from the prior year, when gamemakers sold $1.4 billion worth of PC titles at retail.

That drop stands in contrast to the performance of console and handheld titles. Retail sales of such games grew 8% last year to $6.2 billion, after growing about 5% in 2003, according to NPD.

The difference is even starker when considering that many analysts had predicted that sales of console and handheld games would be flat at best last year, while the PC game results include several big hits, including Doom 3 from Activision (ATVI:Nasdaq - commentary - research) and EA's The Sims 2.

PC game sales are largely being cannibalized by sales of titles made for Sony's PlayStation 2 and other consoles, analysts say.

Consumers can spend about $150 to buy the latest console and be assured that they can run all of the latest games. In contrast, they'd have to spend $2,000 or more to buy a PC that has enough power to play games such as Doom 3.



With that kind of difference in cost, consumers have largely moved to consoles as their gaming platform. For instance, Sony has sold some 68 million of its two PlayStations combined in North America.

"It's pretty obvious that the number of consumers that can spend two grand is smaller than the number that can spend 200 bucks," said Norm Conley, a portfolio manager for JAG Advisors and a contributor to TheStreet.com's sister site, RealMoney.com.

But it's more than just a lower price. As might be expected, consoles often are better suited for games than PCs. Playing head-to-head games against family members in your house is a lot easier over a big-screen TV and with the multiple controllers used on a console than on a PC screen and keyboard.

Outside of simulation games such as Atari's (ATAR:Nasdaq - commentary - research) Civilization III and a few other genres, "the days of pure PC-only titles ... are going away," said Joe Spiegel, a fund manager with Dalek Capital.

With gamers increasingly focused on consoles, the gamemakers have shifted their focus, too. The latest and greatest titles typically come out for consoles long before they make it to the PC, if they ever do make it over, they note. The biggest games of last year, for instance, were Microsoft's Halo 2 and Take-Two Interactive's (TTWO:Nasdaq - commentary - research) Grand Theft Auto, neither of which is yet available for the PC.

But other factors may be at play. The PC game data don't take into account revenue generated by online games, such as Sony's EverQuest. Such games often charge a subscription -- or sell online advertising -- and represent the direction in which PC games are heading, said one industry executive, who asked to remain anonymous. Even packaged PC titles are increasingly including online hooks.

"The shelf space for PC games has been shrinking," the executive said. "It's not necessarily because people are bored with PC games. It's because PC games are evolving."

Likewise, Pachter said that the decline may have to do more with a drop-off in sales of low-priced PC titles than it does with top-of-the-line offerings. If this is the case, "that's probably a good thing," he said.

Game publishers are alert to these trends, of course. Many have begun to ramp up production of games for handhelds and wireless phones, as well as the next generation of consoles, which are expected to start debuting later this year.

Still, sales of PC games are important to many of the leading game companies. In the first half of its fiscal year, for instance, 18% of EA's revenue came from PC games.

Such titles comprised 27% of Activision's sales in the first two quarters of its fiscal year. Indeed, surging sales of Doom 3, Rome: Total War and Call of Duty: United Offensive helped the company nearly double its revenue during that period over the same two quarters in its previous fiscal year.

Such titles also typically offer higher profit margins than comparable console titles, because game software publishers don't have to pay royalties on sales to console makers. And sales of PC versions of popular game titles can help lower overall development costs per unit sold.

PC game sales are a good way to diversify revenue, said one fund manager who closely watches the video-game sector, but asked to remain anonymous.

Such sales "give more ooph to a franchise," the fund manager said.

That relative importance is what has some analysts worried about the decline in PC sales. If the decline is due largely or entirely to people giving up on PC games for console games, "that's pretty sad," Pachter said.

But other analysts are more sanguine about the decline. Sales of console and handheld games more than made up for the drop-off in PC titles last year.

And while PC games are declining in sales, that loss could well be replaced by games made for Nintendo's DS and Sony's PSP, not to mention the next-generation consoles, analysts say.

The declining PC game market is an "incremental negative," said Conley. But it's "cancelled out by the incremental positive of [having] a larger number of platforms."

--

I think it is true that we'll see less and less PC only games, if the PC sales continues to go down year after year. We had some of the biggest PC games release this year, WoW, Sims 2, HL2, Doom 3 and still sales are down 12%.
 
thorns said:
http://www.thestreet.com/_yahoo/sto...04379.html?cm_ven=YAHOO&cm_cat=FREE&cm_ite=NA


I think it is true that we'll see less and less PC only games, if the PC sales continues to go down year after year. We had some of the biggest PC games release this year, WoW, Sims 2, HL2, Doom 3 and still sales are down 12%.

Damn, you're right. It is sad to see those kind of numbers, and have all those type of games released. Ouch. But, I've seen this sort of thing coming for a while now. Console gaming is REALLY REALLY (emphasis on the really) taking off, and I think PC gaming is just too complicated for the masses. It's so easy to just start up a game of Halo or Mario Kart.. but to try to install Halo on the PC and have to mess around with the video config just to get it running? They probably can't handle it..
 
xsarien said:
On the short list of "Shit I've Been Saying For 5 Years, And No One Believed Me."
Ton of people say it, it's just the backlash from the rapidly thinning PC fanbase is harsh.

Edit: As a premptive stirke against the 'gaming pcs don't cost 2000 dollars!' crowd. You have to know what you're doing in order to be able to get a decent gaming pc for cheap.
 
Another thing you have to remember, if you're not into FPS, RTS, or MMORPG games there's pretty much nothing for you on the PC when compared to consoles.
 
well, when console games come from EA or a handful of japanese companies exclusively, I don't think that will make console gaming any better. this is the next hightech bubble just waiting to pop and collapse.
 
Is it so surprising? PC gaming is getting to the point where it's just entirely too expensive a hobby. You can pick up a console for less than $200, there's no configuration necessary, and you KNOW that the games you buy for it are going to work fine without hours of tweaking or, cough, 'authenticating' online.

There was a time where I used to enjoy spending time fine-tuning my PC to run games optimally, but as I get older and have less time on my hands, I find I just get frustrated and want to be able to just throw a disc in, play a game, and not screw around with any of the usual PC gaming quirks. Plus video card upgrades, memory upgrades, hard drive upgrades, processor upgrades at intervals that only seem to lessen with time just adds up and taints the experience.
 
These kinds of predictions have been coming along for a long time, especially when a new generation of consoles nears release. The 12% drop in sales is something to take notice of though, considering there were some major releases in the past year for the PC, like Doom 3, Half-Life 2, and Sims 2.

I like to play sports games on the consoles but often prefer RPG's on the PC. First person shooters I could either way with, but RTS and sims are just plain better on a computer, while action games rule on a console. I think there is room for both, but there is something to be said for throwing a game in a console and knowing it's going to work, that you won't need more memory or a better video card.
 
I agree with Tedtropy's earlier post, that's the truth of the it.

I still think this might be a good thing for PC games. If the huge conglomerates leave the platform, smaller developers able to survive on narrower margins will push boundaries and try new things. The graphics and such might not be up to the AAA standards of the Doom(s) and Half-Life(s) but the innovation will, perhaps, return.

That's my ridiculous dream, anyway. I should lay off the drugs, I know.
 
tedtropy said:
There was a time where I used to enjoy spending time fine-tuning my PC to run games optimally, but as I get older and have less time on my hands, I find I just get frustrated and want to be able to just throw a disc in, play a game, and not screw around with any of the usual PC gaming quirks.

Sounds like you need the Phantom. :lol
 
You also gotta remember that while 12% doesn't sound like a whole lot when they say sales are dropping, translate that into actual dollar amounts and the loss is staggering.. I'd say, a rough estimate of like 8 dollars lost or so. :D
 
WARNING: HERE COMES ANECDOTAL EVIDENCE

If Civ IV is released this year, it will be the first substantial time I've put into a PC game since Civ III. And I'm noticing more and more of a shift from PCs to consoles among my PC gaming friends and acquaintances. Sure, they still use their PCs, but as multiplayer console gaming improves, they use them less and less.

It seems that most of the remaining diehard PC gamers are into MMORPGs, playing FPS mods, or strategy titles. You don't find a lot of people picking up NBA Live 2005 for the PC any more.

THUS ENDS MY ANECDOTAL EVIDENCE
 
tedtropy said:
Is it so surprising? PC gaming is getting to the point where it's just entirely too expensive a hobby. You can pick up a console for less than $200, there's no configuration necessary, and you KNOW that the games you buy for it are going to work fine without hours of tweaking or, cough, 'authenticating' online.

There was a time where I used to enjoy spending time fine-tuning my PC to run games optimally, but as I get older and have less time on my hands, I find I just get frustrated and want to be able to just throw a disc in, play a game, and not screw around with any of the usual PC gaming quirks. Plus video card upgrades, memory upgrades, hard drive upgrades, processor upgrades at intervals that only seem to lessen with time just adds up and taints the experience.

IAWTP. Between having to deal with hardware upgrading, having to patch games that just came out, and having accept a small variety of genres, the PC game industry has made it harder for consumers to enjoy it. I used to like PC gaming as well, but I have hard time caring once the adventure genre died out and video cards started becoming obselete almost as soon as I bought them.
 
As long as MS is involved you're going to still see a lot of Xbox / PC cross platform releases. Thats part of the gist behind XNA. The PC versions just come later. Releasing stuff on the PC doesn't really cut into any console market share, so companies aren't that hesitant to do it if the game is already done. You let the console sales pay off development, then you throw a PC version out that cost you next to nothing and reap extra benefits.
 
PC games are a truly different market than the consoles, they don't really compete.. The popular genres in the two systems are really worlds apart. The declining PC sales is probably indicating shifting customer taste or boredom. This kind of thing happens pretty frequently. Eventually PC Gaming will adapt. It happened in the past, some kind of innovative game type always revigorated the platform, I have faith.
 
Thats some pretty convincing stuff...until diablo 3 gets released. :D I dunno if the PC gaming community will ever die, especially thanks to MMORPGS and the simple fact that ever since CS, TFC, UO, EQ, people enjoy the fact that they can have online gaming against real people indefinetly. I think a real big reason games arent selling in droves on pc is because the online component of many of them keeps people busy. Why buy battle for middle earth if I got WoW? Why get Doom 3 if I got CS: Source. There were alot more single player / offline games a few years back that kept people buying diff titles but now, its online or nothing, xbox live aint got shit on Battle.net. And thanks to custom maps/ mods, these games keep people busy with new content thats free , fun, and easy.
 
Doesn't this always happen at the end of a console generation?

(Consoles and their games are dirt cheap, making PC negligible until next-gen is out)
 
junkster said:
Doesn't this always happen at the end of a console generation?

(Consoles and their games are dirt cheap, making PC negligible until next-gen is out)

Usually, it's the other way around. Towards the end of the console lifecycle, the graphics start looking really dated and people migrate back towards PC gaming. The fact that this isn't happening despite the release of AAA titles like HL2 and WoW is what has people worried.
 
DonasaurusRex said:
Thats some pretty convincing stuff...until diablo 3 gets released. :D I dunno if the PC gaming community will ever die, especially thanks to MMORPGS and the simple fact that ever since CS, TFC, UO, EQ, people enjoy the fact that they can have online gaming against real people indefinetly. I think a real big reason games arent selling in droves on pc is because the online component of many of them keeps people busy. Why buy battle for middle earth if I got WoW? Why get Doom 3 if I got CS: Source. There were alot more single player / offline games a few years back that kept people buying diff titles but now, its online or nothing, xbox live aint got shit on Battle.net. And thanks to custom maps/ mods, these games keep people busy with new content thats free , fun, and easy.

I think there is something to be said for this. A lot of people would buy a new game very few weeks or once a month or so. But now, with MMORPG's becoming one of the bigger genres out there, people are buying one and spending their money on the monthly fee and not playing much of anything else for awhile. I know when I was playing EverQuest constantly, I rarely bought anything else, nor found the time to play anything else. With the current breed of MMORPG's out there, gamers are finding plenty of content and challenge to keep 'em busy for a long time. Look at the success of Wow, and to a lesser degree, EQ2 as examples.
 
Given that such huge PC games were released last year, most of which got good reviews, I don't think you can look at this as anything but bad news for the PC market.

I suppose if it's true that this happens at the end of every console generation, and then come the start of the next PC sales rise above any previous peak, then there's no real problem, but I don't recall that being the case.
 
The End said:
Usually, it's the other way around. Towards the end of the console lifecycle, the graphics start looking really dated and people migrate back towards PC gaming. The fact that this isn't happening despite the release of AAA titles like HL2 and WoW is what has people worried.

The cause is that the hardware required to make PC games look better than consoles costs as much as a console does these days.

I mean, with a decent DX9 card PC blows every console on the market away, but a decent DX9 card costs $160 on Newegg (9800PRO) and $210 where I live.

IHVs should realize that $500 high end cards are really straining customers and starting to cause their industry to shrink. They are making more profit per card but the number of cards sold each generation keeps dropping and dropping. Joe Average out there still plays games on GeForce3/4 level DX8/8.1 hardware that doesn't look all that different from what the XBOX can do for example, and that's because, although DX9 cards have been around for 2 years, getting one that can actually do high end graphics was impossible until the 9800PRO dropped below 200$ half a year ago. That's just not right..

I'm a rabit PC gamer, and I can usually find really good deals on PC hardware that last me long and have good resale - but I also realize that most people out there get burned. 9800PRO for 150$, PS2 for 150$ - what would you get? Unless you are big on PC gaming already, the decision is really simple. The problem is that current hardware prices are a barrier to entry for new PC gamers..

Finally - I don't know if this is actually valid, but I would wager that the rapid adoption of broadband may have caused piracy to really soar. Let's face it, PC games are the easiest things to pirate these days.

As strange as it may sound, the release of next generation consoles may cause the PC to bounce back, as the console prices will once again match high end PC hardware prices. Yes, it's strange, but that just might happen..
 
ge-man said:
IAWTP. Between having to deal with hardware upgrading, having to patch games that just came out, and having accept a small variety of genres, the PC game industry has made it harder for consumers to enjoy it. I used to like PC gaming as well, but I have hard time caring once the adventure genre died out and video cards started becoming obselete almost as soon as I bought them.

True, but this isnt the 90's PC's have been a staple of the household for a while now. People are getting accustomed to having a PC just like having a car, more and more people are going to understand the ins and outs of a PC not less. Not to mention its becoming easier and easier to upgrade and build these things it wont be long, the days of having to be a hardware guru are coming to an end. Building a PC now is like putting together lego's, thanks to the internet the word is getting out people are becoming more informed. As a teenager i never would've dreamed of building a PC, after looking at a few internet guides i was putting them together for money. In the future its just going to be easier , and cheaper to do this thanks to ciruitry shrinking and integration of functions. When i built my first computer i needed the MB, chip, ram, network card, video card, sound card, controller cards etc etc. Now you need a cpu, a mb, ram and some harddrives, notice how sound, controller, and network cards are integrated. This will only continue. Nvidia now has motherboards that are single chip solutions, before a MB would be the Northbridge the southbridge, pci slots, ISA slots etc etc. Now its a single chip, all interated features and just pci e slots. Not only that all of these things are becoming hot swapable which means you can modify it while power is on. Dealing with PC's is becoming easier, and the amount of people that are leaning to use them is growing not shrinking. Eventually pc's far more powerful than todays will be the size of an ipod, in your clothes, in your house and car. Your telling me games wont be a feature on the platform? More like consoles better become part of the home if they wanna survive cause it wont matter the smaller and faster these circuits get, pc's will be powerful enough to do it all. In the end neither console or Desktops will exist , wont need to. Cell is a big leap in that direction , youwont need dedicated hardware for such things, the pace of video card advancement is going to put an end to such things, soon it wont matter if you dont have the latest and the greatest everything will be so high powered so what. On the contrary i think it will be the console that disappears or becomes something else! Last gen already had movie playback added and network features. Soon they are just going to be fully featured digital applainces like a can opener is to a kitchen, with the games option, just like PC's have now.
 
Two points.


Has Valve reported what Half-life 2 sales actually were? (Not that thier sales will make that much of a difference in the big picture)


Does anyone else think the rise of the internet has cut deeply into PC gaming? Aside from the ease of pirating (P2P, websites, IRC, etc) ... there is a VAST amount of FREE alternative gaming on the internet. From (limited) free game demo's, to Yahoo games, to web based games, to MSN/AOL games, to flash games, to on-line gambling. The amount of gaming that exists on the internet is mind boggling.
 
Consumers can spend about $150 to buy the latest console and be assured that they can run all of the latest games. In contrast, they'd have to spend $2,000 or more to buy a PC that has enough power to play games such as Doom 3.

That is SUCH FUCKING BULLSHIT. The costs of gaming on PC are so riduclously exaggerated that it's not even funny. When you factor in everything (cost of TVs, stereos, multiple consoles), PC gaming isn't any more expensive than console gaming. But it doesn't really matter, because it's the perception that you need a $2000 PC to play Doom 3 that hurts the PC gaming industry. No one ever seems to consider that 90% of PC games are a good deal chaper than console games, as well.
 
Ease of use and good graphics > amazing graphics requiring computer maintenance. I think it's that simple. Consoles have caught up, and pure graphical wiz-bang isn't going to cut it anymore.
 
while the rise of the internet probably did cut into offline pc games...you also have to weigh in that it brought games like starcraft, diablo, CS, Quake, Battlefield, etc to the forefront.
 
Yusaku said:
That is SUCH FUCKING BULLSHIT. The costs of gaming on PC are so riduclously exaggerated that it's not even funny. When you factor in everything (cost of TVs, stereos, multiple consoles), PC gaming isn't any more expensive than console gaming. But it doesn't really matter, because it's the perception that you need a $2000 PC to play Doom 3 that hurts the PC gaming industry. No one ever seems to consider that 90% of PC games are a good deal chaper than console games, as well.

I can use the same TV and sound setup with a variety of consoles for several years. Can one say the same thing for processors, video cards, memory, etc? PC gaming IS more expensive compared to console gaming, unless of course you're a pirate. Are you? HUH? HUH?!!?!
 
Consoles can't really catch up in the technical sense since Pc tech updates every 6 months as opposed to every 5 years. But consoles have gotten competent enough 3D that mass consumers don't care much.
 
Do these numbers include the copies Valve has sold of their games over steam the past year? This looks like retail only. I bet if the Steam numbers are included sales would be up year over year.
 
Mrbob said:
Do these numbers include the copies Valve has sold of their games over steam the past year? This looks like retail only. I bet if the Steam numbers are included sales would be up year over year.

You think HL2 alone is going to make up for a 12% drop in the game industry?

tedtropy said:
I can use the same TV and sound setup with a variety of consoles for several years. Can one say the same thing for processors, video cards, memory, etc? PC gaming IS more expensive compared to console gaming, unless of course you're a pirate. Are you? HUH? HUH?!!?!

I'm using the same mouse, keyboard, monitors, optical drives, and hard drives from before the upgrade. And the stuff I didn't reuse I either put to use in another computer, or sold them. That's why it's called "upgrading" and not "buying a new computer."

And you don't think gamers next generation wont be pressured into getting HDTVs to enjoy their new games in 720p or whatever?
 
Yes. These retail numbers are counted in dollars.

I bought Half Life 2 Silver over steam for 60 bucks. There is a rumor (Since we can't get hard numbers) that HL2 had 2 million presales over steam. There are three different packages available. Regular for $50. Sliver for $60. Gold for $90. My hunch is that most Steam owners bought the silver package so if we take a happy medium of $60 for 2 million copies sold (That is even being conserative) you have $120 million in sales. Add on other games avialable like Counter Strike you can buy over Steam plus extra HL2 steam sales after release and I can already figure $150 million + sales generated over Steam alone.
 
As a PC gamer burned out on most first person shooters and who doesn't have the time to play MMORPGs, 2004 wasn't such a great year, game wise. I spent a lot of time playing Warcraft 3 and Dawn of War and put quite a bit of time into Thief 3, and I played Pirates! to death, but that was pretty much it.
 
Mrbob said:
Yes. These retail numbers are counted in dollars.

I bought Half Life 2 Silver over steam for 60 bucks. There is a rumor (Since we can't get hard numbers) that HL2 had 2 million presales over steam. There are three different packages available. Regular for $50. Sliver for $60. Gold for $90. My hunch is that most Steam owners bought the silver package so if we take a happy medium of $60 for 2 million copies sold (That is even being conserative) you have $120 million in sales. Add on other games avialable like Counter Strike you can buy over Steam plus extra HL2 steam sales after release and I can already figure $150 million + sales generated over Steam alone.

nothing to see here, move along.
 
tedtropy said:
I can use the same TV and sound setup with a variety of consoles for several years. Can one say the same thing for processors, video cards, memory, etc? PC gaming IS more expensive compared to console gaming, unless of course you're a pirate. Are you? HUH? HUH?!!?!


...yeah you can use the same setup for pc gaming, you really dont have to upgrade every 6 months unless you want to. The option is there but running the latest and the greatest doesnt mean your leaving the hardware from 6months ago in the dust. Maybe in 3dmark you are but thats about it. If you got a pc rig that looks better than current consoles , runs yoru games fine, but isnt the best all of a sudden you have to upgrade? Not so my friend. You just have to upgrade wisely for what you need. How much you spend is more a factor of future proofing your system not that it will matter, months later something faster will be out. That doesnt mean its a whole generation or revolution faster, just means its faster , that could mean 30 fps faster or 10. If your a gamer and get a good set up you'll be fine for quite some time with only having to switch out one component at a time.
 
The question isn't so much one of whether PC games have superior technology, as it's whether PC games have enough advantages in gameplay to merit dealing with the hassle of PC gaming (I'm counting patches and yearly upgrades to hardware here).

For me, the only areas in which PC gaming has a large enough advantage for me to want to deal with patches, etc., are occasional Blizzard-type RTSs (like Starcraft) and hardcore historical sims and wargaming (games like the Combat Mission series, or Hearts of Iron, or War in the Pacific). Everything else I can think of offers a somewhat comparable if not equal experience on consoles, especially if you're a casual gamer who doesn't discriminate between aiming with a controller or aiming with a mouse when playing an FPS.
 
VUG expressed faith in PC gaming:

Every few years, a rumor starts to spread around the gaming industry. The PC, it is said, is a dying games platform. The future is consoles.

Like many whispers, this has little basis in fact – and it's one of the quickest ways to stir the hornet's nest of outspoken hardcore gamers. But Phil O'Neil, president of North American operations for Vivendi Universal Games, loves it when the rumor pops up, as it might scare away his competition.

"We are absolutely committed to our position in the PC business," he said. "We'd like to grow that business, in fact."

As the head of North America's No. 2 PC game manufacturer [behind Electronic Arts], O'Neil is optimistic. "The PC games business has actually stayed very stable in the last few years," he said. "It's down 2.8 percent versus five years ago, but there's a nice business being done there."

"The PC is far more profitable for us than the console," said O'Neil. "You're not playing platform fees to manufactures, for one thing, which range ... from $7-$10 [for each copy of the game that is sold]. The console business is very high volume and very low margin."

Source: CNN http://money.cnn.com/2004/05/10/commentary/game_over/column_gaming/index.htm
 
If presales of HL2 were that big, I'm thinking we would have gotten something in a press release rather than just trying to calculate with "rumors"...
 
The difference in dollars (between 2004 v 2003) was 140 million ... not 6.3 BILLION.


That would be about 3 million units at 50 bucks a pop. So proper HL2 numbers could make some difference.
 
Mrbob said:
Yes. These retail numbers are counted in dollars.

I bought Half Life 2 Silver over steam for 60 bucks. There is a rumor (Since we can't get hard numbers) that HL2 had 2 million presales over steam. There are three different packages available. Regular for $50. Sliver for $60. Gold for $90. My hunch is that most Steam owners bought the silver package so if we take a happy medium of $60 for 2 million copies sold (That is even being conserative) you have $120 million in sales. Add on other games avialable like Counter Strike you can buy over Steam plus extra HL2 steam sales after release and I can already figure $150 million + sales generated over Steam alone.

I'm skeptical of those numbers. I believe there were 2 million preloads of HL2, but the preloads didn't require any purchases (I know I was a fence sitter and downloaded even though I was considering a boxed copy. This way I could change my mind at the last minute... like a did, and not worry if the servers would be swamped and I'd be unable to download everything to unlock at zero hour). I think a lot of those downloads were also for curiosity or the hope/knowledge they could take that preload and crack it when the final finially became available.

That said, I'm sure they sold a lot (They got me for Silver) and 12 percent is only 120 million dollars. So it would have went a long ways in making up the difference
 
Prospero said:
The question isn't so much one of whether PC games have superior technology, as it's whether PC games have enough advantages in gameplay to merit dealing with the hassle of PC gaming (I'm counting patches and yearly upgrades to hardware here).

+1 Coherent Eloquence.
 
Gorey said:
+1 Coherent Eloquence.

Well I built my current PC for well under 1000, 18 months ago, and it probably has another good 18 months left in it. (It's not till the next generation console ports come that'll be out of it's league. And I know Xenon is coming sooner than that, but a couple console ports are not gonna spur me to action. The couple games that won't run well: Elder Scrolls 4, etc, can wait an extra 6 months (And drop to the bargain bin in the mean time). A lot of people use really anitquated arguements when they're trashing PCs. I've not been a huge PC supporter, but the PC was the best platform this generation. And as for reliability, don't use crap parts and today's PC is probably more reliable than this generations consoles.
 
Enigma said:
I've not been a huge PC supporter, but the PC was the best platform this generation.


Boy, do I ever disagree with that statement. I purchased a $3000.00 gaming pc back in 2002 (when the 9700Pro first launched), and never felt that I got my money's worth until this year (Far Cry, HL2, Doom III, Thief 3, Rome: Total War, Joint Ops).
 
Some of the people that dis PC games that look much better than console games because you need an expensive computer, have HT setups in the thousands to make their Xbox games look/sound better :P I know a couple of those types too.
 
Yusaku said:
I'd be suprised if HL2 broke a million.

Then you should probably be prepared to be surprised. I'm sure it's easily sold a million copies and was the biggest selling game of December. I think there is no question it sold over a million, and if the numbers being talked about here in this thread are semi-accurate, you're talking about a million sold on Steam alone.
 
Here's why consoles are more popular: Nobody wants to build a PC to take advantage of cheap prices. They buy Dells and they buy laptops and sometimes they buy an Alienware because they saw an ad somewhere. These PCs are expensive, and when they upgrade, they just throw all the old shit out and start over, monitor, keyboard, mouse and all. That's the way it works with non-hardcore gaming PC users.

In contrast, these same people, who get their Best Buy surround sound systems and watch Pirates of the Carribean on their widescreen TVs, like the fact that you can just buy this relatively inexpensive box (i.e., PS2 and Xbox, and maybe GC) to play all these games they keep hearing about and seeing on TV commercials.

They might have heard of Sims, HL2 or Doom 3 on the PC... but that's about it. Why would they upgrade a Dell they just bought 2 years ago just so they can play a few games? It's really no surprise that PC gaming is being passed over.
 
Top Bottom