Persona 2: Eternal Punishment
Noooooooooot a PSP game.
Very much a PS1 game.
Those menus... *shudder*
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment
Noooooooooot a PSP game.
Very much a PS1 game.
Those menus... *shudder*
First of all, Arena sold less than the first Blazblue, so why would that affect anything? Second of all, Arc aren't Atlus, they're not going to prioritize someone else's game over their own, they're going to say "How can we make our game as good as this?".
Second of all, Etrian Odyssey has never sold well, and Atlus is in the business of making money. If PQ sells better, using a very similar formula, do you really think that won't affect EO? Because I disagree. They clearly believe that EO can be a money maker, so if they see an opportunity to enable that, why would they not act upon it?
Also, PQ is by the Etrian Odyssey team, so what do you mean that they're separate? Are there two Etrian Odyssey teams or something? It's directed by Daisuke Kanada, who directed EO 1 and 4. I had assumed that pretty much the entire EO team would be focused on it.
What I'm saying specifically is that I think it's possible that Persona Q could be expanded to be a franchise, and placed above EO in terms of priority (Assuming PQ sells well). As it's being developed by the EO team, this would affect the rate at which EO games are developed.For the second point, I think I'm confused on what you mean when you say "affect EO." You're being too nebulous; what exactly does that entail? Or are you just saying exactly what Sophia's been saying?
And when I talked about two separate teams, I was talking about the P-studio and the internal team responsible for the EO franchise. I mentioned the teams because I don't know what you're talking about when you say that PQ could affect the EO franchise.
Oh hey, P3FES is on sale on NA PSN for $4.99 (original price $9.99). Grab it if you haven't.
What I'm saying specifically is that I think it's possible that Persona Q could be expanded to be a franchise, and placed above EO in terms of priority (Assuming PQ sells well). As it's being developed by the EO team, this would affect the rate at which EO games are developed.
I don't think EO will be scrapped, but I think they could definitely slow down how often they develop new ones in favour of PQ if the sales were significantly higher.
I thought that wasn't until next week? Hmm, should I get it even though I have P3P?
I thought that wasn't until next week? Hmm, should I get it even though I have P3P?
I've been catching up on S.Link FM over the last few weeks. I got to the Karen Strassman episode today and it is so good. It's kind of nice to listen to these and hear all the speculation and discussion knowing what we know now about the Index/Sega stuff and the reveals etc.
I thought that wasn't until next week? Hmm, should I get it even though I have P3P?
V
If you are getting FES, be prepared for this:
and hey guys, kind of off topic...but wow, at yesterday's Taipei Game Show in Taiwan, Falcom actually announced that they are going to partner with SCE Asia to localize Sen No Kiseki and Sen No Kiseki II in Chinese and Korean.
Link: http://www.esterior.net/2014/01/sen-no-kiseki-to-be-released-in-chinese-and-korean-markets-for-ps3/
My knowledge of Chinese is so going to pay off.
Depressing waking up and realizing I have already beaten Persona 4. "Now what?"
As was pointed out to me in chat by Dai, there's another inconsistency in those numbers too. They say that 800,000 were sold in the US, and 1.7 million worldwide. That implies that either Europe is completely insignificant, or that Japan's sales are actually less then the US sales.... If the later was true, then every decision regarding Chronophantasma and its lack of a localization would be completely illogical.
I checked ******** (oh cool, automatic censoring!) once and the NA sales were higher than the JPN ones, but that's hardly a reputable source of sales data. Still, it might also indicate that the regional discrepancy might not be far from the truth. And yeah, that would make the time between the JPN console release and the NA one a bit weird.
...BlazBlue. Not too into it. I prefer P4A and GG, whose newer iterations this year will probably be more successful than Chronophantasma, too.
If you are getting FES, be prepared for this:
You know, I rarely have issues with Marin Karin in the course of normal gameplay. My bigger issue with FES is that you don't get all the tactics menu options until half way through, which makes the beginning a bit painful.
and hey guys, kind of off topic...but wow, at yesterday's Taipei Game Show in Taiwan, Falcom actually announced that they are going to partner with SCE Asia to localize Sen No Kiseki and Sen No Kiseki II in Chinese and Korean.
My knowledge of Chinese is so going to pay off.
YES. FES is the only way to first experience P3.I thought that wasn't until next week? Hmm, should I get it even though I have P3P?
Maybe if you completely ignore giving them commands. Never had trouble with the AI really.If you are getting FES, be prepared for this:
V
Maybe if you completely ignore giving them commands. Never had trouble with the AI really.
never forgetIf you are getting FES, be prepared for this:
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Basically what I have concluded from this is that:
- Also, fuck Aksys Games and ASW for not making Chronophantasma a simultaneous US/JP release. Seriously, what was the holdup there? :|
I don't think I like Persona 2 very much. It's so slow.
I've never had any complications with it *shrug* my tactics are always followed. Probably because I'm a fantastic leader tbh.Can't really give them (direct) commands. Can only set them to tactics and pray that they do what they are supposed to do. It's been a known thing that the AI for P3FES can be quite clumbersome e.g if Yukari is supposed to heal, she might probably go and spam that wind break =.=
I've never had any complications with it *shrug* my tactics are always followed. Probably because I'm a fantastic leader tbh.
Considering you complaining with the point and click and VN presentation that P3P had.. so maybe.
Be warned though, its tough to go back with AI-Party.
^I don't get why people say that, I played P4 and beat it and went back and gave P3 another chance in the form of P3FES and had absolutely no problems, you just have to adapt.
Well, P3FES has a whole epilogue mode called The Answer, which acts like a semi sequel for the normal campaign, which is called The Journey. I personally like it more than The Journey, but there is plenty there to turn you off from the game. One, for all of P3FES, you do not control your team mates directly, they do their own actions controlled by the ai, you can order their general tactics though, but not pick what they do specifically. Second, the mode itself, is locked onto Hard difficulty, no noobs allowed. Third. No Persona compendium, no social linking or non dungeon aspects, its dungeons all the time. If you can deal with all of this, its a good mode, if a little light on plot but still good. The plot there IS canon and P4A reflects this. If you do not want to play it, at least look up a playthrough of The Answer on youtube.
The opening video for P3FES is actually slightly spoilerish, but its a good showcase of "what you will be missing if you dont play P3FES."
If you are getting FES, be prepared for this:
V
Depressing waking up and realizing I have already beaten Persona 4. "Now what?"
YES. FES is the only way to first experience P3.
Maybe if you completely ignore giving them commands. Never had trouble with the AI really.
Can't really give them (direct) commands. Can only set them to tactics and pray that they do what they are supposed to do. It's been a known thing that the AI for P3FES can be quite clumbersome e.g if Yukari is supposed to heal, she might probably go and spam that wind break =.=
Depressing waking up and realizing I have already beaten Persona 4. "Now what?"
This is a great thing to exploit in some of the fights...
Depressing waking up and realizing I have already beaten Persona 4. "Now what?"
*Cough* Thunder Reign+Reaper *Cough* Yea, played over a 100 hours. Eventually managed to discover some of the stuff for myself.
Oh we have a new thread. Hi!
It's because the P4 characters are total idiots who can't handle making their own decisions. It works thematically with the story, don't question it.Most do, but a lot of people still think you don't have much control over the party from FES, which is incorrect.
The thing that angers me though is while the same commands are there in Persona 4, for the most part the AI "rules" were stripped to something incomprehensible, so I have no earthly idea why it behaves the way it does. Why you go from near perfection to "Pants on head retarded" in the newer game simply because you allow the player to input everything is beyond me.
Do not forget the changes to One More! in P4. In P3 and P3FES, if you hit like 3 enemy's weaknesses, but hit one and its not weak or it is strong against the attack, you will NOT get a One More! It is much more punishing and it makes single spell skills like Agidyne almost prefered over Maragidyne in P3. P3FES just uses P4 rules. Spam Maragidyne all day everyday, as long as it hits ONE enemy's weakness, you WILL get a One More!
There's reverse in P3P male route, just like FES.This is the tradeoff as I see it: P3P is portable and has controlled party, but looks crummy. P3FES looks great, but doesn't have controlled party. Apparently in P3P SLinks don't reverse, either? Also P3FES is console only, and I only have access to a console during the Summer
That sound pretty dumb tbh, I think even the team would consider that as design mistake.
That sound pretty dumb tbh, I think even the team would consider that as design mistake.There's reverse in P3P male route, just like FES.
Considering the old Persona 3 system works pretty closely to how it worked in SMT 4, I highly doubt it was a mistake. I actually prefer the system, as it encourages more thought into your actions. In 4, just using a blanket AoE attack knowing one of the shadows would absorb or null it and not caring is kind of silly, and really puts down the importance of the single target version of the spells as well.
The game probably wasn't built around having the AI control your party members, so they didn't bother extensive programming it like they did with P3.Most do, but a lot of people still think you don't have much control over the party from FES, which is incorrect.
The thing that angers me though is while the same commands are there in Persona 4, for the most part the AI "rules" were stripped to something incomprehensible, so I have no earthly idea why it behaves the way it does. Why you go from near perfection to "Pants on head retarded" in the newer game simply because you allow the player to input everything is beyond me.
Yo GAF, how long do you guys think it would take someone to beat Nocturne?