what is this a uniform for, though? I'm drawing a blank
The game is not going to be that smooth is it....
Still, just uggghIts a swimsuit, fyi
For those that bought movie 2 from Right Stuff, I just got my shipping confirmation. It's actually going to arrive Saturday!
That tutorial vid is my most prolonged exposure to Teddie's Japanese VA.
Suddenly, ours seems much more bearable (hohohohohoho).
Those scratch notes look like they could be a little hard to read.
Woah. I love this.So I'm creating a custom watch face for my LG G Watch R, still a WIP, but figured I share it with you guys:
That tutorial vid is my most prolonged exposure to Teddie's Japanese VA.
Suddenly, ours seems much more bearable (hohohohohoho).
Those scratch notes look like they could be a little hard to read.
Hopefully we can switch to an alternative input that doesn't require touch. F2nd did well to offer stick inputs instead. If P4D is to be VTV compatible, then it would have to have something like that.
I wonder what, if any, use the > or [] buttons have.
Hopefully we can switch to an alternative input that doesn't require touch. F2nd did well to offer stick inputs instead. If P4D is to be VTV compatible, then it would have to have something like that.
I wonder what, if any, use the > or [] buttons have.
I really hope you can swap out the touch controls.
I'd rather have the 'scratch' mechanic used on the LR buttons. Practicing with that feels so much more natural to me.
What touch controls? The default input for the scratch system is a flick of the analog stick.
What touch controls? The default input for the scratch system is a flick of the analog stick.
There are other twists layered onto that formula like multi-button presses, held notes, and something we’re calling “Scratch,” as well. Oh, it’s worth noting that the game does support touch controls.
I need those bonus points, though.
When the game comes out, I should set up some weekly, in-community P4D competitions.
So I'm creating a custom watch face for my LG G Watch R, still a WIP, but figured I share it with you guys:
Sorry, my sentence was a little confused. I was talking about codifying the release date.When I say written in English, I'm referring to promotional art from the Japanese version and stuff. Persona 3 and Persona 4 had a lot of that, where the names were written in English already.
1) What is your favorite persona character?
2) favorite persona game
3) favorite persona song
4) favorite persona scene
5) favorite persona
6) favorite s.link
7) What are your thoughts on the Kanamin trailer?
I don't know if that runs a unique version of Android, but I think someone already beat you to the punch:So I'm creating a custom watch face for my LG G Watch R, still a WIP, but figured I share it with you guys:
I don't know if that runs a unique version of Android, but I think someone already beat you to the punch:
I do really like the gameplay UI design of P4D, not too busy or overly complicated. I really like it compared to the Dingo version of it.
Unfortunately the guy that made that one never updated it after the release 5 months ago. It doesn't work with my watch (and some others), so it doesn't update the weather and most importantly it doesn't work with 24h clocks, at noon it told me it was midnight.
It's my birthday today, 21 baby!
Quick Persona Q question. I'm on the third floor of Inaba Pride and near the entrance to the floor there's a dead end with an event. I've labelled it as 'moaning corner' on the map.
Do you get anything for visiting with each of the people who ask to get rotated in? When the third different character popped up I felt like I was wasting my time. Just want to make sure I'm not missing anything good as a reward.
Got my PS3 at my grandparents finally. Time to begin Persona 3 FES anew on hard mode~!
I can play Ultimax too, now that I think about it...
Got my PS3 at my grandparents finally. Time to begin Persona 3 FES anew on hard mode~!
I can play Ultimax too, now that I think about it...
This reminds me that I need to set aside some time for my yearly run of P4, I also need to decide if I want to kick the difficulty up a level.
Go after Lizzie while you're at it. I can't be the only one crazy enough.
If you aren't playing on Hard/Expert, can you really say you've played Persona 4 at all? >
It's a brand new save from the beginning, as all my old saves are on the PS2, not on the Playstation Classics version.
Also, I don't even like the Elizabeth fight, as I've said before. I'd rather fight the Demi-Fiend.
This reminds me that I need to set aside some time for my yearly run of P4, I also need to decide if I want to kick the difficulty up a level.
It's my birthday today, 21 baby!
If you aren't playing on Hard/Expert, can you really say you've played Persona 4 at all? >.
I bumped it from normal to hard on my first new game + of golden. If you play though it once a year do you try to improve your runs? Max all S.Links complete the compedium and such? (Although I'd wage your compendium is already complete from all the new game +'s)
Welp, the gauntlet has been thrown down so I guess I have no choice. Now I need to decide on hard or very hard.
Go with Hard. Very Hard in P4G is pointless, as it doesn't actually make the game any harder. It just makes it more tedious.
I'd be all for Very Hard too if it actually adjusted the difficulty. But all it does is reduce the XP and money gains, so you have to fight more fights.
Well that sounds terrible, I hate when games use methods like that as an attempt to increase difficulty. Hard mode it is!
Well that sounds terrible, I hate when games use methods like that as an attempt to increase difficulty. Hard mode it is!
Oh boy would you hate Raidou 1 Devil. I wonder how many people besides me were crazy enough to finish that damn mode. Raidou does half damage, enemies do double. Costs go through the roof. Escape is nigh impossible.
Well that sounds terrible, I hate when games use methods like that as an attempt to increase difficulty. Hard mode it is!
I like difficulty settings that actively change the mechanics of fights around. Persona Q's Risky is a good example of this. You have to approach many fights in the game differently due to the classic "Hero dies = game over" MegaTen rule being in play.
I hope Persona 5 goes a step further with stuff like that and actively changes bosses and mechanics around like that. It's more effort on the developer's part, but it makes for a far more exciting game.