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People thought the PS2 couldn't do 480p

I was around back then and I don't remember any big deal about 480p support. Still, 480p support is still sorry. Far as the hatred for the initital PS2 games, well, considering the hype, the games looked like shit, what the hell are you going to expect. The way the DC was destroyed in a self fullfilling prophecy still leaves a bad taste in my mouth, which is why I hate it when idiot fanboys try that predetermined path bullshit with these new systems.

Seems to me the Sony fanboys are trying to hype themselves up for the upcomming fanboy war. Only many of the same tactics are not going to work with Microsoft, who unlike Sega can appeal to casuals, which means they have the ability to ignore the hardcore fanboys on the net.

I have my issues with Sega fanboys myself, but I have to remind myself that they are just fanboys, not real fans. A real fan would just play what they liked regardless of what people might think. Fanboys just choose a side, and choosing Sega means they have been on the loosing side for a decade. I'm glad to see them go.
 
I always liked how Xbots tried to cover up the fact that most games over 480p were faked by the upconverter chip. Not that any PS2 games are true 1080i, but still, it does add damage control.

Fun Flamebait Fact #1:
Xbox can NOT output true 720p or above, period.

The Xbox features a Conexant video encoder chip that supports the following TV output resolutions: 480i, 480p, 720p and 1080i. However the input of that chip is governed to a maximum (according to Conexant's tech-docs) of 1024 x 768. Note that the input resolution and the resolution outputted to your TV don't have to be the same, but if they are not the same you're just going to be scaling or shrinking the image and won't get any additional quality out of it. -Andantech-
http://www.anandtech.com/showdoc.aspx?i=1561&p=10

720p = 1280 x 720
1080i = 1920 x 1080

Fun Flamebait Fact #2:
Most Xbox games don't use FSAA either, they simply had/have better textures.


"This brings us to the next issue which is the lack of AA use in current games. None of the titles we've played with (DOA3, Halo, NFL Fever or Project Gotham) enable any of the multisample AA modes supported by the NV2A GPU. The games inherently look very good because of their higher resolution textures and use of pixel and vertex shader programs however aliasing is still present at varying degrees among these titles."
-Andantech-

Fun Flamebait Fact #3:
And it's actually Xbox games that suffer from being blurry, not PS2 games.

enabling NVIDIA's Quincunx mode would not hurt performance all that much, especially at 640 x 480. The only problem that would occur would be an increased blurriness and a blurring of text which would require some workarounds to reduce but it's definitely possible. -Andantech-


*Fight*
 
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