OniBarubary
Banned
Man, I really enjoy Mementos more than Tartarus/whatever simply because the levels are so short that it feels like you can actually progress at a blistering pace.
Same. Tartarus had better music, though. Mementos has the same, unchanging, meandering repetitive beats for every. Single. Floor.Man, I really enjoy Mementos more than Tartarus/whatever simply because the levels are so short that it feels like you can actually progress at a blistering pace.
I'd love for some advice in regard to spending the 60,000 yen I currently have. I'm about to embark on the second dungeon in earnest (A certain character just joined me). Should I be prioritizing weapons or armor?
Same. Tartarus had better music, though. Mementos has the same, unchanging, meandering repetitive beats for every. Single. Floor.
So if I get a persona but release it or delete it before registering it will it be added to my compendium?
I got my stock full of new ones and I don't know which one to delete.
I thought I would hate her. I didn't end up disliking anyone, really, which was surprising.Futaba is such an awesome addition to the team.
Makes the group dynamic even better.
You mean Seth?
I'd like to know this too. I've just been going to the diner on rainy days and ordering coffee. But that is so slow.What's the best way to raise Guts?
What's the best way to raise Guts?
How far are you into the game? Probably drinking the coffee, reading a book that raises guts, or watching a movie. Advancing the doctor's link gives you guts points too.
What part of it was inaccurate for you? The team building and Phantom Thieves trying to attain notoriety was correctly juvenile as you say, but I found most of the antagonists pretty accurate to real life. The police and the faculty in the school are corrupt. That's feels pretty real to me especially the wayI kinda need to just get this off my chest (I'm in September for what it's worth).
If I could use one word to describe this game's characters and narrative, it would be juvenile. I'm fairly used to this with other JRPGs and anime I play/watch but P5 seems to take it to another level. It honestly feels like a story written by a 12yo for 12yo's, which is probably too harsh. Basically, the whole teens vs. adults theme that runs through the game really isn't hitting when the teens in question are so naive and see the world purely in black and white.
I feel like the morality of their vigilantism is an interesting topic of discussion but whenever you as the MC or some other character questions their actions, it gets shot down immediately since you're the good guys, end of discussion. The game treats the phantom thieves as incorruptible despite the fact that fame and fortune are very clearly things they care about and some of them even have personal motivations.
Also, the people you're going after, both in palaces and mementos, are kinda just all over the board and with the palace targets specifically, they seem to always have to add in one final twist to make them laughably evil. The game also really requires you to buy into the narrative that virtually all the adults in this world are evil/corrupt/spineless/inept/ect. because thus far, these are all problems that could have easily been dealt with by the police or school faculty. On that note, the phantom thieves are EXTREMELY bad at keeping a low profile making the fact that their identities haven't become common knowledge at this point pretty ridiculous.
I'm probably being too hard on the game but the fact that it has a real word setting and is dealing with contemporary problems really make it's child-like approach to everything stand out. I'm really hoping things start to change from where I'm at. It seems like it could go in an interesting direction but I feel like I'm just setting myself up for disappointment. I'll definitely finish the game as the overall heist theme is interesting and I'm so far in but the characters and story are just not hitting for me like they did in P4.
She's adorable. Her interactions withFutaba is such an awesome addition to the team.
Makes the group dynamics even better.
Futaba is such an awesome addition to the team.
Makes the group dynamics even better.
I kinda need to just get this off my chest (I'm in September for what it's worth).
If I could use one word to describe this game's characters and narrative, it would be juvenile. I'm fairly used to this with other JRPGs and anime I play/watch but P5 seems to take it to another level. It honestly feels like a story written by a 12yo for 12yo's, which is probably too harsh. Basically, the whole teens vs. adults theme that runs through the game really isn't hitting when the teens in question are so naive and see the world purely in black and white.
I feel like the morality of their vigilantism is an interesting topic of discussion but whenever you as the MC or some other character questions their actions, it gets shot down immediately since you're the good guys, end of discussion. The game treats the phantom thieves as incorruptible despite the fact that fame and fortune are very clearly things they care about and some of them even have personal motivations.
Also, the people you're going after, both in palaces and mementos, are kinda just all over the board and with the palace targets specifically, they seem to always have to add in one final twist to make them laughably evil. The game also really requires you to buy into the narrative that virtually all the adults in this world are evil/corrupt/spineless/inept/ect. because thus far, these are all problems that could have easily been dealt with by the police or school faculty. On that note, the phantom thieves are EXTREMELY bad at keeping a low profile making the fact that their identities haven't become common knowledge at this point pretty ridiculous.
I'm probably being too hard on the game but the fact that it has a real word setting and is dealing with contemporary problems really make it's child-like approach to everything stand out. I'm really hoping things start to change from where I'm at. It seems like it could go in an interesting direction but I feel like I'm just setting myself up for disappointment. I'll definitely finish the game as the overall heist theme is interesting and I'm so far in but the characters and story are just not hitting for me like they did in P4.
Same. Tartarus had better music, though. Mementos has the same, unchanging, meandering repetitive beats for every. Single. Floor.
9/15
So I was trying to like Morgana buuut
Why is he throwing a hissy fit? Why is the group apologizing to him? He started it...
Please, in P5 2nd edition or P6 or whatever comes next....
ALLOW MY FUCKING PARTY TO USE REVIVE ON THE MC
It's so fucking aggrivating to lose a bunch of time and progress to a freak crit one shot. I HAVE A POCKET FULL OF THE DAMN THINGS!!!
The teens/kids vs. adults theme is a very common trope in Japanese media, so while I see where you're coming from with the framing argument, I honestly think you're giving the developers too much credit.I've brought this up a lot in this thread already, but the problem is really with the framing of the conflict as "kids vs. adults" when the actual writing is about something else entirely, which is the danger of letting desire twist you into a terrible person and the consequences it has on society. The moral ambiguity of the Thieves is never in question, they realize what they're doing isn't 100% virtuous and embrace it anyway (which fits with the whole outcast theme the group has going on). It is a bit juvenile at times, but not in any way I think is unrealistic for high schoolers to act, and their pride and nonchalance frequently has real consequences within the narrative.
It's not really about "shitty adults" at all, it's a much broader commentary on the human psyche and the power people hold over society. I'm guessing they chose to frame it that way for marketing purposes (shonen sells), or they really didn't realize how they wrote another theme into the story entirely.
Tinfoilhatsron said:What part of it was inaccurate for you? The team building and Phantom Thieves trying to attain notoriety was correctly juvenile as you say, but I found most of the antagonists pretty accurate to real life. The police and the faculty in the school are corrupt. That's feels pretty real to me especially the way
[Spoilers for 1st Palace]
Kamoshida was using his postion as an Olympic level Volleyball coach to basically abuse all the students and sexally abuse the girls in the school. Didn't feel unrealistic at all, especially when we have reports of schools basically covering up rape scandals for football coaches in the United States.
We have them on Off-Topic on here every so often and people state that the faculty had to been in on it. It was basically 'Take it like a champ so you can get into a good University' for all the abused students which was real to me too.
Tinfoilhatsron said:I don't think all the adults in this game are shitty. The kids in the game have adults who are supposed to be support pillars in their lives but they turn out to be assholes. That,in turn, makes them resentful. But there are mentions and SLs with adults in the game itself that show that they care about you, but are dealing with other issues in society. Some examples including some team member's parents.
I also feel like the morality of the situation is constantly challanged.
[1st Palace Spoilers]In fact, Ryuji and MC specifically state they don't want to murder Kamoshida, even by accident, and only do so when something truly awful happens. And they are challenged by Goro themselves about this justice of theirs. And yeah, of course Notoriety is a part of it, they want to become superheros, or see themselves as one.
I feel like you aren't giving enough credit to how accuurate some of this is to real life events. And how ambigious some of the morality plays out to be.
Also felt that P4 was way more juvenile, though I love that game.
the mc dies=game over has been a thing since forever in SMT games, doubt it'll ever change. It makes sense, too. The MC is the most powerful character in these games since he is the one that has access to any skill in the game and is the only one that can switch around weaknesses/strengths unlike the other characters.
Uh before I respond, one of my spoiler tags got cut off, when you quoted me.Snip
Mementos is straight up podcast time, Palace's have way to much going on to drop the audio out on, so I cherish my grind time.Same. Tartarus had better music, though. Mementos has the same, unchanging, meandering repetitive beats for every. Single. Floor.
Still never seen that, how long does it actually take to turn up -- and what's the actual encounter like?Cool just lost 2 hours of progress in mementos because ofthe reaper.
the mc dies=game over has been a thing since forever in SMT games, doubt it'll ever change. It makes sense, too. The MC is the most powerful character in these games since he is the one that has access to any skill in the game and is the only one that can switch around weaknesses/strengths unlike the other characters.
the mc dies=game over has been a thing since forever in SMT games, doubt it'll ever change. It makes sense, too. The MC is the most powerful character in these games since he is the one that has access to any skill in the game and is the only one that can switch around weaknesses/strengths unlike the other characters.
The most recent SMT games don't give a Game over when the MC dies, though...
the mc dies=game over has been a thing since forever in SMT games, doubt it'll ever change. It makes sense, too. The MC is the most powerful character in these games since he is the one that has access to any skill in the game and is the only one that can switch around weaknesses/strengths unlike the other characters.
Same. Tartarus had better music, though. Mementos has the same, unchanging, meandering repetitive beats for every. Single. Floor.
Yeah, and that's actually a place where it would make more sense (since your party is a bunch of demons who probably wouldn't care much if you died, instead of your friends).
I'm surprised people found this game to be a cakewalk considering I'm getting owned in the third dungeon. Currently at what I presume is the mid boss with three tall demons.
Oh ffs, Makoto's persona evolution is beyond hideous.