I'm just gonna sell all the somas I get
Yeah, the first dungeon definitely went on for too long. I really enjoyed the design and I particularly loved the way it was filled with optional shortcuts (in addition to safe room teleporting) you could unlock - it was almost like something out of a From Soft game - but the time Morgana said "I think we're about halfway there" I felt like the dungeon should've ended.
Hope the dungeons don't start getting increasingly longer with more and more keys to find.
I get that this is a dungeon crawler and you are to tackle a dungeon over several days (while your friends keep asking you to go back every single day) but this game pads a lot. Oh the thing you need is next doors but you need a key which is inside a room that needs another sort of key for which you need to backtrack and face the enemies you already faced since they respawn.
I would have liked it if the dungeons were shorter because they end up feeling boring halfway through as it's the same shit over and over again. I hated the procedural dungeons in previous games and they had a good idea with the way they're done here and their themes but it kind of still falls flat imo.
Yeah, the first dungeon definitely went on for too long. I really enjoyed the design and I particularly loved the way it was filled with optional shortcuts (in addition to safe room teleporting) you could unlock - it was almost like something out of a From Soft game - but the time Morgana said "I think we're about halfway there" I felt like the dungeon should've ended.
Hope the dungeons don't start getting increasingly longer with more and more keys to find.